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	<title>Comments on: Animated Bitmap Class</title>
	<atom:link href="http://blog.hexagonstar.com/animatedbitmapclass/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.hexagonstar.com/animatedbitmapclass/</link>
	<description>&#34;Chaotic Neutral&#34;</description>
	<lastBuildDate>Sat, 13 Mar 2010 04:39:38 +0900</lastBuildDate>
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		<item>
		<title>By: Edward</title>
		<link>http://blog.hexagonstar.com/animatedbitmapclass/comment-page-1/#comment-16228</link>
		<dc:creator>Edward</dc:creator>
		<pubDate>Tue, 08 Dec 2009 19:48:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/animatedbitmapclass/#comment-16228</guid>
		<description>What is RingClass? Is it missing?
 Thank you</description>
		<content:encoded><![CDATA[<p>What is RingClass? Is it missing?<br />
 Thank you</p>
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		<title>By: Nicolas</title>
		<link>http://blog.hexagonstar.com/animatedbitmapclass/comment-page-1/#comment-15723</link>
		<dc:creator>Nicolas</dc:creator>
		<pubDate>Sat, 28 Nov 2009 02:47:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/animatedbitmapclass/#comment-15723</guid>
		<description>Thanks for you answer before on my short post about variable names :-) 

I wrote a class that is based on the same concept you have here. My version loops through a MovieClip to create a BitmapData array, so the animation can be embedded compressed as Flash Video. &lt;a href=&quot;http://nicolasschudel.name/bitmap-animations/&quot; rel=&quot;nofollow&quot;&gt;Here is the article&lt;/a&gt;, where I discuss the pros and cons of my approach (source code included).

Cheers, Nicolas</description>
		<content:encoded><![CDATA[<p>Thanks for you answer before on my short post about variable names <img src='http://blog.hexagonstar.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  </p>
<p>I wrote a class that is based on the same concept you have here. My version loops through a MovieClip to create a BitmapData array, so the animation can be embedded compressed as Flash Video. <a href="http://nicolasschudel.name/bitmap-animations/" rel="nofollow">Here is the article</a>, where I discuss the pros and cons of my approach (source code included).</p>
<p>Cheers, Nicolas</p>
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	<item>
		<title>By: AS3 &#8211; 30 Classes bem úteis! &#171; SuperAtivos</title>
		<link>http://blog.hexagonstar.com/animatedbitmapclass/comment-page-1/#comment-7637</link>
		<dc:creator>AS3 &#8211; 30 Classes bem úteis! &#171; SuperAtivos</dc:creator>
		<pubDate>Mon, 11 May 2009 01:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/animatedbitmapclass/#comment-7637</guid>
		<description>[...] Animated BitMap &#8211; http://blog.hexagonstar.com/animatedbitmapclass/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Animated BitMap &#8211; <a href="http://blog.hexagonstar.com/animatedbitmapclass/">http://blog.hexagonstar.com/animatedbitmapclass/</a> [...]</p>
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	<item>
		<title>By: Nick Wiggill</title>
		<link>http://blog.hexagonstar.com/animatedbitmapclass/comment-page-1/#comment-3588</link>
		<dc:creator>Nick Wiggill</dc:creator>
		<pubDate>Fri, 19 Dec 2008 20:57:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/animatedbitmapclass/#comment-3588</guid>
		<description>Sascha, this is just great, and the source is so simple. I&#039;ve had my eye on it for almost a year now, and have finally popped it into the game I&#039;m developing. Smacks of sweetness. Should&#039;ve been one of the Adobe DisplayObject classes.

Nice work!!

