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Archive for the ‘Featured’ Category

Facelift for Ableton Live

July 11th, 2008 1 comment

Download: dark & modern looking UI skin for Ableton Live 6/7.

A while back I’ve created a custom skin for Ableton Live with this handy freeware skin editor. The editor dates back to Live 6 but it seems that skins made with it work just fine in Live 7. Live’s approach to UI design is very minimalistic which I think is a step into the right direction but the default color palettes are not everyone’s taste. I’ve been using this skin since a couple of months and it works nicely so here is Dark2008, a dark – but readable – theme for Ableton Live 6 and 7.

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Categories: Audio, Featured, Random Picks Tags: , ,

ActionScript3 Dice Class

December 4th, 2007 3 comments

In game development randomness is often necessary for certain tasks, be it the random distribution of graphic tiles, a random factor in NPC AI or random stats in a roleplaying game. Especially for the latter purpose the static Dice class provides a set of methods to roll dice as it is common in a Role-playing game, to be exact four-, six-, eight-, ten-, twelve-, twenty-sided and percentile dice.

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Animated Bitmap Class

September 23rd, 2007 21 comments

The AnimatedBitmap class provides functionality for Bitmap objects that are animated by using a series of still images. When creating a new AnimatedBitmap you provide a BitmapData object that contains an image that consists of the ‘single-frame’ images for the animation.

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Lightspeed Flight and Laserfight

March 8th, 2004 5 comments

Review: Sentinel Worlds 1: Future Magic (DOS/C64)

One of my very favorite games back on Amiga was the space RPG Hard Nova (to be reviewed in a while) which took me long cozy winter nights to solve. The predecessor of Hard Nova was a game called Sentinel Worlds 1: Future Magic which was released in 1988 by Electronic Arts and had it’s success under science fiction RPG videogamers. Me – PC-less – always looked enviously over to the PC crowd. But that only until decent DOS Emulators were developed, like DOSBox.

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16Bit-Mercenary Mess Up

December 13th, 2003 No comments

Download: Custom VEB Missions and Campaign for Jagged Alliance: Deadly Games

My big move has been delayed for a short time! I will leave here at the end of December and move to far east in middle January! I actually packed everything and made most preparations so I’m stuck with being bored now, counting every minute and hope that time passes faster.

So what to do? One good idea I had, was to keep up with writing some blog stuff that I already planned in my mind. One if it being about one of my favorite Abandonware DOS games Jagged Alliance: Deadly Games!

Over the last couple of decades this game kept me from being bored often! With it’s cozy winter evening fireplace warmth strategy gameplay atmosphere and quietly playing midi music it charms easily to take a session of round based war monging.

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Coin-Op Shooter hysteria in your living room

July 6th, 2003 1 comment

Review: V-Scroll-Shoot’em’ups with MAME

Nothing rocks more for a spontaneous minute fun than playing a session of arcade shoot’em’ups! They always kicked up the limit of graphic power in the eighties and nineties that home computers couldn’t provide! Nowadays someone who collects and eventually owns a room full of arcade machines could count himself to the happy ones owning these oversized piggy banks! But with a PC or Mac and a recent version of MAME (Multi Arcade Machine Emulator) there’s nothing in the way for some fast paced fun!For this reason I’m going to introduce some of my favorite Shoot’em’ups here …

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Aliens and a lot of pixel blood

June 23rd, 2003 14 comments

Review: Project Firestart (C64)

We enter!

We enter!

Time for another classic game review: today it’s one of my very favorites back on the C64, the space horror action adventure Project Firestart!
It was back in July 1989 when I was reading the game review of PF in the cult and now abandoned German game magazine Power Play written by Michael Hengst, I was instantly hooked and had to buy the game!

Let me tell you that the game’s pixel blood level is very high. The story is about a research ship near Saturn that doesn’t answer anymore on the space radio. So you jump into your fashionable green lined bodysuit to be sent to the ship to look if everything is OK.

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Dr. Colossus' Adventures in Slime World

June 21st, 2003 No comments

Review: Todd’s Adventures In Slime World (Atari Lynx)

Do you remember the Lynx™? That was Atari’s approach in the late 80ties/early 90ties to get onto the Handheld market! … now you remember? Ok, that Handheld console wasn’t very popular for a long time not to say it was never really popular! The few Handhelds that existed to that time (including the Game Gear) hadn’t much chance against Nintendo’s famous Gameboy.

However there were some game pearls for unpopular play devices that never made it to other platforms. One of these was Todd’s Adventures In Slime World

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