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	<title>Comments on: AS3 Short Variable/Function Names vs Long Ones</title>
	<atom:link href="http://blog.hexagonstar.com/as3-short-variablefunction-names-vs-long-ones/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.hexagonstar.com/as3-short-variablefunction-names-vs-long-ones/</link>
	<description>&#34;Chaotic Neutral&#34;</description>
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		<title>By: How Descriptive Variable Names Affect a SWF’s File Size &#124; Nicolas Schudel</title>
		<link>http://blog.hexagonstar.com/as3-short-variablefunction-names-vs-long-ones/comment-page-1/#comment-15716</link>
		<dc:creator>How Descriptive Variable Names Affect a SWF’s File Size &#124; Nicolas Schudel</dc:creator>
		<pubDate>Fri, 27 Nov 2009 23:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/as3-short-variablefunction-names-vs-long-ones/#comment-15716</guid>
		<description>[...] variable names perform better than long ones. But again, not enough to make it worthwhile throughout the entire [...]</description>
		<content:encoded><![CDATA[<p>[...] variable names perform better than long ones. But again, not enough to make it worthwhile throughout the entire [...]</p>
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		<title>By: JCKodel</title>
		<link>http://blog.hexagonstar.com/as3-short-variablefunction-names-vs-long-ones/comment-page-1/#comment-11312</link>
		<dc:creator>JCKodel</dc:creator>
		<pubDate>Wed, 12 Aug 2009 20:37:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/as3-short-variablefunction-names-vs-long-ones/#comment-11312</guid>
		<description>People always say &quot;I will never make a 4000 iterations loop, so 100, 200 ms does not worth it&quot;.

Just a word of warning: when programming games or graphic intense applications, for a 60 FPS you got 16.67 ms to perform ALL your drawing routines... So, yes, each ms counts for!

For programmers like me from de 80&#039;s when we had 3.58Mhz (yes, mhz, not ghz) and only about 32Kb of RAM (yes, kb, not mb, not gb), every optimization counts :D

Otherwise will be a &quot;Vista&quot;: doesn&#039;t matter performance. Let our users buy faster and expensives machines. =(

(p.s.: preety weird this post form uh? Labels beneath the fields????)</description>
		<content:encoded><![CDATA[<p>People always say &#8220;I will never make a 4000 iterations loop, so 100, 200 ms does not worth it&#8221;.</p>
<p>Just a word of warning: when programming games or graphic intense applications, for a 60 FPS you got 16.67 ms to perform ALL your drawing routines&#8230; So, yes, each ms counts for!</p>
<p>For programmers like me from de 80&#8242;s when we had 3.58Mhz (yes, mhz, not ghz) and only about 32Kb of RAM (yes, kb, not mb, not gb), every optimization counts <img src='http://blog.hexagonstar.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Otherwise will be a &#8220;Vista&#8221;: doesn&#8217;t matter performance. Let our users buy faster and expensives machines. =(</p>
<p>(p.s.: preety weird this post form uh? Labels beneath the fields????)</p>
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		<title>By: sascha</title>
		<link>http://blog.hexagonstar.com/as3-short-variablefunction-names-vs-long-ones/comment-page-1/#comment-452</link>
		<dc:creator>sascha</dc:creator>
		<pubDate>Thu, 31 Aug 2006 13:59:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/as3-short-variablefunction-names-vs-long-ones/#comment-452</guid>
		<description>Keith you are right! ... But you should know I speak with the mind of a game programmer whose roots are in the 80ties 8bit times! ;)</description>
		<content:encoded><![CDATA[<p>Keith you are right! &#8230; But you should know I speak with the mind of a game programmer whose roots are in the 80ties 8bit times! <img src='http://blog.hexagonstar.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Keith Peters</title>
		<link>http://blog.hexagonstar.com/as3-short-variablefunction-names-vs-long-ones/comment-page-1/#comment-451</link>
		<dc:creator>Keith Peters</dc:creator>
		<pubDate>Thu, 31 Aug 2006 13:38:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/as3-short-variablefunction-names-vs-long-ones/#comment-451</guid>
		<description>I&#039;m not saying that there is no difference, even in AS3, I actually don&#039;t know. What I&#039;m mainly saying is that any difference is going to be relatively small, and at the expense of obfuscating your code. I&#039;ve actually gravitated towards longer, more descriptive variable names as time has gone by.

