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	<title>H1DD3N.R350URC3 &#187; Random Picks</title>
	<atom:link href="http://blog.hexagonstar.com/category/random-picks/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.hexagonstar.com</link>
	<description>&#34;Chaotic Neutral&#34;</description>
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		<title>Shoot First</title>
		<link>http://blog.hexagonstar.com/shoot-first/</link>
		<comments>http://blog.hexagonstar.com/shoot-first/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 07:40:00 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[homemade]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[maze]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[shootemup]]></category>
		<category><![CDATA[shooter]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=1742</guid>
		<description><![CDATA[Shoot First, a game by Beau Blyth, is a mix of a Roguelike and Run-N-Gun where you explore a randomly generated dungeon while searching for precious items and encountering vile enemy monsters of all kinds. You get thrown into the dungeon at a random entry point from where you have to make your way to [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1749" title="shootfirst_banner" src="http://blog.hexagonstar.com/wp-content/uploads/shootfirst_banner.png" alt="" width="600" height="148" /></p>
<p><a href="http://teknopants.com/games/shootfirst/" target="_blank">Shoot First</a>, a game by Beau Blyth, is a mix of a <a href="http://en.wikipedia.org/wiki/Roguelike" target="_blank">Roguelike</a> and Run-N-Gun where you explore a randomly generated dungeon while searching for precious items and encountering vile enemy monsters of all kinds. You get thrown into the dungeon at a random entry point from where you have to make your way to the next-lower floor. On the way you find chests that you can shoot open to reveal useful items and occasionally you find companions who join your party or damsels which you have to rescue from captivity. If you escort them safely to the next exit they will thank you with a reward item.</p>
<p>The game isn&#8217;t your generic rogue-like, it&#8217;s actually very fast-paced. To get forward you have to encounter many monsters and dispatch them or at least evade them but the enemy AI is quite smart. Many monsters will try to flank or evade you and try to shoot you while you&#8217;re hiding in a tunnel. That said, Shoot First is not an easy game. The enemies shoot a lot and they shoot well. Many of them are also quite powerful. To counter this, you&#8217;re able to shoot into any direction or strafe-shoot into one direction while running. You can also increase in level which will improve your character&#8217;s skills. You&#8217;re doing so by shooting monsters and collect small, yellow artifacts (gold?) that are revealed after a monster dies. Still the game is rather difficult to beat and to be honest I haven&#8217;t made it any further than to the third floor so far.</p>
<p>>> <a href="http://blog.hexagonstar.com/shoot-first/">Continue reading "Shoot First"</a></p>
<br /><small>© 2010 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/shoot-first/">Permalink</a> | <a href="http://blog.hexagonstar.com/shoot-first/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/dungeon/" rel="tag">dungeon</a>, <a href="http://blog.hexagonstar.com/tag/homemade/" rel="tag">homemade</a>, <a href="http://blog.hexagonstar.com/tag/indie/" rel="tag">indie</a>, <a href="http://blog.hexagonstar.com/tag/maze/" rel="tag">maze</a>, <a href="http://blog.hexagonstar.com/tag/roguelike/" rel="tag">roguelike</a>, <a href="http://blog.hexagonstar.com/tag/rpg/" rel="tag">RPG</a>, <a href="http://blog.hexagonstar.com/tag/shootemup/" rel="tag">shootemup</a>, <a href="http://blog.hexagonstar.com/tag/shooter/" rel="tag">shooter</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/shoot-first/&title=Shoot First">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Setting up the Ultimate Flash Development Environment</title>
		<link>http://blog.hexagonstar.com/setting-up-the-ultimate-flash-development-environment/</link>
		<comments>http://blog.hexagonstar.com/setting-up-the-ultimate-flash-development-environment/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 18:49:31 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Ant]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Eclipse]]></category>
		<category><![CDATA[Editor]]></category>
		<category><![CDATA[FDT]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[IDE]]></category>
		<category><![CDATA[MXML]]></category>
		<category><![CDATA[No blue Legos here!]]></category>
		<category><![CDATA[Steve Jobs sucks]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=1615</guid>
		<description><![CDATA[This guide explains how to set up a Flash and Flex development environment with Eclipse, FDT, Flash Builder and a couple of other editors that you want for ActionScript coding and Flash development with style! This guide is based on Windows because that&#8217;s what I&#8217;m using but I&#8217;m sure you Mac and Linux guys can [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1683" title="tufdesetupbanner" src="http://blog.hexagonstar.com/wp-content/uploads/tufdesetupbanner.jpg" alt="" width="510" height="160" /></p>
<p>This guide explains how to set up a Flash and Flex development environment with Eclipse, FDT, Flash Builder and a couple of other editors that you want for ActionScript coding and Flash development with style! This guide is based on Windows because that&#8217;s what I&#8217;m using but I&#8217;m sure you Mac and Linux guys can figure out the parts that differ on your OS! Let&#8217;s get started &#8230;</p>
<p>>> <a href="http://blog.hexagonstar.com/setting-up-the-ultimate-flash-development-environment/">Continue reading "Setting up the Ultimate Flash Development Environment"</a></p>
<br /><small>© 2010 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/setting-up-the-ultimate-flash-development-environment/">Permalink</a> | <a href="http://blog.hexagonstar.com/setting-up-the-ultimate-flash-development-environment/#comments">15 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/ant/" rel="tag">Ant</a>, <a href="http://blog.hexagonstar.com/tag/as3/" rel="tag">AS3</a>, <a href="http://blog.hexagonstar.com/tag/eclipse/" rel="tag">Eclipse</a>, <a href="http://blog.hexagonstar.com/tag/editor/" rel="tag">Editor</a>, <a href="http://blog.hexagonstar.com/tag/fdt/" rel="tag">FDT</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/flex/" rel="tag">Flex</a>, <a href="http://blog.hexagonstar.com/tag/ide/" rel="tag">IDE</a>, <a href="http://blog.hexagonstar.com/tag/mxml/" rel="tag">MXML</a>, <a href="http://blog.hexagonstar.com/tag/no-blue-legos-here/" rel="tag">No blue Legos here!</a>, <a href="http://blog.hexagonstar.com/tag/steve-jobs-sucks/" rel="tag">Steve Jobs sucks</a>, <a href="http://blog.hexagonstar.com/tag/tutorial/" rel="tag">Tutorial</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/setting-up-the-ultimate-flash-development-environment/&title=Setting up the Ultimate Flash Development Environment">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>15</slash:comments>
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		<title>Mass Effect 2: The Future of RPGs? Oh really?</title>
		<link>http://blog.hexagonstar.com/mass-effect-2-the-future-of-rpgs/</link>
		<comments>http://blog.hexagonstar.com/mass-effect-2-the-future-of-rpgs/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 06:16:13 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[SF]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=1579</guid>
