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	<title>Comments on: ActionScript3 Dice Class</title>
	<atom:link href="http://blog.hexagonstar.com/diceclass/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.hexagonstar.com/diceclass/</link>
	<description>&#34;Chaotic Neutral&#34;</description>
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		<title>By: Tink</title>
		<link>http://blog.hexagonstar.com/diceclass/comment-page-1/#comment-678</link>
		<dc:creator>Tink</dc:creator>
		<pubDate>Fri, 14 Dec 2007 14:05:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/aboutrollingdice/#comment-678</guid>
		<description>Hey

All alpha values etc now use 0-1 (in fact anything that requires a percent), unless it explicitally uses a percent value in the property such as MXML:

height=&quot;100%&quot;

or in Flex where the property name states percent such as

percentHeight=100;

When expression percentages as numbers

-100 is 100 wholes, which expressed as a percent is 10000%.
- 0.5 is half a whole, which expressed as a percent is 50%.</description>
		<content:encoded><![CDATA[<p>Hey</p>
<p>All alpha values etc now use 0-1 (in fact anything that requires a percent), unless it explicitally uses a percent value in the property such as MXML:</p>
<p>height=&#8221;100%&#8221;</p>
<p>or in Flex where the property name states percent such as</p>
<p>percentHeight=100;</p>
<p>When expression percentages as numbers</p>
<p>-100 is 100 wholes, which expressed as a percent is 10000%.<br />
- 0.5 is half a whole, which expressed as a percent is 50%.</p>
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	<item>
		<title>By: admin</title>
		<link>http://blog.hexagonstar.com/diceclass/comment-page-1/#comment-681</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 04 Dec 2007 13:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/aboutrollingdice/#comment-681</guid>
		<description>Tink, 100 is 10000%? Did I miss some important AS updates?

Yes you could use the roll() method only if you want to save yourself a method call. The xSided() methods are just added for convenience and to make code look more clear.

The idea with returning an array with rolled ints surely  is useful for certain operations. Maybe I&#039;ll add that later. Thanks for pointing that out!</description>
		<content:encoded><![CDATA[<p>Tink, 100 is 10000%? Did I miss some important AS updates?</p>
<p>Yes you could use the roll() method only if you want to save yourself a method call. The xSided() methods are just added for convenience and to make code look more clear.</p>
<p>The idea with returning an array with rolled ints surely  is useful for certain operations. Maybe I&#8217;ll add that later. Thanks for pointing that out!</p>
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	<item>
		<title>By: Tink</title>
		<link>http://blog.hexagonstar.com/diceclass/comment-page-1/#comment-680</link>
		<dc:creator>Tink</dc:creator>
		<pubDate>Tue, 04 Dec 2007 12:06:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/aboutrollingdice/#comment-680</guid>
		<description>Cool stuff

I think Adobe made the right move in AS 3.0 using 0 to 1 for all percents unless the % symbol is tag on. 1 is clearly the whole and therefore 100%. 100 is 10000%.

Because of the roll() method I don&#039;t see any need for methods like tenSided(2). Am I missing something.

It would also be nice if the result was an Array showing the int for each dice that was rolled so these could be mapped to visuals if required instead of it totally all dice in the result.

Just some ideas ;)</description>
		<content:encoded><![CDATA[<p>Cool stuff</p>
<p>I think Adobe made the right move in AS 3.0 using 0 to 1 for all percents unless the % symbol is tag on. 1 is clearly the whole and therefore 100%. 100 is 10000%.</p>
<p>Because of the roll() method I don&#8217;t see any need for methods like tenSided(2). Am I missing something.</p>
<p>It would also be nice if the result was an Array showing the int for each dice that was rolled so these could be mapped to visuals if required instead of it totally all dice in the result.</p>
<p>Just some ideas <img src='http://blog.hexagonstar.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	<item>
		<title>By: H1DD3N.R350URC3 &#187; Some bits (and code) about rolling dice</title>
		<link>http://blog.hexagonstar.com/diceclass/comment-page-1/#comment-679</link>
		<dc:creator>H1DD3N.R350URC3 &#187; Some bits (and code) about rolling dice</dc:creator>
		<pubDate>Tue, 04 Dec 2007 11:29:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/aboutrollingdice/#comment-679</guid>
		<description>[...] I&#8217;ve wrote a AS3 Dice class a while ago for use in roleplaying game development to provide methods for rolling various-sided dice. The class and a &#8216;dice testing application&#8217; to calculate throwing probabilities can be found over at the lab. [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;ve wrote a AS3 Dice class a while ago for use in roleplaying game development to provide methods for rolling various-sided dice. The class and a &#8216;dice testing application&#8217; to calculate throwing probabilities can be found over at the lab. [...]</p>
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