PS. You have the best website header too, I am jealous. Paradroid &#039;90 forever!</description>
		<content:encoded><![CDATA[<p>Sascha, this is just great, and the source is so simple. I&#8217;ve had my eye on it for almost a year now, and have finally popped it into the game I&#8217;m developing. Smacks of sweetness. Should&#8217;ve been one of the Adobe DisplayObject classes.</p>
<p>Nice work!!</p>
<p>PS. You have the best website header too, I am jealous. Paradroid &#8216;90 forever!</p>
]]></content:encoded>
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	<item>
		<title>By: createmo</title>
		<link>http://blog.hexagonstar.com/animatedbitmapclass/comment-page-1/#comment-2284</link>
		<dc:creator>createmo</dc:creator>
		<pubDate>Sun, 02 Nov 2008 05:29:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/animatedbitmapclass/#comment-2284</guid>
		<description>Thank you for your website :)
I made with photoshop backgrounds for myspace or youtube and ect..
my backgrounds:http://tinyurl.com/5b8ksl
Hope you had a good day and thank you again!</description>
		<content:encoded><![CDATA[<p>Thank you for your website <img src='http://blog.hexagonstar.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I made with photoshop backgrounds for myspace or youtube and ect..<br />
my backgrounds:http://tinyurl.com/5b8ksl<br />
Hope you had a good day and thank you again!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flash Class &#124; AS3 Classes part 4 &#124; Lemlinh.com</title>
		<link>http://blog.hexagonstar.com/animatedbitmapclass/comment-page-1/#comment-1154</link>
		<dc:creator>Flash Class &#124; AS3 Classes part 4 &#124; Lemlinh.com</dc:creator>
		<pubDate>Wed, 03 Sep 2008 02:55:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/animatedbitmapclass/#comment-1154</guid>
		<description>[...] Read more [...]</description>
		<content:encoded><![CDATA[<p>[...] Read more [...]</p>
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	<item>
		<title>By: 30 Classes AS3 bem úteis! - Sandro Molines</title>
		<link>http://blog.hexagonstar.com/animatedbitmapclass/comment-page-1/#comment-876</link>
		<dc:creator>30 Classes AS3 bem úteis! - Sandro Molines</dc:creator>
		<pubDate>Sat, 23 Aug 2008 23:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/animatedbitmapclass/#comment-876</guid>
		<description>[...] Animated BitMap - http://blog.hexagonstar.com/animatedbitmapclass/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Animated BitMap &#8211; <a href="http://blog.hexagonstar.com/animatedbitmapclass/">http://blog.hexagonstar.com/animatedbitmapclass/</a> [...]</p>
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	<item>
		<title>By: Classes úteis de AS3 &#187; José Fernando Carvalho</title>
		<link>http://blog.hexagonstar.com/animatedbitmapclass/comment-page-1/#comment-730</link>
		<dc:creator>Classes úteis de AS3 &#187; José Fernando Carvalho</dc:creator>
		<pubDate>Fri, 01 Aug 2008 03:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/animatedbitmapclass/#comment-730</guid>
		<description>[...] Animated BitMap - http://blog.hexagonstar.com/animatedbitmapclass/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Animated BitMap &#8211; <a href="http://blog.hexagonstar.com/animatedbitmapclass/">http://blog.hexagonstar.com/animatedbitmapclass/</a> [...]</p>
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	</item>
	<item>
		<title>By: 30 Classes AS3 bem &#250;teis! &#124; TSW - That Should Work</title>
		<link>http://blog.hexagonstar.com/animatedbitmapclass/comment-page-1/#comment-728</link>
		<dc:creator>30 Classes AS3 bem &#250;teis! &#124; TSW - That Should Work</dc:creator>
		<pubDate>Tue, 29 Jul 2008 08:24:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/animatedbitmapclass/#comment-728</guid>
		<description>[...] Animated BitMap - http://blog.hexagonstar.com/animatedbitmapclass/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Animated BitMap &#8211; <a href="http://blog.hexagonstar.com/animatedbitmapclass/">http://blog.hexagonstar.com/animatedbitmapclass/</a> [...]</p>
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	</item>
	<item>
		<title>By: AS3 &#124;19 Custom AS3 Classes Roundup &#171; Flash Enabled Blog</title>
		<link>http://blog.hexagonstar.com/animatedbitmapclass/comment-page-1/#comment-713</link>
		<dc:creator>AS3 &#124;19 Custom AS3 Classes Roundup &#171; Flash Enabled Blog</dc:creator>
		<pubDate>Wed, 23 Jul 2008 22:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/animatedbitmapclass/#comment-713</guid>
		<description>[...] Animated Bitmap [...]</description>
		<content:encoded><![CDATA[<p>[...] Animated Bitmap [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cem Ozturk</title>
		<link>http://blog.hexagonstar.com/animatedbitmapclass/comment-page-1/#comment-660</link>
		<dc:creator>Cem Ozturk</dc:creator>
		<pubDate>Wed, 18 Jun 2008 23:42:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/animatedbitmapclass/#comment-660</guid>
		<description>Hello,

Open demo, change document class as &quot; xPos += sizeW + 50; &quot; and boom! When animated objects do not touch each other or have a little distance between them, framerate fails, they start to run slow...</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>Open demo, change document class as &#8221; xPos += sizeW + 50; &#8221; and boom! When animated objects do not touch each other or have a little distance between them, framerate fails, they start to run slow&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: themautrix</title>
		<link>http://blog.hexagonstar.com/animatedbitmapclass/comment-page-1/#comment-665</link>
		<dc:creator>themautrix</dc:creator>
		<pubDate>Fri, 29 Feb 2008 12:24:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/animatedbitmapclass/#comment-665</guid>
		<description>mm I was having some problems loading big images with strings like these..