		<description><![CDATA[There has been a lot of hype around the release of Mass Effect 2 some weeks back and some people already start claiming that this game is going to be the Future of RPGs. Rampant Coyote took a stance and so did The Brainy Gamer. Being an old hand RPGer and having played Mass Effect [...]]]></description>
			<content:encoded><![CDATA[<div id="lipsum">
<p><img class="aligncenter size-full wp-image-1586" title="Mass Effect 2" src="http://blog.hexagonstar.com/wp-content/uploads/masseffect2_top.jpg" alt="" width="510" height="200" /></p>
<p>There has been a lot of hype around the release of Mass Effect 2 some weeks back and <a href="http://www.gamernode.com/columns/84-matthew-erazo/8769-why-mass-effect-2-is-the-future-of-the-rpg/index.html" target="_blank">some</a> people already start claiming that this game is going to be the Future of RPGs. <a href="http://rampantgames.com/blog/2010/02/mass-effect-2-future-of-rpgs.html">Rampant Coyote</a> took a stance and so did <a href="http://www.brainygamer.com/the_brainy_gamer/2010/02/scrambled.html">The Brainy Gamer</a>. Being an old hand RPGer and having played Mass Effect 1 to the end and started playing part 2 I feel I need to have my say to the hype around that game.</p>
<p>>> <a href="http://blog.hexagonstar.com/mass-effect-2-the-future-of-rpgs/">Continue reading "Mass Effect 2: The Future of RPGs? Oh really?"</a></p>
<br /><small>© 2010 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/mass-effect-2-the-future-of-rpgs/">Permalink</a> | <a href="http://blog.hexagonstar.com/mass-effect-2-the-future-of-rpgs/#comments">8 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/mass-effect/" rel="tag">Mass Effect</a>, <a href="http://blog.hexagonstar.com/tag/rpg/" rel="tag">RPG</a>, <a href="http://blog.hexagonstar.com/tag/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://blog.hexagonstar.com/tag/sf/" rel="tag">SF</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/mass-effect-2-the-future-of-rpgs/&title=Mass Effect 2: The Future of RPGs? Oh really?">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
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		<title>From the Labs: Tetragon Tile Engine Early Preview</title>
		<link>http://blog.hexagonstar.com/lab-hexagon-tile-engine/</link>
		<comments>http://blog.hexagonstar.com/lab-hexagon-tile-engine/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 18:28:02 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[Blitting]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Lab]]></category>
		<category><![CDATA[Scrolling]]></category>
		<category><![CDATA[SWF]]></category>
		<category><![CDATA[Tile Engine]]></category>
		<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=1532</guid>
		<description><![CDATA[<script type="text/javascript" src="http://blog.hexagonstar.com/wp-content/plugins/pb-embedflash/js/sbadapter/shadowbox-jquery.js"></script><script type="text/javascript" src="http://blog.hexagonstar.com/wp-content/plugins/pb-embedflash/js/shadowbox.js"></script><script type="text/javascript"><!--
window.onload = function() {var options ={assetURL:'',loadingImage:'http://blog.hexagonstar.com/wp-content/plugins/pb-embedflash/css/images/loading.gif',flvPlayer:'http://blog.hexagonstar.com/wp-content/plugins/pb-embedflash/swf/mediaplayer.swf',animate:true,animSequence:'wh',overlayColor:'#000',overlayOpacity:0.85,overlayBgImage:'http://blog.hexagonstar.com/wp-content/plugins/pb-embedflash/css/images/overlay-85.png',listenOverlay:true,autoplayMovies:true,showMovieControls:true,resizeDuration:0.35,fadeDuration:0.35,displayNav:true,continuous:false,displayCounter:true,counterType:'default',viewportPadding:20,handleLgImages:'resize',initialHeight:160,initialWidth:320,enableKeys:true,keysClose:['c', 'q', 27],keysPrev:['p', 37],keysNext:['n', 39],handleUnsupported:'',text: {cancel:'Cancel',loading: 'Loading...',close:'<span class="shortcut">C</span>LOSE',next:'<span class="shortcut">N</span>EXT',prev:'<span class="shortcut">P</span>REVIOUS',errors:{single: 'You must install the <a href="{0}">{1}</a> browser plugin to view this content.',shared: 'You must install both the <a href="{0}">{1}</a> and <a href="{2}">{3}</a> browser plugins to view this content.',either: 'You must install either the <a href="{0}">{1}</a> or the <a href="{2}">{3}</a> browser plugin to view this content.'}}};Shadowbox.init(options);}
--></script>An early tech demo of the tetragonLib Tile Engine on which I restarted work on recently again. Click the image to view. There&#8217;s not much interaction yet though. You can scroll around with the cursor keys and apart from that open the Rhombus App Framework built-in debug console with F8 and the FPS monitor with [...]]]></description>
			<content:encoded><![CDATA[<p>An early tech demo of the <a href="http://code.google.com/p/hexagon/" target="_blank">tetragonLib</a> <a href="http://code.google.com/p/hexagon/source/browse/#svn/trunk/hexagon/src/tetragonlib/flash/com/hexagonstar/game/tile" target="_blank">Tile Engine</a> on which I restarted work on recently again. Click the image to view. There&#8217;s not much interaction yet though. You can scroll around with the cursor keys and apart from that open the <a href="http://code.google.com/p/hexagon/" target="_blank">Rhombus App Framework</a> built-in debug console with F8 and the FPS monitor with SHIFT+F8. Everything is still under heavy development.</p>
<p>However the demo already shows some of the special features of the tile engine. It&#8217;s a blitted multi-layer engine which supports animated tiles (but it doesn&#8217;t use MovieClips or Sprites for this but animated Bitmap tiles). The demo shows two layers, one as a backdrop and the other with the maze on it. Additionally layers can use layer effects like the second layer here uses a drop shadow filter which is also defined in the tilemap file.</p>
<p>The engine tries to be resource friendly. If there is nothing to update it will not waste render cycles. E.g. if you move to any area without animated tiles on the screen the engine will shortly after start to consume less CPU.</p>
<p style="text-align: center;"><small>(Please open the article to view the Flash media.)</small></p>
<p style="text-align: left;">Quite a list of features is still planned to be implemented, for example map-wrapping (to create endless maps), auto-scrolling and support for hexagonal as well as isometric tiles has already been started before but these implementations are going to be completely overhauled.</p>
<p style="text-align: left;">If you&#8217;re interested in having a look at the engine&#8217;s tileset and tilemap data files, they can be found <a href="http://files.hexagonstar.com/labs/tileengine2/data/" target="_blank">here</a>.</p>
<p style="text-align: left;">
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=1532&type=feed" alt="" /><br /><small>© 2010 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/lab-hexagon-tile-engine/">Permalink</a> | <a href="http://blog.hexagonstar.com/lab-hexagon-tile-engine/#comments">2 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/blitting/" rel="tag">Blitting</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/lab/" rel="tag">Lab</a>, <a href="http://blog.hexagonstar.com/tag/scrolling/" rel="tag">Scrolling</a>, <a href="http://blog.hexagonstar.com/tag/swf/" rel="tag">SWF</a>, <a href="http://blog.hexagonstar.com/tag/tile-engine/" rel="tag">Tile Engine</a>, <a href="http://blog.hexagonstar.com/tag/wip/" rel="tag">WIP</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/lab-hexagon-tile-engine/&title=From the Labs: Tetragon Tile Engine Early Preview">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>RPG Design: Character Development Example</title>
