Archive for May, 2007


Getting rich with Free Flash Games?

Wednesday, May 30th, 2007

Still have a skeptical opinion about using Flash for making games? Read and rethink … at least for earning money it seems to pay off if done right! Check out this interview with Desktop Tower Defense creator Paul Preece! Obviously it is possible to create a monthly 8000$ revenue just by putting together a simple but addictive Flash Game and make it freely available to people.
Even though personally I’m not too impressed with the game (prefer better graphics/sounds) I found myself getting lost by its addictive gameplay for at least 30 minutes today. Why the heck do I sit here designing an overly complex roleplaying game??! To answer that question by myself: Because it’s what I love doing and its fun for me. But maybe I’m better off devoting some time to create a simple blockbuster first!

So what makes this game so addictive that people are coming back en masse? First and foremost it’s simple and straightforward. No long introduction, no necessity to read instructions, you get into the game quickly. Then there is the addiction factor … Maybe its just me but the reason why it is fun to play is because you try to make your defense perfect to stop the intruding enemies. Another factor is that you can shoot and destroy something. Sounds dumb? I know, but I can imagine that many people’s ‘hunting’ instinct is triggered by that. After all many popular games follow the same scheme. In fact you don’t even need to do the shooting as that is what your towers are doing for you. You just have to place them in a strategically good position and watch how well it works out. The author sure made a good choice by picking a Tower Defense game for this!

Now there are hundreds of other well proven addictive games out there. Make your choice and don’t forget to improve it by adding something that makes it even more fun to play! Meanwhile excuse me … I have to dig through my old games collection and do some searching … ;)

(via Tales of the Rampant Coyote)

Hexagon Framework Effects Demo

Monday, May 28th, 2007

Here’s a small demo that I threw together yesterday which shows how the effects in the Hexagon Framework effects package can be used. The effects package contains classes that are used on display objects to apply an animated effect on them. That is not all however. The effects send a signal back to the calling class when they are finished and there are two more classes with that effects can be arranged, namely the EffectChainer class and the EffectCombiner class.

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Planewalker Games “The Broken Hourglass” RPG Development Insights

Saturday, May 26th, 2007

A valuable resource for everyone who is thinking/planning to write a roleplaying game … Indie developer Planewalker Games who are currently making their debut RPG The Broken Hourglass are publishing precious bits of insider information about their game engine called WeiNGINE. The Broken Hourglass is a computer roleplaying game with a strong visual relation to late nineties RPG pearls like Baldur’s Gate, Icewind Dale or Planescape: Torment (who all were based on the Infinity Engine).
Some examples of their articles: Inside the Engine - Introduction to Items, Inside the Engine - Introduction to Sprites, Rules and Mechanics - Group Skills … and there’s a whole lot more when navigating through the links at the bottom of the pages. I kind of soak up such detailed information on game/RPG design as such things are sparsely seeded on the web (you will not see such information leaking from commercial developers!)

AS 3.0 Data Structures For Game Developers

Saturday, May 26th, 2007

In case you missed it Michael of Polygonal Labs has released a package of ActionScript 3.0 data structures that are especially dedicated for game development. He’s also writing examples on how some of the classes are used, for example Queue and Tree.
The hexagon framework will contain similar data structure classes but they will adhere more to interfaces and patterns. Nevertheless I will optimize them for speed as best as I can. In case you are wondering … no, the hexagon framework hasn’t been released yet but I can say now that it won’t take too long anymore until initial release.

hidden.resource moved to new domain!

Friday, May 25th, 2007

As you can see hidden.resource has been moved to it’s own domain, namely www.hiddenresource.net. At that opportunity I also gave the site a Wordpress update and a new look (including those slick 16-bit style pictures at the top). Besides that HDRS is going to focus more on Game Development with ActionScript 3.0 in the future as that is what I’m (and probably the readers of this blog are) most interested in.

How do you create a Preloader with ActionScript 3 in Flash CS3?

Wednesday, May 2nd, 2007

Ok, I’ve searched with Google, I’ve asked on FlashCoders but nowhere got an answer. As far as I can understand it we still have to deal with the old problem in Flash of exporting library assets into frame 1 and using a Preloader. If we simply export the library stuff (and classes) into frame 1 we render our Preloader pretty much useless. But creating a Preloader like in ActionScript 2 obviously doesn’t work anymore.

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These are the adventures of a random guy trying to be an independant game developer, utilizing ActionScript for programming and talking abouting gaming and nonsense in general.

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