ActionScript 3 MultiMap Class
Recently I needed a HashMap for a project to map key/value pairs but in that particular case the Map required to map not just one but several values to a key. I could have used an array or object to store the values in and map that one but in practice it turned out that accessing the map looked rather messy. It would be much more elegant to have a map to that multiple values can be mapped directly. After some investigation (strangely even Java seems not to have a MultiMap included) I came up with writing my own MultiMap class, so here it is!
The MultiMap is heavily based on Michael Baczynski’s HashTable class but I modified it to my requirements and added a couple of additional methods for luxury. At first I wrote an even more customized version that would decide automatically which hash function to use but as it turned out some of these changes weighted heavy on the performance, especially not using a strict equality operator (===) and having a HashEntry object with non-numeric keys. In fact Michael’s class is still a tad faster (he really squeezed out the last bit of performance there) but as long as the MultiMap isn’t too large/full there is only a minor difference of some milliseconds.
As a trade-off I added checking for existing keys (which can be omitted to improve performance when adding values) and of course there is the multiple values functionality which required a more complex implementation of some methods.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 | /* * MultiMap.as v1.1 - ActionScript 3.0 MultiMap Data Structure * written by Sascha Balkau - http://www.hiddenresource.net/ * Based on Michael Baczynski's HashTable class. * * ``The contents of this file are subject to the Mozilla Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the * License for the specific language governing rights and limitations * under the License. */ package com.hexagonstar.data.structures.maps { /** * A MultiMap works similar like a HashMap but let's the user map more * than one value to a key where the HashMap only allows one value * per key. * Mapped values can be fetched with the getValue method either returning * an Array that contains all values that are mapped to the key or only * one of the values defined by the valueIndex argument. * * @example * // Creating a MultiMap with a size of 10000: * _multiMap = new MultiMap(100000, MultiMap.hashInt); * // Mapping values to the map: * _multiMap.put(1000, "valueA_0", "valueB_0", "valueC_0", "valueD_0"); * _multiMap.put(1001, "valueA_1", "valueB_1", "valueC_1", "valueD_1"); * _multiMap.put(1002, "valueA_2", "valueB_2", "valueC_2", "valueD_2"); * // Fetching "valueC_1": * var result:String = _multiMap.getValue(1001, 2); */ public class MultiMap { // Properties ///////////////////////////////////////////////////////////////// /** @private */ private var _map:Array; /** @private */ private var _size:int; /** @private */ private var _divisor:int; /** @private */ private var _count:int; /** @private */ private var _hash:Function; /** @private */ private var _noDupeCheck:Boolean; // Constructor //////////////////////////////////////////////////////////////// /** * Constructs a new MultiMap instance. * * @param size The size that the MultiMap should have. * @param hashFunction The hashing function used for the MultiMap. * Use either MultiMap.hashString or MultiMap.hashInt for * this depending on the type of key used. * @param allowDuplicates Normally the MultiMap does not allow to have duplicate * keys in it but if it can be assured that all provided keys are * unique this argument can be set to true which results in a faster * execution when adding new entries to the map with put(). */ public function MultiMap(size:int, hashFunction:Function, noDupeCheck:Boolean = false) { _size = size; _hash = hashFunction; _noDupeCheck = noDupeCheck; clear(); } // Hash Functions ///////////////////////////////////////////////////////////// /** * Returns a hashcode for the specified key. * * @return An Integer that can be used as a hash for the MultiMap. */ public static function hashString(key:String):int { var result:int = 0; var len:int = key.length; for (var i:int = 0; i < len; i++) { result += (i + 1) * key.charCodeAt(i); } return result; } /** * A simple function for hashing integers. * * @return An Integer that can be used as a hash for the MultiMap. */ public static function hashInt(key:int):int { return hashString("" + key); } // Query Operations /////////////////////////////////////////////////////////// /** * Returns the amount of mappings that the map contains. * * @return The amount of mappings in the map. */ public function size():int { return _count; } /** * Returns whether the map contains any mappings or not. * * @return true If the map contains any mappings otherwise false. */ public function isEmpty():Boolean { return (size() < 1); } /** * Returns the value that is