		<link>http://blog.hexagonstar.com/rpg-design-character-development-example/</link>
		<comments>http://blog.hexagonstar.com/rpg-design-character-development-example/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 13:36:43 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Storywriting]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=1067</guid>
		<description><![CDATA[Welcome back to the RPG Design series where I try to talk a bit about the work and progress on my game project, the development of the darkish, space -themed computer role-playing game Stellar Conspiracy: Entanglements Of The Marenis Sector (working title). In the last part I&#8217;ve introduced the character design template I&#8217;m using and [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome back to the <a href="http://blog.hexagonstar.com/series/rpg-design/">RPG Design series</a> where I try to talk a bit about the work and progress on my game project, the development of the darkish, space -themed computer role-playing game <em><strong>Stellar Conspiracy: Entanglements Of The Marenis Sector</strong></em> (working title).</p>
<p><img class="alignright size-full wp-image-1078" style="border: 0pt none;" title="eliza5" src="http://blog.hexagonstar.com/wp-content/uploads/eliza5.png" alt="eliza5" width="200" height="168" />In the <a href="http://blog.hexagonstar.com/rpg-design-character-development/">last part</a> I&#8217;ve introduced the character design template I&#8217;m using and mentioned to post a character example next time which I&#8217;m doing hereby while introducing you to <strong><em>Eliza Retinienne</em></strong>, a Gessjanian security systems expert from the planet <em>Shielle</em>, a small world bordering on the fringe of the <em>Suulun Sector</em> which in turn stretches over a large area of the southern galaxy.</p>
<p>Eliza is one of the key characters in the game&#8217;s story and one of the characters whom the player is supposed to encounter and who eventually joins the player&#8217;s party. She is also supposed to receive her own side-quest in which the player can engage to help her out of the threatening situation she is currently in.</p>
<p>Note that this sheet is basically just here to give an example of how the character design template can be used to shape out a character so I suggest not to look too critically into the details. Things can (and will) still change and also the sheet is not filled out completely, for one reason because some details are irrelevant for this character and for another that I haven&#8217;t found any other suitable details for her yet. Either way I hope this gives a good example of how to utilize the template!</p>
<p>>> <a href="http://blog.hexagonstar.com/rpg-design-character-development-example/">Continue reading "RPG Design: Character Development Example"</a></p>
<br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/rpg-design-character-development-example/">Permalink</a> | <a href="http://blog.hexagonstar.com/rpg-design-character-development-example/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/character-development/" rel="tag">Character Development</a>, <a href="http://blog.hexagonstar.com/tag/game-design/" rel="tag">Game Design</a>, <a href="http://blog.hexagonstar.com/tag/rpg/" rel="tag">RPG</a>, <a href="http://blog.hexagonstar.com/tag/storywriting/" rel="tag">Storywriting</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/rpg-design-character-development-example/&title=RPG Design: Character Development Example">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
		<series:name><![CDATA[RPG Design]]></series:name>
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		<title>Good Old Games releases Realms of Arkania</title>
		<link>http://blog.hexagonstar.com/gog-releases-realms-of-arkania/</link>
		<comments>http://blog.hexagonstar.com/gog-releases-realms-of-arkania/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 04:03:09 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[Classic Gaming]]></category>
		<category><![CDATA[DOS]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Link]]></category>
		<category><![CDATA[Nostalgia]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=1007</guid>
		<description><![CDATA[After their last RPG masterpiece release, the Might &#38; Magic 6-Pack, gog.com have now released Realms of Arkania 1+2 and 3. RoA is the English version of what I only knew as Das Schwarze Auge in German back in the 16-bit days of Amiga. If my memory serves me right only the first part of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.hexagonstar.com/wp-content/uploads/roa3.png" rel="lightbox[1007]"><img class="alignright size-medium wp-image-1008" title="roa3" src="http://blog.hexagonstar.com/wp-content/uploads/roa3-219x151.png" alt="roa3" width="219" height="151" /></a>After their last RPG masterpiece release, the <a href="http://www.gog.com/en/gamecard/might_and_magic_6_limited_edition/934385f53d1bd0c1b8493e44d0dfd4c8e88a04bb" target="_blank">Might &amp; Magic 6-Pack</a>, <a href="http://www.gog.com/" target="_blank">gog.com</a> have now released <a href="http://www.gog.com/en/gamecard/realms_of_arkania_1_2/934385f53d1bd0c1b8493e44d0dfd4c8e88a04bb" target="_blank">Realms of Arkania 1+2</a> and <a href="http://www.gog.com/en/gamecard/realms_of_arkania_3" target="_blank">3</a>. RoA is the English version of  what I only knew as <em>Das Schwarze Auge</em> in German back in the 16-bit days of Amiga. If my memory serves me right only the first part of RoA made it to the Amiga while the two followers were only available for DOS.</p>
<p>Realms of Arkania is classic hardcore role-playing, <a href="http://blog.hexagonstar.com/rpg-design-graphical-projection/">flip3D</a> style intermezzed with isometric combat screens and you can get this for a ridiculous cheap price now.</p>
<p><a href="http://blog.hexagonstar.com/wp-content/uploads/roa2.png" rel="lightbox[1007]"><img class="alignleft size-medium wp-image-1009" title="roa2" src="http://blog.hexagonstar.com/wp-content/uploads/roa2-219x151.png" alt="roa2" width="219" height="151" /></a>So far gog.com is only releasing DOS or Windows based games. For some games I wish they&#8217;d add Amiga games to their line-up simply because many Amiga games were better than their DOS conversions, just take a look at highly regarded <a href="http://www.mobygames.com/game/hired-guns" target="_blank">Hired Guns</a>. in case of Hired Guns you feel that the developers were a team of Amiga enthusiasts. The DOS version feels bland and rushed compared to the shiny and atmosphere-oozing Amiga version.</p>
<p>Either way, for DOS games <em>Good Old Games</em> are packing their releases up with a copy of DOSBox pre-configured and ready to install and run. For Amiga versions they would probably have to pack up a copy of WinUAE to assure a hassle-free experience. Not sure how that would work out.</p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=1007&type=feed" alt="" /><br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/gog-releases-realms-of-arkania/">Permalink</a> | <a href="http://blog.hexagonstar.com/gog-releases-realms-of-arkania/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/classic-gaming/" rel="tag">Classic Gaming</a>, <a href="http://blog.hexagonstar.com/tag/dos/" rel="tag">DOS</a>, <a href="http://blog.hexagonstar.com/tag/fantasy/" rel="tag">Fantasy</a>, <a href="http://blog.hexagonstar.com/tag/link/" rel="tag">Link</a>, <a href="http://blog.hexagonstar.com/tag/nostalgia/" rel="tag">Nostalgia</a>, <a href="http://blog.hexagonstar.com/tag/rpg/" rel="tag">RPG</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/gog-releases-realms-of-arkania/&title=Good Old Games releases Realms of Arkania">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>RPG Design: Character Development</title>