&quot;images/gif/SpideySequence01.gif&quot;
&quot;http://www.mausart.com/images/gif/SpideySequence01.gif&quot;

but no problem with this one
&quot;http://www.merimoreno.com/projects/mausart/images/gif/SpideySequence01.gif&quot;


I have my domain(www.mausart.com) with redirected url to that other domain..so maybe was that

have to change and add more things...pls have a watch...U think it&#039;s chumpky because of the Carousel class is there when the animated bitmap is?
maybe both are using some kind of bitmap snapshot and no gogd together ..thanks for your awesome class, now I can use only one Animated Bitmap per cycle

I really would like to make my characters much more alive and interactive with this old school technique, new as3 awesome class

For anyone wanting to help me a little, pls add me to your msn account &quot;themautrix AT hotmail.com&quot;</description>
		<content:encoded><![CDATA[<p>mm I was having some problems loading big images with strings like these..</p>
<p>&#8220;images/gif/SpideySequence01.gif&#8221;<br />
&#8220;http://www.mausart.com/images/gif/SpideySequence01.gif&#8221;</p>
<p>but no problem with this one<br />
&#8220;http://www.merimoreno.com/projects/mausart/images/gif/SpideySequence01.gif&#8221;</p>
<p>I have my domain(www.mausart.com) with redirected url to that other domain..so maybe was that</p>
<p>have to change and add more things&#8230;pls have a watch&#8230;U think it&#8217;s chumpky because of the Carousel class is there when the animated bitmap is?<br />
maybe both are using some kind of bitmap snapshot and no gogd together ..thanks for your awesome class, now I can use only one Animated Bitmap per cycle</p>
<p>I really would like to make my characters much more alive and interactive with this old school technique, new as3 awesome class</p>
<p>For anyone wanting to help me a little, pls add me to your msn account &#8220;themautrix AT hotmail.com&#8221;</p>
]]></content:encoded>
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	<item>
		<title>By: admin</title>
		<link>http://blog.hexagonstar.com/animatedbitmapclass/comment-page-1/#comment-659</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 28 Feb 2008 17:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/animatedbitmapclass/#comment-659</guid>
		<description>well you could concatenate the images together but then at some point there&#039;s the bitmap size limit as stated above. In a project I&#039;ve worked on some days ago I had a similar problem. I had to load a huge image with a dimension of 4096x3072. The loading itself was no problem but this wouldn&#039;t fit on a Bitmap object so you have to use scrollRect to &#039;cut out&#039; parts of the images into smaller pieces ... e.g.

imageBitmap.scrollRect = new Rectangle(0, 0, 1024, 1024);
var bd:BitmapData = new BitmapData(1024, 1024, false);
bd.draw(imageBitmap);

I hope this helps. Otherwise maybe you might have more luck in a forum like actionscript.org.</description>
		<content:encoded><![CDATA[<p>well you could concatenate the images together but then at some point there&#8217;s the bitmap size limit as stated above. In a project I&#8217;ve worked on some days ago I had a similar problem. I had to load a huge image with a dimension of 4096&#215;3072. The loading itself was no problem but this wouldn&#8217;t fit on a Bitmap object so you have to use scrollRect to &#8216;cut out&#8217; parts of the images into smaller pieces &#8230; e.g.</p>
<p>imageBitmap.scrollRect = new Rectangle(0, 0, 1024, 1024);<br />
var bd:BitmapData = new BitmapData(1024, 1024, false);<br />
bd.draw(imageBitmap);</p>
<p>I hope this helps. Otherwise maybe you might have more luck in a forum like actionscript.org.</p>
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		<title>By: themautrix</title>
		<link>http://blog.hexagonstar.com/animatedbitmapclass/comment-page-1/#comment-664</link>
		<dc:creator>themautrix</dc:creator>
		<pubDate>Tue, 26 Feb 2008 21:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/animatedbitmapclass/#comment-664</guid>
		<description>how can I externally load 4 png files, and make also dinamically a bitmapdata with all them, so it would be the whole sequence in one AnimatedBitmap.

I mean, how can I &quot;add&quot; bitmaps just like strings do?</description>
		<content:encoded><![CDATA[<p>how can I externally load 4 png files, and make also dinamically a bitmapdata with all them, so it would be the whole sequence in one AnimatedBitmap.</p>
<p>I mean, how can I &#8220;add&#8221; bitmaps just like strings do?</p>
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		<title>By: themautrix</title>
		<link>http://blog.hexagonstar.com/animatedbitmapclass/comment-page-1/#comment-663</link>
		<dc:creator>themautrix</dc:creator>
		<pubDate>Tue, 26 Feb 2008 21:43:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/animatedbitmapclass/#comment-663</guid>
		<description>ok, I have some 32 images walk cycles...240x320, total sequence is 7680x320.
Last thing wich works..is to split it in 4 different images, so I can externally load them...after that, I use some Switchs to read the getCurrentFrame, and compare it to getTotalFrames, so it can stop and removeChild  the actual Animated Bitmap and plays the next...I am new to as3 sure someone can help me making my code a lot more efficient...as I just write all needed functions because there are lot I dont know how to fit in my project..thanks

