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	<title>H1DD3N.R350URC3</title>
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	<link>http://blog.hexagonstar.com</link>
	<description>&#34;Chaotic Neutral&#34;</description>
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		<title>Ultima IX Ascension &#8211; Intro Video</title>
		<link>http://blog.hexagonstar.com/ultima-ix-ascension-intro-video/</link>
		<comments>http://blog.hexagonstar.com/ultima-ix-ascension-intro-video/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 07:38:43 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[lord british]]></category>
		<category><![CDATA[Nostalgia]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[ultima]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=1693</guid>
		<description><![CDATA[What&#8217;s best to do on a stormy spring autumn evening in your cozy carpeted living room with fireplace lightened messy bachelor apartment on the seventh floor while the wind cries outside through the trees concrete gaps? Correct! Playing a nice and well-matured Role-playing Game like for example Ultima.
Ultima is the one role-playing game where you ]]></description>
			<content:encoded><![CDATA[<p>What&#8217;s best to do on a stormy <span style="text-decoration: line-through;">spring</span> autumn evening in your <span style="text-decoration: line-through;">cozy carpeted living room with fireplace lightened</span> messy bachelor apartment on the seventh floor while the wind cries outside through the <span style="text-decoration: line-through;">trees</span> concrete gaps? Correct! Playing a nice and well-matured Role-playing Game like for example Ultima.</p>
<p>Ultima is the one role-playing game where you start in the present world and then travel into a fantasy parallel world of Britannia, usually via a portal. Here&#8217;s a nice video (from <a href="http://marquisor.wordpress.com/" target="_blank">RetroHD</a>) of the last game in the <a href="http://www.mobygames.com/game-group/ultima-series" target="_blank">Ultima series</a>, <a href="http://www.mobygames.com/game/windows/ultima-ix-ascension" target="_blank"><em>Ultima 9 -- Ascension</em></a> which introduces the beginning of the game.</p>
<p><!-- Smart Youtube --><span class="youtube"><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/8wsFJa9VgWA&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showsearch=0" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/8wsFJa9VgWA&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showsearch=0" type="application/x-shockwave-flash" allowfullscreen="true" width="480" height="295" ></embed><param name="wmode" value="transparent" /></object></span><a href="http://www.youtube.com/watch?v=8wsFJa9VgWA"><img src="http://img.youtube.com/vi/8wsFJa9VgWA/default.jpg" width="130" height="97" border=0></a></p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=1693&type=feed" alt="" /><br /><small>© 2010 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/ultima-ix-ascension-intro-video/">Permalink</a> | <a href="http://blog.hexagonstar.com/ultima-ix-ascension-intro-video/#comments">1 comment</a> | Tags: <a href="http://blog.hexagonstar.com/tag/lord-british/" rel="tag">lord british</a>, <a href="http://blog.hexagonstar.com/tag/nostalgia/" rel="tag">Nostalgia</a>, <a href="http://blog.hexagonstar.com/tag/rpg/" rel="tag">RPG</a>, <a href="http://blog.hexagonstar.com/tag/ultima/" rel="tag">ultima</a>, <a href="http://blog.hexagonstar.com/tag/video/" rel="tag">Video</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/ultima-ix-ascension-intro-video/&title=Ultima IX Ascension &#8211; Intro Video">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Setting up the Ultimate Flash Development Environment</title>
		<link>http://blog.hexagonstar.com/setting-up-the-ultimate-flash-development-environment/</link>