		<link>http://blog.hexagonstar.com/rpg-design-character-development/</link>
		<comments>http://blog.hexagonstar.com/rpg-design-character-development/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 12:14:01 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Storywriting]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=984</guid>
		<description><![CDATA[Aah, back to the game design topic! The thing I love most about game design is that you can create worlds full of life, intricacy, intrigue and interesting characters, experimenting with scenarios and situations (that would otherwise probably have negative  repercussions in RL™). As a programmer you&#8217;d ever only write your code and if you [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-1016" style="border: 0pt none;" title="char_banner" src="http://blog.hexagonstar.com/wp-content/uploads/char_banner.png" alt="char_banner" width="512" height="100" /></p>
<p>Aah, back to the game design topic! The thing I love most about game design is that you can create worlds full of life, intricacy, intrigue and interesting characters, experimenting with scenarios and situations (that would otherwise probably have negative  repercussions in RL™).</p>
<p>As a programmer you&#8217;d ever only write your code and if you are happy with it that&#8217;s fine but we <em>one-man-game-developer types</em> are more like <em>Jack of all trades</em> who want to create complete worlds &#8230; and stories. And then tell those stories by means of the game. And maybe throw a bit (or a large chunk) of dynamics in there again &#8230; as programmers.</p>
<p>One extremely satisfying aspect of game design (for games where narrative is important) is the development of characters that should act throughout the game. Creating characters is just as much fun as the other bases! If you do it right and create deep and sympathetic characters people will love them.</p>
<p>And  even villains can be sympathetic. In fact they should be! Who likes an antagonist that is completely unsympathetic? Nobody, right? But why should you even like a villain, after all he&#8217;s the guy who needs to be defeated? The answer to this is that the guy who is the villain is so only in the context of our story. Maybe he&#8217;s not so bad after all in a different context. Or in short: Antagonists also have a life, feelings &#8230; but guess what? Now I totally digress! I actually wanted to show you my new and all fresh character template that I came up with to shape out characters for my game.</p>
<p>>> <a href="http://blog.hexagonstar.com/rpg-design-character-development/">Continue reading "RPG Design: Character Development"</a></p>
<br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/rpg-design-character-development/">Permalink</a> | <a href="http://blog.hexagonstar.com/rpg-design-character-development/#comments">3 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/character-development/" rel="tag">Character Development</a>, <a href="http://blog.hexagonstar.com/tag/game-design/" rel="tag">Game Design</a>, <a href="http://blog.hexagonstar.com/tag/rpg/" rel="tag">RPG</a>, <a href="http://blog.hexagonstar.com/tag/storywriting/" rel="tag">Storywriting</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/rpg-design-character-development/&title=RPG Design: Character Development">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>3</slash:comments>
	
		<series:name><![CDATA[RPG Design]]></series:name>
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		<title>Bad Language in Games</title>
		<link>http://blog.hexagonstar.com/bad-language-in-games/</link>
		<comments>http://blog.hexagonstar.com/bad-language-in-games/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 07:15:40 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=951</guid>
		<description><![CDATA[The other day I was playing the Point Lookout Add-on for Fallout 3 and there is this one main quest where you go to inspect an area named Calvert Mansion just to run into a ghoul named Desmond. He seemed very busy trying to defend the mansion against Tribal intruders and without asking me directly [...]]]></description>
			<content:encoded><![CDATA[<p>The other day I was playing the <strong>Point Lookout</strong> Add-on for <strong>Fallout 3</strong> and there is this one main quest where you go to inspect an area named Calvert Mansion just to run into a ghoul named Desmond. He seemed very busy trying to defend the mansion against Tribal intruders and without asking me directly he made me help defend the house. At first I thought Desmond seemed to be a cool guy, after all he wears a suit and appeared like some sort of gentleman (as far as a ghoul can appear as a gentleman anyway).</p>
<p>But after we finished bouncing off the intruders and I&#8217;ve started a dialogue with him it turned out that he&#8217;s not such a gentleman after all. In nearly every <span style="text-decoration: line-through;">second</span> sentence in his dialogue he makes use of the notorious &#8216;F word&#8217;! No exaggeration! After a short while listening to his insults (calling me a moron several times) I got fed up of his overuse of nasty language and started to loathe this guy. Note that it turns out that he&#8217;s supposed to be an unlikable character but this could have also been very well transported without the overuse of bad language. &#8230; *Spoilers ahead*!</p>
<p>>> <a href="http://blog.hexagonstar.com/bad-language-in-games/">Continue reading "Bad Language in Games"</a></p>
<br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/bad-language-in-games/">Permalink</a> | <a href="http://blog.hexagonstar.com/bad-language-in-games/#comments">5 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/dialogue/" rel="tag">Dialogue</a>, <a href="http://blog.hexagonstar.com/tag/game-design/" rel="tag">Game Design</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/bad-language-in-games/&title=Bad Language in Games">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>RPG Design: Choosing the right Graphical Projection</title>
		<link>http://blog.hexagonstar.com/rpg-design-graphical-projection/</link>
		<comments>http://blog.hexagonstar.com/rpg-design-graphical-projection/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 12:06:50 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Design]]></category>
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		<category><![CDATA[Projection]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=900</guid>
		<description><![CDATA[I&#8217;ve been designing on a rather ambitious Role-Playing game project since a while now (in fact quite a long while but I&#8217;m not in hurry to finish it anytime soon) and while I&#8217;m in the process of working out the story, technical details like the combat mechanics, skill system etc. and creating interesting characters I [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-937" src="http://blog.hexagonstar.com/wp-content/uploads/nwn2_banner.jpg" alt="Neverwinter Nights 2 Banner" width="512" height="153" /></p>