have a look at this...
http://mausart.pastebin.com/m296194ee

i am not sure what to do to remove the animated bitmaps wich is playing</description>
		<content:encoded><![CDATA[<p>ok, I have some 32 images walk cycles&#8230;240&#215;320, total sequence is 7680&#215;320.<br />
Last thing wich works..is to split it in 4 different images, so I can externally load them&#8230;after that, I use some Switchs to read the getCurrentFrame, and compare it to getTotalFrames, so it can stop and removeChild  the actual Animated Bitmap and plays the next&#8230;I am new to as3 sure someone can help me making my code a lot more efficient&#8230;as I just write all needed functions because there are lot I dont know how to fit in my project..thanks</p>
<p>have a look at this&#8230;<br />
<a href="http://mausart.pastebin.com/m296194ee" rel="nofollow">http://mausart.pastebin.com/m296194ee</a></p>
<p>i am not sure what to do to remove the animated bitmaps wich is playing</p>
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	<item>
		<title>By: admin</title>
		<link>http://blog.hexagonstar.com/animatedbitmapclass/comment-page-1/#comment-662</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 26 Feb 2008 03:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/animatedbitmapclass/#comment-662</guid>
		<description>Not sure about that loaded files would have a size restriction but the Flash Bitmap object has a restriction to something roughly over 3000x3000 (exact values are in the docs). If you need to display larger bitmaps that that then there&#039;s a workaround though using DisplayObject.scrollRect. I&#039;m not sure if this is related to your problem however.</description>
		<content:encoded><![CDATA[<p>Not sure about that loaded files would have a size restriction but the Flash Bitmap object has a restriction to something roughly over 3000&#215;3000 (exact values are in the docs). If you need to display larger bitmaps that that then there&#8217;s a workaround though using DisplayObject.scrollRect. I&#8217;m not sure if this is related to your problem however.</p>
]]></content:encoded>
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	<item>
		<title>By: themautrix</title>
		<link>http://blog.hexagonstar.com/animatedbitmapclass/comment-page-1/#comment-661</link>
		<dc:creator>themautrix</dc:creator>
		<pubDate>Mon, 25 Feb 2008 22:40:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/animatedbitmapclass/#comment-661</guid>
		<description>sorry i am trying to use this amazing class..but i can&#039;t get as3 to load dinamically an external *.png file wich is 7680x320, i need to load external images, or project would be very big, using library images...
using library images i had to split a 32 frames walk cycle in 16 from 10240x320 to 5120x320, and check last frame in those sequences to start the next..

pls, any workaround for the maximum size of an external image file?</description>
		<content:encoded><![CDATA[<p>sorry i am trying to use this amazing class..but i can&#8217;t get as3 to load dinamically an external *.png file wich is 7680&#215;320, i need to load external images, or project would be very big, using library images&#8230;<br />
using library images i had to split a 32 frames walk cycle in 16 from 10240&#215;320 to 5120&#215;320, and check last frame in those sequences to start the next..</p>
<p>pls, any workaround for the maximum size of an external image file?</p>
]]></content:encoded>
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	<item>
		<title>By: Developer</title>
		<link>http://blog.hexagonstar.com/animatedbitmapclass/comment-page-1/#comment-658</link>
		<dc:creator>Developer</dc:creator>
		<pubDate>Sat, 12 Jan 2008 15:22:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/animatedbitmapclass/#comment-658</guid>
		<description>Cool, Thanks for sharing.</description>
		<content:encoded><![CDATA[<p>Cool, Thanks for sharing.</p>
]]></content:encoded>
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		<title>By: Actionscript Classes</title>
		<link>http://blog.hexagonstar.com/animatedbitmapclass/comment-page-1/#comment-657</link>
		<dc:creator>Actionscript Classes</dc:creator>
		<pubDate>Sun, 02 Dec 2007 01:40:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/animatedbitmapclass/#comment-657</guid>
		<description>[...] http://labs.hexagonstar.com/animatedbitmapclass/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://labs.hexagonstar.com/animatedbitmapclass/">http://labs.hexagonstar.com/animatedbitmapclass/</a> [...]</p>
]]></content:encoded>
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	<item>
		<title>By: sascha/hdrs</title>
		<link>http://blog.hexagonstar.com/animatedbitmapclass/comment-page-1/#comment-654</link>
		<dc:creator>sascha/hdrs</dc:creator>
		<pubDate>Tue, 27 Nov 2007 15:28:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/animatedbitmapclass/#comment-654</guid>
		<description>Thats right! The embed meta tag is only for use with the Flex compiler (but not necessarily for Flex-only projects).</description>
		<content:encoded><![CDATA[<p>Thats right! The embed meta tag is only for use with the Flex compiler (but not necessarily for Flex-only projects).</p>
]]></content:encoded>
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