		<comments>http://blog.hexagonstar.com/setting-up-the-ultimate-flash-development-environment/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 18:49:31 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Ant]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Eclipse]]></category>
		<category><![CDATA[Editor]]></category>
		<category><![CDATA[FDT]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[IDE]]></category>
		<category><![CDATA[MXML]]></category>
		<category><![CDATA[No blue Legos here!]]></category>
		<category><![CDATA[Steve Jobs sucks]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=1615</guid>
		<description><![CDATA[
This guide explains how to set up a Flash and Flex development environment with Eclipse, FDT, Flash Builder and a couple of other editors that you want for ActionScript coding and Flash development with style! This guide is based on Windows because that&#8217;s what I&#8217;m using but I&#8217;m sure you Mac and Linux guys can ]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1683" title="tufdesetupbanner" src="http://blog.hexagonstar.com/wp-content/uploads/tufdesetupbanner.jpg" alt="" width="510" height="160" /></p>
<p>This guide explains how to set up a Flash and Flex development environment with Eclipse, FDT, Flash Builder and a couple of other editors that you want for ActionScript coding and Flash development with style! This guide is based on Windows because that&#8217;s what I&#8217;m using but I&#8217;m sure you Mac and Linux guys can figure out the parts that differ on your OS! Let&#8217;s get started &#8230;</p>
<p>>> <a href="http://blog.hexagonstar.com/setting-up-the-ultimate-flash-development-environment/">Continue reading "Setting up the Ultimate Flash Development Environment"</a></p>
<br /><small>© 2010 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/setting-up-the-ultimate-flash-development-environment/">Permalink</a> | <a href="http://blog.hexagonstar.com/setting-up-the-ultimate-flash-development-environment/#comments">12 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/ant/" rel="tag">Ant</a>, <a href="http://blog.hexagonstar.com/tag/as3/" rel="tag">AS3</a>, <a href="http://blog.hexagonstar.com/tag/eclipse/" rel="tag">Eclipse</a>, <a href="http://blog.hexagonstar.com/tag/editor/" rel="tag">Editor</a>, <a href="http://blog.hexagonstar.com/tag/fdt/" rel="tag">FDT</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/flex/" rel="tag">Flex</a>, <a href="http://blog.hexagonstar.com/tag/ide/" rel="tag">IDE</a>, <a href="http://blog.hexagonstar.com/tag/mxml/" rel="tag">MXML</a>, <a href="http://blog.hexagonstar.com/tag/no-blue-legos-here/" rel="tag">No blue Legos here!</a>, <a href="http://blog.hexagonstar.com/tag/steve-jobs-sucks/" rel="tag">Steve Jobs sucks</a>, <a href="http://blog.hexagonstar.com/tag/tutorial/" rel="tag">Tutorial</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/setting-up-the-ultimate-flash-development-environment/&title=Setting up the Ultimate Flash Development Environment">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Moments In Gaming 5: Fighting Force</title>
		<link>http://blog.hexagonstar.com/moments-in-gaming-5-fighting-force/</link>
		<comments>http://blog.hexagonstar.com/moments-in-gaming-5-fighting-force/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 17:29:11 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Beat'Em'Up]]></category>
		<category><![CDATA[Core Design]]></category>
		<category><![CDATA[Eidos]]></category>
		<category><![CDATA[Fighting]]></category>
		<category><![CDATA[Game Music]]></category>
		<category><![CDATA[Martin Iveson]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[PSX]]></category>
		<category><![CDATA[Soundtrack]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=1602</guid>
		<description><![CDATA[Today&#8217;s installment of Moments In Gaming covers the 1997 Playstation game Fighting Force. It was one of those games in the late nineties era of video games where the fresh 3D technology of the Playstation spawned an avalanche of outstanding 3D games.