<p>I&#8217;ve been designing on a rather ambitious Role-Playing game project since a while now (in fact quite a long while but I&#8217;m not in hurry to finish it anytime soon) and while I&#8217;m in the process of working out the story, technical details like the combat mechanics, skill system etc. and creating interesting characters I still haven&#8217;t made a decision on the type of graphical projection for the game so far. I&#8217;ve been thinking about five kinds of projection from the most basic one (2D orthographic) up to full dynamic 3D which would be quite an effort. As my development platform of choice happens to be Flash, the resources in terms of 3D are limited.</p>
<p>So with that in mind I thought it would be good opportunity to introduce some of the most-used projections in computer and video role-playing games to get to know them a little better. This is by no means a complete list of <a href="http://en.wikipedia.org/wiki/Category:Graphical_projections" target="_blank">all sorts of projection</a> used in games but I believe these  the ones most commonly used for role-playing games.</p>
<p>>> <a href="http://blog.hexagonstar.com/rpg-design-graphical-projection/">Continue reading "RPG Design: Choosing the right Graphical Projection"</a></p>
<br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/rpg-design-graphical-projection/">Permalink</a> | <a href="http://blog.hexagonstar.com/rpg-design-graphical-projection/#comments">6 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/3d/" rel="tag">3D</a>, <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/game-design/" rel="tag">Game Design</a>, <a href="http://blog.hexagonstar.com/tag/game-development/" rel="tag">Game Development</a>, <a href="http://blog.hexagonstar.com/tag/isometric/" rel="tag">Isometric</a>, <a href="http://blog.hexagonstar.com/tag/projection/" rel="tag">Projection</a>, <a href="http://blog.hexagonstar.com/tag/rpg/" rel="tag">RPG</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/rpg-design-graphical-projection/&title=RPG Design: Choosing the right Graphical Projection">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>6</slash:comments>
	
		<series:name><![CDATA[RPG Design]]></series:name>
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		<title>Tutorial: Creating a Galaxy in Photoshop</title>
		<link>http://blog.hexagonstar.com/galaxy-tutorial/</link>
		<comments>http://blog.hexagonstar.com/galaxy-tutorial/#comments</comments>
		<pubDate>Sat, 19 Jul 2008 15:13:34 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Design]]></category>
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		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=459</guid>
		<description><![CDATA[In this tutorial I will explain how to create a relatively realistic looking galaxy with Photoshop. I was searching the web up- and downwards to find any tutorials that could tell me how to get a similar fantastic result. There are like 100.000 planet tutorials out there and the few tutorials which were about creating [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-485" title="galaxy" src="http://blog.hexagonstar.com/wp-content/uploads/galaxy_banner.jpg" alt="" width="500" height="200" /></p>
<p>In this tutorial I will explain how to create a relatively realistic looking galaxy with Photoshop. I was searching the web up- and downwards to find any tutorials that could tell me how to get a similar fantastic result. There are like 100.000 planet tutorials out there and the few tutorials which were about creating a galaxy where either very basic or the result looked like everything but a realistic galaxy. The galaxy I wanted should have looked massive and intricate &#8230; just like the real ones but with a slightly more artistic touch. I’ve needed a galaxy that I could use as a star map for a space-themed roleplaying game design and the image you see above is a part of the result. Let’s go try to do such one &#8230;</p>
<p>>> <a href="http://blog.hexagonstar.com/galaxy-tutorial/">Continue reading "Tutorial: Creating a Galaxy in Photoshop"</a></p>
<br /><small>© 2008 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/galaxy-tutorial/">Permalink</a> | <a href="http://blog.hexagonstar.com/galaxy-tutorial/#comments">44 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/artwork/" rel="tag">Artwork</a>, <a href="http://blog.hexagonstar.com/tag/photoshop/" rel="tag">Photoshop</a>, <a href="http://blog.hexagonstar.com/tag/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://blog.hexagonstar.com/tag/tutorial/" rel="tag">Tutorial</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/galaxy-tutorial/&title=Tutorial: Creating a Galaxy in Photoshop">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>44</slash:comments>
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		<title>Using Kore 2 more efficiently with User Tags</title>
		<link>http://blog.hexagonstar.com/kore2-part1/</link>
		<comments>http://blog.hexagonstar.com/kore2-part1/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 12:42:00 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Audio]]></category>
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		<category><![CDATA[Kore]]></category>
		<category><![CDATA[VST]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=244</guid>
		<description><![CDATA[Kore 2 from Native Instruments is probably every sound organizer&#8217;s wet dream with sugar on top. Not only  can it control a multitude of Softsynths but it&#8217;s database makes it easy to organize sounds and find them quickly when needed. I&#8217;ve purchased this nice tool last December and what&#8217;s better than telling a few details [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-403" title="Kore 2" src="http://blog.hexagonstar.com/wp-content/uploads/kore2_banner.jpg" alt="" width="500" height="180" /></p>
<p><a href="http://www.kvraudio.com/get/2131.html" target="_blank">Kore 2</a> from <a href="http://www.native-instruments.com/" target="_blank">Native Instruments</a> is probably every sound organizer&#8217;s wet dream with sugar on top. Not only  can it control a multitude of Softsynths but it&#8217;s database makes it easy to organize sounds and find them quickly when needed. I&#8217;ve purchased this nice tool last December and what&#8217;s better than telling a few details on how I put it&#8217;s features to good use?!</p>
<p>>> <a href="http://blog.hexagonstar.com/kore2-part1/">Continue reading "Using Kore 2 more efficiently with User Tags"</a></p>
<br /><small>© 2008 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/kore2-part1/">Permalink</a> | <a href="http://blog.hexagonstar.com/kore2-part1/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/downloads/" rel="tag">Downloads</a>, <a href="http://blog.hexagonstar.com/tag/kore/" rel="tag">Kore</a>, <a href="http://blog.hexagonstar.com/tag/vst/" rel="tag">VST</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/kore2-part1/&title=Using Kore 2 more efficiently with User Tags">del.icio.us</a></small>]]></content:encoded>
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		<title>Facelift for Ableton Live</title>
		<link>http://blog.hexagonstar.com/ableton-live-skin/</link>
		<comments>http://blog.hexagonstar.com/ableton-live-skin/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 18:34:27 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Audio]]></category>
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		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=245</guid>
		<description><![CDATA[Download: dark &#38; modern looking UI skin for Ableton Live 6/7. A while back I&#8217;ve created a custom skin for Ableton Live with this handy freeware skin editor. The editor dates back to Live 6 but it seems that skins made with it work just fine in Live 7. Live&#8217;s approach to UI design is [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Download: dark &amp; modern looking UI skin for Ableton Live 6/7.</strong></p>
