Ultima IX Ascension – Intro Video

What’s best to do on a stormy spring autumn evening in your cozy carpeted living room with fireplace lightened messy bachelor apartment on the seventh floor while the wind cries outside through the trees concrete gaps? Correct! Playing a nice and well-matured Role-playing Game like for example Ultima.

Ultima is the one role-playing game where you start in the present world and then travel into a fantasy parallel world of Britannia, usually via a portal. Here’s a nice video (from RetroHD) of the last game in the Ultima series, Ultima 9 -- Ascension which introduces the beginning of the game.

Setting up the Ultimate Flash Development Environment

This guide explains how to set up a Flash and Flex development environment with Eclipse, FDT, Flash Builder and a couple of other editors that you want for ActionScript coding and Flash development with style! This guide is based on Windows because that’s what I’m using but I’m sure you Mac and Linux guys can figure out the parts that differ on your OS! Let’s get started …

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Moments In Gaming 5: Fighting Force

Today’s installment of Moments In Gaming covers the 1997 Playstation game Fighting Force. It was one of those games in the late nineties era of video games where the fresh 3D technology of the Playstation spawned an avalanche of outstanding 3D games.

In Fighting Force you play the role of one ruffian (or ruffine) who is hired to intrude the premises of a certain villain named Zeng with the goal to eliminate him.  So much for the story!

The graphics are of the typical early era PSX low-poly style but the environments that act as staging grounds for the rumble work surprisingly well. The gameplay is fun for a couple of rounds. You have a set of attack moves and combos available and you are able to pick up stuff from the ground like weapons, sandwiches, coke cans as well as bundles of dollar bills and even gold bars! Some items like cars, vending machines and trash cans can be destroyed to spawn makeshift weapons like metal bars that help dispatching bad guys quicker.

But the one feature that makes Fighting Force worth mentioning is the soundtrack by Martin Iveson. A well shuffled mixture of Electro and Techno beats blended perfectly together with filtered guitar riffs, fat bass lines and police sirens, sometimes uptempo and other times  subtle and atmospheric. This is one of those soundtracks that has a very personal note and stands on its own among the deluge of orchestral mass ware and prefab sound loops often found in games today.

Mass Effect 2: The Future of RPGs? Oh really?

There has been a lot of hype around the release of Mass Effect 2 some weeks back and some people already start claiming that this game is going to be the Future of RPGs. Rampant Coyote took a stance and so did The Brainy Gamer. Being an old hand RPGer and having played Mass Effect 1 to the end and started playing part 2 I feel I need to have my say to the hype around that game.

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From the Labs: Tetragon Tile Engine Early Preview

An early tech demo of the tetragonLib Tile Engine on which I restarted work on recently again. Click the image to view. There’s not much interaction yet though. You can scroll around with the cursor keys and apart from that open the Rhombus App Framework built-in debug console with F8 and the FPS monitor with SHIFT+F8. Everything is still under heavy development.

However the demo already shows some of the special features of the tile engine. It’s a blitted multi-layer engine which supports animated tiles (but it doesn’t use MovieClips or Sprites for this but animated Bitmap tiles). The demo shows two layers, one as a backdrop and the other with the maze on it. Additionally layers can use layer effects like the second layer here uses a drop shadow filter which is also defined in the tilemap file.

The engine tries to be resource friendly. If there is nothing to update it will not waste render cycles. E.g. if you move to any area without animated tiles on the screen the engine will shortly after start to consume less CPU.

tile_engine_2_early_demo.png

Quite a list of features is still planned to be implemented, for example map-wrapping (to create endless maps), auto-scrolling and support for hexagonal as well as isometric tiles has already been started before but these implementations are going to be completely overhauled.

If you’re interested in having a look at the engine’s tileset and tilemap data files, they can be found here.

Sentinel Worlds 1: Future Magic with Tandy Sound Enabled

Today’s video pick (yeah right, as if I had a new post everyday here) is from YouTube user Five5Six and about how he managed to get Sentinel Worlds 1: Future Magic to run on DOSBox with Tandy sound enabled. That’s right, Tandy sound! By default the game uses those bleepy PC speaker sounds as in my own video. Personally I haven’t yet figured out how to get Tandy sound working with this game, so there … a video with the marvelous Tandy-enabled sound of SW1:FM in all it’s glory …

Sword of Fargoal for iPhone

The classic dungeon crawler Sword of Fargoal has been released for the iPhone and it turns out that it’s one of the few computer/console-game-to-iPhone conversions I’ve came across that are actually fun to play on the touch-screen (unlike, say, Sonic, Bomberman et al). Go check it out if you’re into RPGs with an ever-changing maze-like dungeon accompanied by nicely done atmospheric music and sound effects.

Official Sword of Fargoal Website

Moments in Gaming 4: Whodunit? (The Elder Scrolls IV: Oblivion)

While the main quest of The Elder Scrolls IV: Oblivion didn’t attract me very much -- admittedly I haven’t even completed it once to this day -- some of the side quests were amusingly entertaining, particularly the Thief’s Guild and Dark Brotherhood quest series. Both of these feature stories with some pretty twisted plots and very interesting characters.