In Fighting Force you play the role of one ruffian (or ruffine) who is ]]></description>
			<content:encoded><![CDATA[<p>Today&#8217;s installment of <em>Moments In Gaming</em> covers the 1997 Playstation game <strong><a href="http://www.mobygames.com/game/fighting-force" target="_blank">Fighting Force</a></strong>. It was one of those games in the late nineties era of video games where the fresh 3D technology of the Playstation spawned an avalanche of outstanding 3D games.</p>
<p>In Fighting Force you play the role of one ruffian (or ruffine) who is hired to intrude the premises of a certain villain named Zeng with the goal to eliminate him.  So much for the story!</p>
<p>The graphics are of the typical early era PSX low-poly style but the environments that act as staging grounds for the rumble work surprisingly well. The gameplay is fun for a couple of rounds. You have a set of attack moves and combos available and you are able to pick up stuff from the ground like weapons, sandwiches, coke cans as well as bundles of dollar bills and even gold bars! Some items like cars, vending machines and trash cans can be destroyed to spawn makeshift weapons like metal bars that help dispatching bad guys quicker.</p>
<p style="text-align: center;"><!-- Smart Youtube --><span class="youtube"><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/iokMWUtOFC8&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showsearch=0" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/iokMWUtOFC8&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showsearch=0" type="application/x-shockwave-flash" allowfullscreen="true" width="480" height="295" ></embed><param name="wmode" value="transparent" /></object></span><a href="http://www.youtube.com/watch?v=iokMWUtOFC8"><img src="http://img.youtube.com/vi/iokMWUtOFC8/default.jpg" width="130" height="97" border=0></a></p>
<p>But the one feature that makes Fighting Force worth mentioning is the soundtrack by <a href="http://en.wikipedia.org/wiki/Martin_Iveson" target="_blank">Martin Iveson</a>. A well shuffled mixture of Electro and Techno beats blended perfectly together with filtered guitar riffs, fat bass lines and police sirens, sometimes uptempo and other times  subtle and atmospheric. This is one of those soundtracks that has a very personal note and stands on its own among the deluge of orchestral mass ware and prefab sound loops often found in games today.</p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=1602&type=feed" alt="" /><br /><small>© 2010 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/moments-in-gaming-5-fighting-force/">Permalink</a> | <a href="http://blog.hexagonstar.com/moments-in-gaming-5-fighting-force/#comments">3 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/beatemup/" rel="tag">Beat'Em'Up</a>, <a href="http://blog.hexagonstar.com/tag/core-design/" rel="tag">Core Design</a>, <a href="http://blog.hexagonstar.com/tag/eidos/" rel="tag">Eidos</a>, <a href="http://blog.hexagonstar.com/tag/fighting/" rel="tag">Fighting</a>, <a href="http://blog.hexagonstar.com/tag/game-music/" rel="tag">Game Music</a>, <a href="http://blog.hexagonstar.com/tag/martin-iveson/" rel="tag">Martin Iveson</a>, <a href="http://blog.hexagonstar.com/tag/playstation/" rel="tag">Playstation</a>, <a href="http://blog.hexagonstar.com/tag/psx/" rel="tag">PSX</a>, <a href="http://blog.hexagonstar.com/tag/soundtrack/" rel="tag">Soundtrack</a>, <a href="http://blog.hexagonstar.com/tag/video/" rel="tag">Video</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/moments-in-gaming-5-fighting-force/&title=Moments In Gaming 5: Fighting Force">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>3</slash:comments>
	
		<series:name><![CDATA[Moments in Gaming]]></series:name>
	</item>
		<item>
		<title>Mass Effect 2: The Future of RPGs? Oh really?</title>
		<link>http://blog.hexagonstar.com/mass-effect-2-the-future-of-rpgs/</link>
		<comments>http://blog.hexagonstar.com/mass-effect-2-the-future-of-rpgs/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 06:16:13 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[SF]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=1579</guid>
		<description><![CDATA[

There has been a lot of hype around the release of Mass Effect 2 some weeks back and some people already start claiming that this game is going to be the Future of RPGs. Rampant Coyote took a stance and so did The Brainy Gamer. Being an old hand RPGer and having played Mass Effect ]]></description>
			<content:encoded><![CDATA[<div id="lipsum">