<p>A while back I&#8217;ve created a custom skin for Ableton Live with this handy freeware <a href="http://sonictransfer.com/ableton-live-skin-editor.shtml" target="_blank">skin editor</a>. The editor dates back to Live 6 but it seems that skins made with it work just fine in Live 7. Live&#8217;s approach to UI design is very minimalistic which I think is a step into the right direction but the default color palettes are not everyone&#8217;s taste. I&#8217;ve been using this skin since a couple of months and it works nicely so here is <strong>Dark2008</strong>, a dark &#8211; but readable &#8211; theme for Ableton Live 6 and 7.</p>
<p style="text-align: center;"><a href="http://blog.hexagonstar.com/wp-content/uploads/live_2008_01.jpg" rel="lightbox[12]"><img class="alignnone size-full wp-image-238 aligncenter" src="http://blog.hexagonstar.com/wp-content/uploads/live_2008_01.jpg" alt="" width="500" height="294" /></a></p>
<p>>> <a href="http://blog.hexagonstar.com/ableton-live-skin/">Continue reading "Facelift for Ableton Live"</a></p>
<br /><small>© 2008 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/ableton-live-skin/">Permalink</a> | <a href="http://blog.hexagonstar.com/ableton-live-skin/#comments">1 comment</a> | Tags: <a href="http://blog.hexagonstar.com/tag/downloads/" rel="tag">Downloads</a>, <a href="http://blog.hexagonstar.com/tag/live/" rel="tag">Live</a>, <a href="http://blog.hexagonstar.com/tag/vst/" rel="tag">VST</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/ableton-live-skin/&title=Facelift for Ableton Live">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>ActionScript3 Dice Class</title>
		<link>http://blog.hexagonstar.com/diceclass/</link>
		<comments>http://blog.hexagonstar.com/diceclass/#comments</comments>
		<pubDate>Tue, 04 Dec 2007 11:29:23 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
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		<category><![CDATA[SWF]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/aboutrollingdice/</guid>
		<description><![CDATA[In game development randomness is often necessary for certain tasks, be it the random distribution of graphic tiles, a random factor in NPC AI or random stats in a roleplaying game. Especially for the latter purpose the static Dice class provides a set of methods to roll dice as it is common in a Role-playing [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-full wp-image-217 aligncenter" src="http://blog.hexagonstar.com/wp-content/uploads/dice_collection.jpg" alt="" width="500" height="179" /></p>
<p>In game development randomness is often necessary for certain tasks, be it the random distribution of graphic tiles, a random factor in NPC AI or random stats in a roleplaying game. Especially for the latter purpose the static <em>Dice class</em> provides a set of methods to roll dice as it is common in a Role-playing game, to be exact four-, six-, eight-, ten-, twelve-, twenty-sided and percentile dice.</p>
<p>>> <a href="http://blog.hexagonstar.com/diceclass/">Continue reading "ActionScript3 Dice Class"</a></p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/diceclass/">Permalink</a> | <a href="http://blog.hexagonstar.com/diceclass/#comments">4 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/as3/" rel="tag">AS3</a>, <a href="http://blog.hexagonstar.com/tag/d20/" rel="tag">D20</a>, <a href="http://blog.hexagonstar.com/tag/d6/" rel="tag">D6</a>, <a href="http://blog.hexagonstar.com/tag/dice/" rel="tag">Dice</a>, <a href="http://blog.hexagonstar.com/tag/downloads/" rel="tag">Downloads</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/flex/" rel="tag">Flex</a>, <a href="http://blog.hexagonstar.com/tag/game-development/" rel="tag">Game Development</a>, <a href="http://blog.hexagonstar.com/tag/lab/" rel="tag">Lab</a>, <a href="http://blog.hexagonstar.com/tag/source-code/" rel="tag">Source Code</a>, <a href="http://blog.hexagonstar.com/tag/swf/" rel="tag">SWF</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/diceclass/&title=ActionScript3 Dice Class">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Animated Bitmap Class</title>
		<link>http://blog.hexagonstar.com/animatedbitmapclass/</link>
		<comments>http://blog.hexagonstar.com/animatedbitmapclass/#comments</comments>
		<pubDate>Sat, 22 Sep 2007 17:25:29 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Bitmap]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Lab]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Sprite]]></category>
		<category><![CDATA[SWF]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/animatedbitmapclass/</guid>
		<description><![CDATA[The AnimatedBitmap class provides functionality for Bitmap objects that are animated by using a series of still images. When creating a new AnimatedBitmap you provide a BitmapData object that contains an image that consists of the &#8216;single-frame&#8217; images for the animation. >> Continue reading "Animated Bitmap Class" © 2007 H1DD3N.R350URC3. &#124; Permalink &#124; 37 comments [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail wp-image-1547" title="animbitmap_demo" src="http://blog.hexagonstar.com/wp-content/uploads/animbitmap_demo-150x106.jpg" alt="" width="150" height="106" />The <strong>AnimatedBitmap</strong> class provides functionality for Bitmap objects that are animated by using a series of still images. When creating a new AnimatedBitmap you provide a BitmapData object that contains an image that consists of the &#8216;single-frame&#8217; images for the animation.</p>
<p>>> <a href="http://blog.hexagonstar.com/animatedbitmapclass/">Continue reading "Animated Bitmap Class"</a></p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/animatedbitmapclass/">Permalink</a> | <a href="http://blog.hexagonstar.com/animatedbitmapclass/#comments">37 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/as3/" rel="tag">AS3</a>, <a href="http://blog.hexagonstar.com/tag/bitmap/" rel="tag">Bitmap</a>, <a href="http://blog.hexagonstar.com/tag/downloads/" rel="tag">Downloads</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/game-development/" rel="tag">Game Development</a>, <a href="http://blog.hexagonstar.com/tag/lab/" rel="tag">Lab</a>, <a href="http://blog.hexagonstar.com/tag/source-code/" rel="tag">Source Code</a>, <a href="http://blog.hexagonstar.com/tag/sprite/" rel="tag">Sprite</a>, <a href="http://blog.hexagonstar.com/tag/swf/" rel="tag">SWF</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/animatedbitmapclass/&title=Animated Bitmap Class">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>37</slash:comments>
		</item>
		<item>
		<title>Hexagon Framework Effects Demo</title>
		<link>http://blog.hexagonstar.com/hexagon_framework_effects_demo/</link>
		<comments>http://blog.hexagonstar.com/hexagon_framework_effects_demo/#comments</comments>
		<pubDate>Mon, 28 May 2007 07:47:13 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Bitmap]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Lab]]></category>
		<category><![CDATA[Modulo]]></category>
		<category><![CDATA[SWF]]></category>
		<category><![CDATA[Tweening]]></category>
		<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/hexagon-framework-effects-demo/</guid>
