Alcon v1.0.8 - Added AS3.0 Support
I’ve updated Alcon (ActionScript Logging Console) to v1.0.8! The only thing that has been added in this version is a Debug Class for use with ActionScript 3.0, everything else hasn’t been changed. The AS3.0 Debug Class can be found in the com.hexagonstar.util.debug package.
Note that you must use Debug.trace() since I’m not even sure if it’s somehow possible with the MXMLC to redirect to a custom trace method (like it is possible with MTASC). If you got any hints on this, please let me know! The new version can be found as always on it’s page at the Flash Game Programming Wiki! Enjoy!

4 Responses to “Alcon v1.0.8 - Added AS3.0 Support”
By David Wu
on Feb 15, 2007 | Reply
Hi there, I’m having some problems with the new AS3.0 classes trying to get a trace out to the debugger SWF file. Here’s my program
package {
import flash.display.Sprite;
import com.hexagonstar.util.debug.Debug;
// Meta Commands for the compiler
[SWF(width="800", height="600", backgroundColor="#FFFFFF", frameRate="30")]
public class HelloWorld extends Sprite {
public function HelloWorld(){
Debug.setFilterLevel(0);
graphics.lineStyle( 1,0,1);
for(var i:int=0;i run it in flash player but don’t get any traces. Any ideas?
By David Wu
on Feb 15, 2007 | Reply
well… that got cut off
for(var i:int=0;i
By sascha
on Feb 15, 2007 | Reply
Sorry seems your code gets cut off everytime by the comment form. can you skip the character that messes the form up?
By David Wu
on Feb 15, 2007 | Reply
Hi Sascha I put the code into the wiki page
http://fgpwiki.corewatch.net/wiki/Talk:Alcon#AS3.0_class
in the talkback section. Hope that’s more clear.