While doing contract work for the Dark Brotherhood you are being sent to attend a party where the guests are invited to search for a treasure that is supposed to be hidden in a house in that they are going to be locked in, except that there is no treasure and you are not one of the treasure hunters but an assassin hired by the house owner to kill all the other guests. Can a quest be more macabre and fun than this?!

The Whodunit quest which you are being assigned to in the latter part of the Dark Brotherhood guild quest series was somehow the highlight of it all for me. Not only combined it the cozy whodunit mystery with a medieval fantasy setting but it put you in the role of the killer instead of the detective. What made this quest so gleefully entertaining wasn’t the fact that you are the perpetrator but the way how you could manipulate the characters and watch how they became more and more terrified after somebody crossed the bar. There are several different ways how the NPC’s react which is especially interesting in the end when only three or two are left, even if eventually the quest concludes always in the same outcome.

Moments in Gaming 3: Grager’s Yacht (Sentinel Worlds I: Future Magic)

Back in the days when computer games still required you to use your imagination to play them there was a role-playing game pearl named Sentinel Worlds I: Future Magic, one of the many scifi-themed RPGs back then which today are only sparsely seeded in retailer shelves.

Future Magic was first released for DOS and a port for the C64 was published later which looked almost equally good as the DOS version with excellent graphics done by Michael Kosaka. At times the game is quite bizarre. For example there is a planet with ranchers and farms just like in an old western. Another planet has two very high towers that reach into the orbit and these are the only colonies on the otherwise untouched surface. On another, icy planet you scout an abandoned research base which is overrun by saber-toothed creatures … but this is how the games were made in the golden age of RPG. Despite the number in the title a follower was never developed for Future Magic but instead the acclaimed Hard Nova served as a spiritual sequel.

The game let’s you control a group of five space mercs who are send out on a mission to stop mysteriously appearing raiders which are attacking ships in the local system. Right after your ships drops out of hyperspeed you are being attacked by them. However while the other ships of the space convoy with that you came are trying to fight them you are able to take some distance and locate a yacht floating in nearby space. It’s the space yacht of a tycoon named Grager which turns out to be a luxurious vessel full with the newest technology.

RPG Design: Character Development Example

Welcome back to the RPG Design series where I try to talk a bit about the work and progress on my game project, the development of the darkish, space -themed computer role-playing game Stellar Conspiracy: Entanglements Of The Marenis Sector (working title).

eliza5In the last part I’ve introduced the character design template I’m using and mentioned to post a character example next time which I’m doing hereby while introducing you to Eliza Retinienne, a Gessjanian security systems expert from the planet Shielle, a small world bordering on the fringe of the Suulun Sector which in turn stretches over a large area of the southern galaxy.

Eliza is one of the key characters in the game’s story and one of the characters whom the player is supposed to encounter and who eventually joins the player’s party. She is also supposed to receive her own side-quest in which the player can engage to help her out of the threatening situation she is currently in.

Note that this sheet is basically just here to give an example of how the character design template can be used to shape out a character so I suggest not to look too critically into the details. Things can (and will) still change and also the sheet is not filled out completely, for one reason because some details are irrelevant for this character and for another that I haven’t found any other suitable details for her yet. Either way I hope this gives a good example of how to utilize the template!

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Moments in Gaming 2: “All In” ICBM Launch (CoD Modern Warfare)

Call of Duty: Modern Warfare is one of the few FPS games that really impressed me. First, it didn’t feature the same overused WWII theme but a refreshing present day scenario, second, it has a very professional feel to it. The graphics are awesome, the gameplay is perfect and characters and dialog are believable. And third, the story plot is thrilling, there are so many twists and turns to it that make you glee at the screen. CoDMW is full of these jaw-dropping moments. This Moments in Gaming episode shows one of these unexpected moments.

Later in the game the SAS unit around Captain Price is moving forward to the missile base deeply hidden in the Altay Mountains in Russia when suddenly two ICBMs are being launched in close vicinity. This is one of those “I cant believe this just happened!!”-moments in Call of Duty: Modern Warfare.

Moments in Gaming 1: Cate Archer vs. Isako (No One Lives Forever 2)

No One Lives Forever and it’s sequel are two games that I particularly enjoyed playing. Set in a mid-century spy movie theme you are playing Cate Archer, a top secret agent for an English secret service called U.N.I.T.Y. who has to take down the terrorist organization aptly named H.A.R.M.

The two games are very atmospheric and full of 60ties flair, concealed spy gadgets, exotic locations, fast-paced action, insanely dangerous situations  and spiked with a good dose of humor. Gladly they don’t take themselves too serious unlike some other games of the genre.

In this video Cate Archer and a ninja named Isako (who is - rather unwillingly -- one of the villains henchmen) are fighting it out in ‘No One Lives Forever 2‘ in an impossible showdown taking place in a trailer home which is being hurled away by an approaching tornado and somehow both are getting out of it alive.