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Game Music: Thunder Force IV

April 4th, 2011 No comments

The Mega Drive once again proves to be among the finest game consoles when taking it’s sound capabilities into account. Here’s one of countless tunes that gives you the full spectrum of beauty of Yamaha FM soundchip engineering craftmanship, Thunder Force IV’s “The Sky Line” …

 

Game Music: Einhänder (1997)

April 3rd, 2011 No comments

Back in the 90s during the heights of the PSX (or Playstation 1) we find Einhänder (アインハンダー), a horizontal shoot’Em’Up with an excellent Techno soundtrack by Kenichiro Fukui. The only downside to this track is that it’s too short. Let’s listen Einhänder – Dawn …

Spiral Galaxy Generator for Filter Forge

December 27th, 2010 No comments

… While we’re at it … here’s another filter for Filterforge I’ve created recently, a generator for rendering galactic disc images …

Actually this filter has been “on hold” for a while because it was crashing the host app on some tester’s machines due to a map script contained in it that was responsible for an optional control which would display the rendered galaxy in a tilted perspective (similar like on the image above). This view mode however was just for convenience to see the graphic in a more practical use case in an instant. And so, because the script seemed to make the filter unstable, I threw it out. So you will only get a semi-cool looking render of a galaxy, but of course that’s no problem because Photoshop can fix the rest easily. If this filter doesn’t cut it for you, you might want to check out my Photoshop Galaxy tutorial, which is a lot more involved though.

Get the Spiral Galaxy filter here.

Terrestrial Planet Generator for Filter Forge

December 17th, 2010 No comments

Every once in a while the Filter Forge fever grabs me and then I start creating filters for it that turn out to be actually useful. So I’ve made a couple of toy camera style photo filters recently but this planet generator is my newest creation. I’ve initially built it to create some more varying worlds for my RPG project but there’s no reason why I should keep it only for myself.

In case you’re into Filter Forge and coincidentally need to render planets you can download this filter here. But be warned that this filter is a tad more difficult to use is still a bit rough around the edges because many of the slider controls have no properly defined limits so you might want to approach it with sensitive finger tips. Hitting ‘next variation’ wildly will probably lead to anything but something good looking. Also, while I added optional clouds, please don’t use them! They look awful! If I learned something from making this filter then it’s the wisdom that trying to create realistic looking satellite imagery cloud layers are a pain in the butt to make! Still, there are some decent results you can get from this filter.

Terrestrial Planet Filter Forge Filter

Ultima: Worlds of Adventure 2: Martian Dreams

September 15th, 2010 1 comment

Another secret gem from the Golden Age of RPG, Origin’s Martian Dreams can best be described as a fantastic Steampunk themed role-playing game set in a ‘Ultima meets Jules Verne universe’ where you travel with Nikola Tesla, Sigmund Freud, Nellie Bly and several others to Mars to rescue a handful of important people that stranded there some years before.  If this doesn’t sound like a good premise then what does?!!

Running Sentinel Worlds on DOSBox with Tandy Sound

August 19th, 2010 9 comments

I’ve mentioned before that it’s possible to run Sentinel Worlds I: Future Magic in DOSBox with Tandy sound enabled but I couldn’t figure out how to get it working. Today I’m back with good news in that I can tell you how to get this fixed so the trillions of SWFM fans out there can enjoy this fantastic game with the excellent Tandy sound!

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Shoot First

July 13th, 2010 No comments

Shoot First, a game by Beau Blyth, is a mix of a Roguelike and Run-N-Gun where you explore a randomly generated dungeon while searching for precious items and encountering vile enemy monsters of all kinds. You get thrown into the dungeon at a random entry point from where you have to make your way to the next-lower floor. On the way you find chests that you can shoot open to reveal useful items and occasionally you find companions who join your party or damsels which you have to rescue from captivity. If you escort them safely to the next exit they will thank you with a reward item.

The game isn’t your generic rogue-like, it’s actually very fast-paced. To get forward you have to encounter many monsters and dispatch them or at least evade them but the enemy AI is quite smart. Many monsters will try to flank or evade you and try to shoot you while you’re hiding in a tunnel. That said, Shoot First is not an easy game. The enemies shoot a lot and they shoot well. Many of them are also quite powerful. To counter this, you’re able to shoot into any direction or strafe-shoot into one direction while running. You can also increase in level which will improve your character’s skills. You’re doing so by shooting monsters and collect small, yellow artifacts (gold?) that are revealed after a monster dies. Still the game is rather difficult to beat and to be honest I haven’t made it any further than to the third floor so far.

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Starmap Filter for Filter Forge 2.0

July 6th, 2010 No comments

After a longer break from creating game artwork assets here’s a new filter I’ve made for the recently updated Filter Forge version 2. In case you’re using Filter Forge and you we’re interested in my Galaxy Photoshop Tutorial, you might as well like to give this filter a try. You can grab it here.

Ultima IX Ascension – Intro Video

February 25th, 2010 2 comments

What’s best to do on a stormy spring autumn evening in your cozy carpeted living room with fireplace lightened messy bachelor apartment on the seventh floor while the wind cries outside through the trees concrete gaps? Correct! Playing a nice and well-matured Role-playing Game like for example Ultima.

Ultima is the one role-playing game where you start in the present world and then travel into a fantasy parallel world of Britannia, usually via a portal. Here’s a nice video (from RetroHD) of the last game in the Ultima series, Ultima 9 – Ascension which introduces the beginning of the game.

Setting up Eclipse for Flash Development

February 18th, 2010 18 comments

This guide explains how to set up a Flash and Flex development environment with Eclipse, FDT, Flash Builder and a couple of other editors that you want for ActionScript coding and Flash development with style! This guide is based on Windows because that’s what I’m using but I’m sure you Mac and Linux guys can figure out the parts that differ on your OS! Let’s get started …

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