		<description><![CDATA[Here&#8217;s a small demo that I threw together yesterday which shows how the effects in the Hexagon Framework effects package can be used. The effects package contains classes that are used on display objects to apply an animated effect on them. That is not all however. The effects send a signal back to the calling [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-thumbnail wp-image-223 alignright" src="http://blog.hexagonstar.com/wp-content/uploads/hexagon_effectsdemo_prev-150x110.png" alt="" width="150" height="110" />Here&#8217;s a small demo that I threw together yesterday which shows how the effects in the <a href="http://code.google.com/p/hexagon/" target="_blank">Hexagon Framework</a> effects package can be used. The effects package contains classes that are used on display objects to apply an animated effect on them. That is not all however. The effects send a signal back to the calling class when they are finished and there are two more classes with that effects can be arranged, namely the EffectChainer class and the EffectCombiner class.</p>
<p>>> <a href="http://blog.hexagonstar.com/hexagon_framework_effects_demo/">Continue reading "Hexagon Framework Effects Demo"</a></p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/hexagon_framework_effects_demo/">Permalink</a> | <a href="http://blog.hexagonstar.com/hexagon_framework_effects_demo/#comments">6 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/as3/" rel="tag">AS3</a>, <a href="http://blog.hexagonstar.com/tag/bitmap/" rel="tag">Bitmap</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/game-development/" rel="tag">Game Development</a>, <a href="http://blog.hexagonstar.com/tag/lab/" rel="tag">Lab</a>, <a href="http://blog.hexagonstar.com/tag/modulo/" rel="tag">Modulo</a>, <a href="http://blog.hexagonstar.com/tag/swf/" rel="tag">SWF</a>, <a href="http://blog.hexagonstar.com/tag/tweening/" rel="tag">Tweening</a>, <a href="http://blog.hexagonstar.com/tag/wip/" rel="tag">WIP</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/hexagon_framework_effects_demo/&title=Hexagon Framework Effects Demo">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Planewalker Games &#8220;The Broken Hourglass&#8221; RPG Development Insights</title>
		<link>http://blog.hexagonstar.com/planewalker_games_insights/</link>
		<comments>http://blog.hexagonstar.com/planewalker_games_insights/#comments</comments>
		<pubDate>Sat, 26 May 2007 06:57:51 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Link]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/planewalker-games-the-broken-hourglass-rpg-development-insights/</guid>
		<description><![CDATA[A valuable resource for everyone who is thinking/planning to write a roleplaying game &#8230; Indie developer Planewalker Games who are currently making their debut RPG The Broken Hourglass are publishing precious bits of insider information about their game engine called WeiNGINE. The Broken Hourglass is a computer roleplaying game with a strong visual relation to [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-full wp-image-224 aligncenter" src="http://blog.hexagonstar.com/wp-content/uploads/brokenhourglasskitchen.jpg" alt="" width="500" height="172" /></p>
<p>A valuable resource for everyone who is thinking/planning to write a roleplaying game &#8230; Indie developer <a href="http://www.planewalkergames.com/" target="_blank">Planewalker Games</a> who are currently making their debut RPG The Broken Hourglass are publishing precious bits of insider information about their game engine called WeiNGINE. <strong>The Broken Hourglass</strong> is a computer roleplaying game with a strong visual relation to late nineties RPG pearls like Baldur&#8217;s Gate, Icewind Dale or Planescape: Torment (who all were based on the <a href="http://en.wikipedia.org/wiki/Infinity_Engine" target="_blank">Infinity Engine</a>).<br />
Some examples of their articles: <a href="http://www.planewalkergames.com/content/view/71/0/" target="_blank">Inside the Engine &#8211; Introduction to Items</a>, <a href="http://www.planewalkergames.com/content/view/75/0/" target="_blank">Inside the Engine &#8211; Introduction to Sprites</a>, <a href="http://www.planewalkergames.com/content/view/63/0/" target="_blank">Rules and Mechanics &#8211; Group Skills</a> &#8230; and there&#8217;s a whole lot more when navigating through the links at the bottom of the pages. I kind of soak up such detailed information on game/RPG design as such things are sparsely seeded on the web (you will not see such information leaking from commercial developers!)</p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=133&type=feed" alt="" /><br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/planewalker_games_insights/">Permalink</a> | <a href="http://blog.hexagonstar.com/planewalker_games_insights/#comments">1 comment</a> | Tags: <a href="http://blog.hexagonstar.com/tag/game-design/" rel="tag">Game Design</a>, <a href="http://blog.hexagonstar.com/tag/game-development/" rel="tag">Game Development</a>, <a href="http://blog.hexagonstar.com/tag/link/" rel="tag">Link</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/planewalker_games_insights/&title=Planewalker Games &#8220;The Broken Hourglass&#8221; RPG Development Insights">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Using Flex 2 for GameDev Middleware</title>
		<link>http://blog.hexagonstar.com/using_flex2_for_gamedev_middleware/</link>
		<comments>http://blog.hexagonstar.com/using_flex2_for_gamedev_middleware/#comments</comments>
		<pubDate>Tue, 16 Jan 2007 13:28:11 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/using-flex2-for-gamedev-middleware/</guid>
		<description><![CDATA[While the whole world is hyping Rich Internet Applications, I&#8217;m sitting here in my lab and could not bother less! Flex is really neat and who says that it&#8217;s only useful for shopping- or flight-ticket booking systems?! Nobody? Good! I&#8217;m using Flex to develop my game development Middleware, i.e. editors like the TileSetTool that I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p>While the whole world is hyping Rich Internet Applications, I&#8217;m sitting here in my lab and could not bother less! Flex is really neat and who says that it&#8217;s only useful for shopping- or flight-ticket booking systems?! Nobody? Good! I&#8217;m using Flex to develop my game development Middleware, i.e. editors like the TileSetTool that I&#8217;m working on (if I&#8217;m not working on the <a href="http://code.google.com/p/hexagon/" target="_blank">hexagon framework</a> what I&#8217;m doing most of the time). When Flex2 was still really fresh I&#8217;ve pondered to use Java for this instead but as it turned out, ActionScript 3 is fast enough for most of my desired operations.<br />
So for now this TileSetTool can be used to convert my (custom format) tileset XML files and their belonging tileset image files into combined tsc file which are compressed and saved to disk by the tool (using Zinc). This editor is probably just the first stage to a much more versatile tilemap editor. The tool uses parts of the hexagon framework which also will contain a tile engine to support the tilesets and maps.<br />
It&#8217;s fantastic how quick you can knock an application out of the ground with Flex and AS3 while others are still fighting with their IDE.</p>
<p><a class="imagelink" title="tilesetttool.png" href="http://www.hiddenresource.net/wp-content/uploads/2007/01/tilesetttool.png" rel="lightbox[124]"></a><a class="imagelink" title="tilesetttool.png" href="http://www.hiddenresource.net/wp-content/uploads/2007/01/tilesetttool.png" rel="lightbox[124]"></a></p>
<p style="text-align: center;"><img class="size-full wp-image-226 aligncenter" style="border: 0pt none;" src="http://blog.hexagonstar.com/wp-content/uploads/tilesetttool.png" alt="" width="500" height="365" /></p>
