Archive for the ‘Gaming’ Category


More fun about GTA and Co

Monday, July 25th, 2005 |

More funny stuff from the GTA front, check out www.videogamesareevil.com! Aah I love it when people get cynical! And if you are up to more fun in the same direction, watch the vids at www.purepwnage.com, for example Meet FPS Doug!

Review: GT Advance 3 Pro Concept Racing (Game Boy Advance)

Sunday, August 1st, 2004 |

We’ve been to her majesty’s sisters house in Koga the last weekend which is around 1h from Tokyo and spent a lazy Saturday/Sunday there and mostly played games on the GBA and PS2 of my niece in law which convinced me enough to buy a Gameboy again and so I’ve went to buy a black GBA SP last week. A great yield!

My favorite GBA game of the moment for it is GT3 Advance Pro Concept Racing! This game means a lot of racing fun on the Gameboy! The track design isn’t really 3D but uses mode7 which means it is rather a flat plane with the track on it and several obstacle sprites on it but IMHO looks better than the clumsy graphics of Collin McRae Rally.

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Until the pad buttons smoke!

Monday, June 21st, 2004 |

More Shoot’em’up goodness can be found at Shmups!, a website dedicated to 2D Shooter games with plenty of reviews and information from Katakis on the C64 over Z-Out on Amiga up to Ketsui on Arcade machines! Z-Out wasn’t the best Shooter maybe but Chris Huelsbeck’s music on level 4 and 6 was brilliant! I still like the music of Gunbird a lot!

I’ve bought an Owltech PC-0301 today! That’s an adapter in form of a 5 1/2 inch drive bay insert which offers two ports for connecting Playstation controllers to the PC and use them for a crapload of things. They not only perform well for usual PC games but also worked great on PSX Emu’s and WinVice and WinUAE and MAME32 and… well that where the ones which I’ve tested so far. Gunbird with PSX Analogue Control rocks! Installation was super-easy with plugging to a free USB port and a 3-click-long driver installation from the included CD.

The 8 and 16-Bit Revival lives!

Friday, June 11th, 2004 |

I know what you think! And you are right! I’ve been absent for a while again from here but there are reasons for it. I’m working on a bigger scale personal Flash Project since shortly. As soon as I can tell more about it I will open a Flash category here to post more of Flash things like news about the project, actionscripting tips and code snippets which might be useful!

More and more people becoming something like a Retro-game-developer which is good news! It seems recently even the now young generation loves to play videogames that have an age of 10 years and beyond. Today’s games come with high class super realtime rendered 3D graphics and cinematic atmosphere but still the games from yesterday keep their spirit. I believe the reason for this comes a lot from the fact that the simplified graphic of old games allows more room for one’s own fantasy. While today’s high class 3D games look good while you play them (a decent hardware assumed), classics from the 8 and 16bit era look always good - in a gadget-likewise way.

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Hidden Videogame Pr00n

Wednesday, March 24th, 2004 |

Now this is just hilarious … Accidental Video Game Porn or like you would say ‘don’t let your mother see this!’ An archive of screenshots and animations showing explicit (and all non-intended of course) scenes from various old and new video games. Searching for backdoor demon sex with Zelda or hardcore bestiality orgies with Pikachu? You’ll find it there! I haven’t imagined video games are so full of ambiguous material! The funny thing about it are really the comments to the pictures. And unlike others, the emphasis lies here on ‘accidental’.

The Sims is not about simulating interpersonal relationships

Thursday, March 11th, 2004 |

I’ve been playing The Sims several times and while it was a very interesting (and resource demanding) type of game at first, with every add-on that was released the intended reason for this game became more dull. The characters can become a couple or disputes and you can follow the career path up to no real destination in terms of game ending but while this all becomes boring by time the real matter of this game is the interior house and fashion design by the game players! Yes, The Sims is not about simulating interpersonal relationships but about the design of interior and clothing.

Maxis made two mistakes in my opinion. The first was to make the game system too demanding and complicated. I don’t mean the games interface but how the game handles resources. You add more and more user created objects to the game and your harddisk gets spill over with ‘uncompressed’ BMP images and the like (my Sims folder was about 3Gigs at the end) and the game loading time could easily raise up to 6-8 minutes with that.

The second bad thing that Maxis did was to create completely boring add-ons. Great now you can have your sims become superstars or magicans but they stay what they are: too limited in terms of interaction and real life behavior.

There are masses of user created sites on the web which offer excellent free objects and stuff created by the players and which in many cases look better than the games default contents.

By the time there where two objects I’ve created for the game … one was a rather moderate designed character skin of Lacey Chabert with the dress from Lost In Space and the other one was an object of the Commodore C64 computer which offers some interactivity.

I would have the game still installed just for the fun to try out new furniture and clothing if this game wouldn’t be such a dissipater on the harddisk.

Lightspeed flight and laserfight

Monday, March 8th, 2004 |

Review: Sentinel Worlds 1: Future Magic (DOS/C64)

One of my very favorite games back on Amiga was the space RPG Hard Nova (to be reviewed in a while) which took me long cozy winter nights to solve. The predecessor of Hard Nova was a game called Sentinel Worlds 1: Future Magic which was released in 1988 by Electronic Arts and had it’s success under science fiction RPG videogamers. Me - PC-less - always looked enviously over to the PC crowd. But that only until decent DOS Emulators were developed, like DOSBox.

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16Bit-Mercenary Mess Up

Saturday, December 13th, 2003 |

Download: Custom VEB Missions and Campaign for Jagged Alliance: Deadly Games

My big move has been delayed for a short time! I will leave here at the end of December and move to far east in middle January! I actually packed everything and made most preparations so I’m stuck with being bored now, counting every minute and hope that time passes faster.

So what to do? One good idea I had, was to keep up with writing some blog stuff that I already planned in my mind. One if it being about one of my favorite Abandonware DOS games Jagged Alliance: Deadly Games!

Over the last couple of decades this game kept me from being bored often! With it’s cozy winter evening fireplace warmth strategy gameplay atmosphere and quietly playing midi music it charms easily to take a session of round based war monging.

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Game Music Oracle

Friday, December 5th, 2003 |

finally found an excellent sorted database site about all sorts of game music! on www.mirsoft.info is a well worked out database containing info on all kinds of video games and formats! even found some info about the fighting force 1 soundtrack, which became one of my favorite by the time…. despite others gave it a medium rating, i’d say it is well made! they cover alot of formats from digital audio to Turbo Grafx-16 HES music but there is no original music downloadable, except for several MIDI files and alot of links to other sites.

What happened to the Hired Guns?

Saturday, October 11th, 2003 |

About four years ago there was a game in development that I highly anticipated but that never actually got released. The now disbanded software company Psygnosis was about to develop a new 3D version of their 16bit classic Hired Guns.

I remember playing Hired Guns back on Amiga and while the Gameplay wasn’t anything particularly new, the game had a nice and dark futuristic atmosphere with it.

The idea of the sequel was to only take four of the characters of the old version into the game that can be played together as a team and the Gameplay running on the unreal engine should have an impact on strategic team play, not just wild shooting.

I’ve lost Psygnosis’ path then and didn’t knew what happened to stop the developing on this game. Might be that they had to give up when they dissolved.

What makes me wondering is that this nice gaming idea wasn’t sold and continued by someone else!

There’s still a preview existing on ign.com but no information about why the game got discontinued.

If you know more, please feel free to drop a comment on that.

Welcome to H1DD3N.R350URC3!

These are the adventures of a random guy trying to be an independant game developer, utilizing ActionScript for programming and talking abouting gaming and nonsense in general.

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