mapped to the specified key and at the * specified valueIndex. If no valueIndex is specified always an * Array is returned that contains all values that are mapped to the * specified key, no matter if only one or several values were mapped. * If the valueIndex is larger than the resulting array's length * undefined is returned instead. * * @param key The key to return the mapped value(s) for. * @param valueIndex The index in the resulting values array from * which a single value should be returned. If this argument * is omitted all mapped values are returned as an array. * @return Either an array containing all values mapped to the key * or the specific value that exists at valueIndex or * undefined if the valueIndex is out of range. */ public function getValue(key:*, valueIndex:int = -1):* { if (valueIndex < 0) return getValues(key); var list:Array = _map[int(_hash(key) & _divisor)]; var len:int = list.length; for (var i:int = 0; i < len; i++) { var entry:HashEntry = list[i]; if (entry.key === key) return entry.data[valueIndex]; } return null; } /** * Returns an array with all values that are mapped to the specified key. * * @param key The key to return the mapped values for. * @return An array that contains all values that are mapped to the key. */ public function getValues(key:*):Array { var list:Array = _map[int(_hash(key) & _divisor)]; var len:int = list.length; for (var i:int = 0; i < len; i++) { var entry:HashEntry = list[i]; if (entry.key === key) { return entry.data; } } return null; } /** * Checks whether the MultiMap contains the specified key. * * @param key The key to check for existance in the map. * @return true if the specified key exists in the MultiMap * otherwise false. */ public function containsKey(key:*):Boolean { var list:Array = _map[int(_hash(key) & _divisor)]; var len:int = list.length; for (var i:int = 0; i < len; i++) { var entry:HashEntry = list[i]; if (entry.key === key) return true; } return false; } /** * Checks in the MultiMap if it contains the specified value and * returns the mapped key of the first successful search result * it finds or returns -1 if the value wasn't found in the map. * * @param value The value to be checked for availability in the map. * @return A number containing the key that the first successful * search result is mapped to or -1 if the value was not * found in the map. */ public function containsValue(value:*):int { for (var i:int = 0; i < _size; i++) { var list:Array = _map[i]; var len:int = list.length; for (var j:int = 0; j < len; j++) { var entry:HashEntry = list[j]; var l:int = entry.data.length; for (var e:int = 0; e < l; e++) { if (entry.data[e] === value) return entry.key; } } } return -1; } /** * Returns an associative array that contains the keys and * values of the MultiMap. The resulting array contains objects * with fields 'key' and 'data'. The data field contains an array * with all values that were mapped to the key. * * @param sort If set to true the resulting array will be sorted * on the 'key' field. * @return An associative array that contains the keys and * values of the MultiMap. */ public function toArray(sort:Boolean = false):Array { var result:Array = new Array(); for (var i:int = 0; i < _size; i++) { var list:Array = _map[i]; var len:int = list.length; if (len > 0) { for (var j:int = 0; j < len; j++) { var entry:HashEntry = list[j]; result.push({key: entry.key, data: entry.data}); } } } return (sort) ? result.sortOn("key") : result; } /** * Returns a string representation of the MultiMap. * * @return A string representation of the MultiMap. */ public function toString():String { return "[MultiMap, size=" + size() + "]"; } /** * Returns a string representing the MultiMap's structure. * Used for debugging purposes. * * @return A string representing the MultiMap's structure. */ public function dump():String { var result:String = "nMultiMap:n"; for (var i:int = 0; i < _size; i++) { var list:Array = _map[i]; var len:int = list.length; var idt:String = ""; if (len > 0) { result += i + ".n"; for (var j:int = 0; j < len; j++) { if (j < 10) idt = " "; else if (j < 100) idt = " "; var entry:HashEntry = list[j]; result += "t" + idt + j + ". " + "key:" + entry.key + "t[" + entry.data + "]n" } } } return result; } // Modification Operations //////////////////////////////////////////////////// /** * Maps a key/values couple into the MultiMap. The key must be a string * or a positive integer for the MultiMap to work correctly. The value(s) * can be of any type. If the specified key already exists in the map, the * values on the key are replaced with the new values and true is returned. * If the key didn't exist in the map false is returned. * * @param key A string or integer that acts as a key to map the value(s) with. * @param values A list of values that can be mapped to the given key. * @return true if the specified key already exists in the map and it's * values were replaced with the new ones, otherwise false is returned. */ public function put(key:*, ... values):Boolean { var pos:int = _hash(key) & _divisor; // Check for duplicate keys by default. If a dupe key is // found, replace it's value(s) with the new ones: if (!