Back in the days of Flash 5, such hacks were more important, as the Flash player was so slow, anything you could do do squeeze a few more milliseconds out of it was worth it. Also, in those days people were just doing more web sites, games, animations, etc. Now that the player is SOOO much faster, and people are doing full fledged applications with hundreds of classes, good development practices are FAR more important than optimization tricks.

Of course, if you are doing some kind of crazy, cpu killing animation, you might find something like this helps a bit, but I can bet that in any swf that has any significant amount of code, I could find some other optimization that would save even more time than shortening your var names.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not saying that there is no difference, even in AS3, I actually don&#8217;t know. What I&#8217;m mainly saying is that any difference is going to be relatively small, and at the expense of obfuscating your code. I&#8217;ve actually gravitated towards longer, more descriptive variable names as time has gone by.</p>
<p>Back in the days of Flash 5, such hacks were more important, as the Flash player was so slow, anything you could do do squeeze a few more milliseconds out of it was worth it. Also, in those days people were just doing more web sites, games, animations, etc. Now that the player is SOOO much faster, and people are doing full fledged applications with hundreds of classes, good development practices are FAR more important than optimization tricks.</p>
<p>Of course, if you are doing some kind of crazy, cpu killing animation, you might find something like this helps a bit, but I can bet that in any swf that has any significant amount of code, I could find some other optimization that would save even more time than shortening your var names.</p>
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		<title>By: sascha</title>
		<link>http://blog.hexagonstar.com/as3-short-variablefunction-names-vs-long-ones/comment-page-1/#comment-450</link>
		<dc:creator>sascha</dc:creator>
		<pubDate>Thu, 31 Aug 2006 11:41:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/as3-short-variablefunction-names-vs-long-ones/#comment-450</guid>
		<description>Well when AS2.0 went live there were some statements flying around that name length still matters. Good to know that it wasn&#039;t really that much of problem. With AS3.0 it seems we can finally forget about this issue completely.</description>
		<content:encoded><![CDATA[<p>Well when AS2.0 went live there were some statements flying around that name length still matters. Good to know that it wasn&#8217;t really that much of problem. With AS3.0 it seems we can finally forget about this issue completely.</p>
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		<title>By: Foxy</title>
		<link>http://blog.hexagonstar.com/as3-short-variablefunction-names-vs-long-ones/comment-page-1/#comment-449</link>
		<dc:creator>Foxy</dc:creator>
		<pubDate>Wed, 30 Aug 2006 04:15:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/as3-short-variablefunction-names-vs-long-ones/#comment-449</guid>
		<description>I&#039;v just done the same test on AS2 some days ago here : http://www.foxaweb.com/blog/?p=41 #04 Length of var names.

I perform the bench on 10 000 itérations a frame, so I think the result is not much different in AS3.

Like Peters, I don&#039;t take care about this kind of optimization since it&#039;s realy deserve the lisiblity.</description>
		<content:encoded><![CDATA[<p>I&#8217;v just done the same test on AS2 some days ago here : <a href="http://www.foxaweb.com/blog/?p=41" rel="nofollow">http://www.foxaweb.com/blog/?p=41</a> #04 Length of var names.</p>
<p>I perform the bench on 10 000 itérations a frame, so I think the result is not much different in AS3.</p>
<p>Like Peters, I don&#8217;t take care about this kind of optimization since it&#8217;s realy deserve the lisiblity.</p>
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		<title>By: Keith Peters</title>
		<link>http://blog.hexagonstar.com/as3-short-variablefunction-names-vs-long-ones/comment-page-1/#comment-448</link>
		<dc:creator>Keith Peters</dc:creator>
		<pubDate>Tue, 29 Aug 2006 18:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/as3-short-variablefunction-names-vs-long-ones/#comment-448</guid>
		<description>I stopped worrying about variable names back in Flash MX. It&#039;s probably the least bang you can get for the buck in terms of optimization. The &quot;buck&quot; being unreadable code, and the bang being the milliseconds you&#039;d save. Yeah, you saved 3 seconds there, but I can&#039;t remember the last 4 million iteration loop I ran. :)</description>
		<content:encoded><![CDATA[<p>I stopped worrying about variable names back in Flash MX. It&#8217;s probably the least bang you can get for the buck in terms of optimization. The &#8220;buck&#8221; being unreadable code, and the bang being the milliseconds you&#8217;d save. Yeah, you saved 3 seconds there, but I can&#8217;t remember the last 4 million iteration loop I ran. <img src='http://blog.hexagonstar.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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