<p>You can click the image to see a full screenshot of the tool. In case you&#8217;re wondering &#8230; no, I&#8217;m not working on a Flash version of <a href="http://www.mobygames.com/game/amiga/uridium-2" target="_blank">Uridium 2</a> (would be an idea though). The tileset is only for testing purposes.</p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=124&type=feed" alt="" /><br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/using_flex2_for_gamedev_middleware/">Permalink</a> | <a href="http://blog.hexagonstar.com/using_flex2_for_gamedev_middleware/#comments">7 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/flex/" rel="tag">Flex</a>, <a href="http://blog.hexagonstar.com/tag/game-development/" rel="tag">Game Development</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/using_flex2_for_gamedev_middleware/&title=Using Flex 2 for GameDev Middleware">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>Tools of the Trade Part 5: Filter Forge</title>
		<link>http://blog.hexagonstar.com/filter_forge/</link>
		<comments>http://blog.hexagonstar.com/filter_forge/#comments</comments>
		<pubDate>Thu, 28 Dec 2006 04:21:06 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/tools-of-the-trade-part-5-filter-forge/</guid>
		<description><![CDATA[Filter Forge is a new software for Windows that allows creating Photoshop filters in a tree node based editor. Yep, thats right! You design filters by connecting components together with virtual wires. Imagine the possibilities! The application ships with a standalone tool as well as a Photoshop PlugIn and after you played around a bit [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-full wp-image-234" src="http://blog.hexagonstar.com/wp-content/uploads/filter210.jpg" alt="" width="500" height="141" /></p>
<p><a href="http://www.filterforge.com/">Filter Forge</a> is a new software for Windows that allows creating Photoshop filters in a tree node based editor. Yep, thats right! You design filters by connecting components together with virtual wires. Imagine the possibilities! The application ships with a standalone tool as well as a Photoshop PlugIn and after you played around a bit with the trial version you might want to file this tool under &#8220;apps with that I could spend the whole day long, experimenting with it&#8221;!</p>
<p>>> <a href="http://blog.hexagonstar.com/filter_forge/">Continue reading "Tools of the Trade Part 5: Filter Forge"</a></p>
<br /><small>© 2006 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/filter_forge/">Permalink</a> | <a href="http://blog.hexagonstar.com/filter_forge/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/photoshop/" rel="tag">Photoshop</a>, <a href="http://blog.hexagonstar.com/tag/tools/" rel="tag">Tools</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/filter_forge/&title=Tools of the Trade Part 5: Filter Forge">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Learn some patterns &#8211; Advanced ActionScript 3.0 with Design Patterns</title>
		<link>http://blog.hexagonstar.com/learn-some-patterns-advanced-actionscript-30-with-design-patterns/</link>
		<comments>http://blog.hexagonstar.com/learn-some-patterns-advanced-actionscript-30-with-design-patterns/#comments</comments>
		<pubDate>Thu, 23 Nov 2006 11:16:39 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[OOP]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/learn-some-patterns-advanced-actionscript-30-with-design-patterns/</guid>
		<description><![CDATA[I&#8217;ve been reading this book by Joey Lott and Danny Patterson since yesterday and thought I&#8217;d loose a couple of words about it &#8230; The book starts with a chapter about application design where it explains how to go through the analysis-, design- , implementation and testing phase. It introduces how to utilize Use Case- [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-229 alignright" style="float: right;" src="http://blog.hexagonstar.com/wp-content/uploads/aas3dpcover.jpg" alt="" width="100" height="123" />I&#8217;ve been reading <a href="http://www.adobepress.com/bookstore/product.asp?isbn=0321477731&amp;rl=1">this book</a> by Joey Lott and Danny Patterson since yesterday and thought I&#8217;d loose a couple of words about it &#8230;<br />
The book starts with a chapter about application design where it explains how to go through the analysis-, design- , implementation and testing phase. It introduces how to utilize Use Case- and Class Diagrams and then gives a lesson on how to use FlexUnit for unit testing. In the second chapter is a good explanation about why and how to use Interfaces (instead of Inheritance) and after that it goes into detail with teaching nine of the more common Design Patterns, namely MVC, Singleton, Factory/Template Method, Proxy, Iterator, Composite, Decorator, Command, Memento and State. In part 3 of the book you&#8217;ll find in-depth information about AS 3.0 features like Events, data IO, E4X and Regular Expressions.</p>
<p>>> <a href="http://blog.hexagonstar.com/learn-some-patterns-advanced-actionscript-30-with-design-patterns/">Continue reading "Learn some patterns &#8211; Advanced ActionScript 3.0 with Design Patterns"</a></p>
<br /><small>© 2006 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/learn-some-patterns-advanced-actionscript-30-with-design-patterns/">Permalink</a> | <a href="http://blog.hexagonstar.com/learn-some-patterns-advanced-actionscript-30-with-design-patterns/#comments">2 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/books/" rel="tag">Books</a>, <a href="http://blog.hexagonstar.com/tag/design-patterns/" rel="tag">Design Patterns</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/oop/" rel="tag">OOP</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/learn-some-patterns-advanced-actionscript-30-with-design-patterns/&title=Learn some patterns &#8211; Advanced ActionScript 3.0 with Design Patterns">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Isometric Game Development with Flash</title>
		<link>http://blog.hexagonstar.com/isometric-game-development-with-flash/</link>
		<comments>http://blog.hexagonstar.com/isometric-game-development-with-flash/#comments</comments>
		<pubDate>Sun, 20 Aug 2006 02:52:16 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Isometric]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/isometric-game-development-with-flash/</guid>
		<description><![CDATA[I&#8217;m currently developing a role-playing game in AS3.0 (non-fantasy themed!!) in my spare time. This has been and still is in the design phase since a while and I&#8217;m pondering whether to use isometric graphics or an orthogonal view (that has a slight tilt but still is fully orthogonal. If you remember Jagged Alliance you [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-full wp-image-230" src="http://blog.hexagonstar.com/wp-content/uploads/isometric_game_dev.jpg" alt="" width="500" height="153" /></p>
<p>I&#8217;m currently developing a role-playing game in AS3.0 (non-fantasy themed!!) in my spare time. This has been and still is in the design phase since a while and I&#8217;m pondering whether to use isometric graphics or an orthogonal view (that has a slight tilt but still is fully orthogonal. If you remember <a href="http://en.wikipedia.org/wiki/Jagged_Alliance" target="_blank">Jagged Alliance</a> you get the idea). Though orthogonal view would make things easier I feel that isometric view gives more visual freedom so I will probably end up with that.</p>
<p>>> <a href="http://blog.hexagonstar.com/isometric-game-development-with-flash/">Continue reading "Isometric Game Development with Flash"</a></p>
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