_noDupeCheck) { var list:Array = _map[pos]; var len:int = list.length; for (var i:int = 0; i < len; i++) { var entry:HashEntry = list[i]; if (entry.key === key) { entry.data = values; return true; } } } _map[pos].push(new HashEntry(key, values)); _count++; return false; } /** * Removes the values from the MultiMap that are mapped with the specified * key or if a valueIndex larger than -1 was specified removes only the * value at the given index from the mapped key. * * @param key The key from which to remove the mapped value(s) from. * @param valueIndex The index in the resulting values array from * which a single value should be removed. If this argument * is -1 or smaller all mapped values are removed. * @return Either an array containing all removed values mapped to the * key or the specific value that existed at valueIndex or * undefined if the valueIndex is out of range. */ public function remove(key:*, valueIndex:int = -1):* { var list:Array = _map[int(_hash(key) & _divisor)]; var len:int = list.length; var result:*; for (var i:int = 0; i < len; i++) { var entry:HashEntry = list[i]; if (entry.key === key) { if (valueIndex > -1) { result = entry.data[valueIndex]; entry.data.splice(valueIndex, 1); return result; } else { result = entry.data; list.splice(i, 1); _count--; return result; } } } return null; } // Bulk Operations //////////////////////////////////////////////////////////// /** * Clears all mappings from the map. The map will be empty after this call. */ public function clear():void { _map = new Array(_size); for (var i:int = 0; i < _size; i++) { _map[i] = []; } _divisor = _size - 1; _count = 0; } } } /** * Container class for storing key/data couples. */ internal class HashEntry { public var key:int; public var data:Array; public function HashEntry(key:int, data:Array) { this.key = key; this.data = data; } } |
I’m sure there is still a lot of room for improvement so if you have any suggestions it would be cool to let us know!



Nice work
Perhaps I would add a function that just retrieves all stored values at a given key perhaps like so:
public function getValues(key:*):Array
{
...
for (...)
{
if (entry.key === key)
{
return entry.data;
}
}
return null;
}
This would be a a little bit faster when often processing a bunch of values at a key.
ah I forgot to mention, when you omit the valueIndex parameter in the getValue() function and the entry has multiple items you don’t know if the function returns an array or an object/primitive. Maybe it would be better to always return an array (even if it contains only one item) or feed it with an empty array and the function fills out the array elements and instead returns the number of items:
var data:Array = [];
var numItems:int = getValues(myKey, []);
Hi Michael, adding a getValues method that always returns an array is a good idea. But it makes me thinking about if in that case changing the getValue method to always return an array makes sense. If the user doesn’t provide a valueIndex an Array should always be expected so how about this …
Adding the getValues method and in the getValue method at the beginning use this:
if (valueIndex < 0) return getValues(key);
That way always an Array is returned if valueIndex was omitted. But then again it is questionable if valueIndex should be an optional or obligatory parameter.
Interesting to mention that your find method is still faster than the getValues method even though they are virtually the same. In fact typing the entry variable inside the for loop provides a small performance boost for my method.
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Hey! Thxs for the reply!
I think I gave the wrong mail now it’s the correct! thanxS!!!
how do i implement it? can i see an example? tk.
Gaston, there’s an example of how to use it in the class comment. Or did you mean something else?
Hi All:
I wonder if next thing if possible:
If more than one key is accepted, it will return values based on:
Key1, key2, key3, etc.
And if just one key is entered, it should return all values that match that key.
Thx.
Randall
Hmm.. looking through your code makes me wonder why you don’t use hash tables to store the array hash/map? I usually do sth like that (shortened, simplified):
_map : Object;
function setValue( key : String , value : * ) : void {
if ( _map[key] == undefined ) _map[key] = [];
_map[key].push(value);
}
That way you don’t have to iterate through all lists which is MUCH faster. All methods in your class would be feasible with that data structure (I think). Or is there sth I’m not getting?
Sev, yes thanks for the tip. I might be rewriting the class anyway soon so I will try using tables.