<p><img class="aligncenter size-full wp-image-1586" title="Mass Effect 2" src="http://blog.hexagonstar.com/wp-content/uploads/masseffect2_top.jpg" alt="" width="510" height="200" /></p>
<p>There has been a lot of hype around the release of Mass Effect 2 some weeks back and <a href="http://www.gamernode.com/columns/84-matthew-erazo/8769-why-mass-effect-2-is-the-future-of-the-rpg/index.html" target="_blank">some</a> people already start claiming that this game is going to be the Future of RPGs. <a href="http://rampantgames.com/blog/2010/02/mass-effect-2-future-of-rpgs.html">Rampant Coyote</a> took a stance and so did <a href="http://www.brainygamer.com/the_brainy_gamer/2010/02/scrambled.html">The Brainy Gamer</a>. Being an old hand RPGer and having played Mass Effect 1 to the end and started playing part 2 I feel I need to have my say to the hype around that game.</p>
<p>>> <a href="http://blog.hexagonstar.com/mass-effect-2-the-future-of-rpgs/">Continue reading "Mass Effect 2: The Future of RPGs? Oh really?"</a></p>
<br /><small>© 2010 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/mass-effect-2-the-future-of-rpgs/">Permalink</a> | <a href="http://blog.hexagonstar.com/mass-effect-2-the-future-of-rpgs/#comments">6 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/mass-effect/" rel="tag">Mass Effect</a>, <a href="http://blog.hexagonstar.com/tag/rpg/" rel="tag">RPG</a>, <a href="http://blog.hexagonstar.com/tag/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://blog.hexagonstar.com/tag/sf/" rel="tag">SF</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/mass-effect-2-the-future-of-rpgs/&title=Mass Effect 2: The Future of RPGs? Oh really?">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>From the Labs: Tetragon Tile Engine Early Preview</title>
		<link>http://blog.hexagonstar.com/lab-hexagon-tile-engine/</link>
		<comments>http://blog.hexagonstar.com/lab-hexagon-tile-engine/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 18:28:02 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[Blitting]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Lab]]></category>
		<category><![CDATA[Scrolling]]></category>
		<category><![CDATA[SWF]]></category>
		<category><![CDATA[Tile Engine]]></category>
		<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=1532</guid>
		<description><![CDATA[<script type="text/javascript" src="http://blog.hexagonstar.com/wp-content/plugins/pb-embedflash/js/sbadapter/shadowbox-jquery.js"></script><script type="text/javascript" src="http://blog.hexagonstar.com/wp-content/plugins/pb-embedflash/js/shadowbox.js"></script><script type="text/javascript"><!--
window.onload = function() {var options ={assetURL:'',loadingImage:'http://blog.hexagonstar.com/wp-content/plugins/pb-embedflash/css/images/loading.gif',flvPlayer:'http://blog.hexagonstar.com/wp-content/plugins/pb-embedflash/swf/mediaplayer.swf',animate:true,animSequence:'wh',overlayColor:'#000',overlayOpacity:0.85,overlayBgImage:'http://blog.hexagonstar.com/wp-content/plugins/pb-embedflash/css/images/overlay-85.png',listenOverlay:true,autoplayMovies:true,showMovieControls:true,resizeDuration:0.35,fadeDuration:0.35,displayNav:true,continuous:false,displayCounter:true,counterType:'default',viewportPadding:20,handleLgImages:'resize',initialHeight:160,initialWidth:320,enableKeys:true,keysClose:['c', 'q', 27],keysPrev:['p', 37],keysNext:['n', 39],handleUnsupported:'',text: {cancel:'Cancel',loading: 'Loading...',close:'<span class="shortcut">C</span>LOSE',next:'<span class="shortcut">N</span>EXT',prev:'<span class="shortcut">P</span>REVIOUS',errors:{single: 'You must install the <a href="{0}">{1}</a> browser plugin to view this content.',shared: 'You must install both the <a href="{0}">{1}</a> and <a href="{2}">{3}</a> browser plugins to view this content.',either: 'You must install either the <a href="{0}">{1}</a> or the <a href="{2}">{3}</a> browser plugin to view this content.'}}};Shadowbox.init(options);}
--></script>An early tech demo of the tetragonLib Tile Engine on which I restarted work on recently again. Click the image to view. There&#8217;s not much interaction yet though. You can scroll around with the cursor keys and apart from that open the Rhombus App Framework built-in debug console with F8 and the FPS monitor with ]]></description>
			<content:encoded><![CDATA[<p>An early tech demo of the <a href="http://code.google.com/p/hexagon/" target="_blank">tetragonLib</a> <a href="http://code.google.com/p/hexagon/source/browse/#svn/trunk/hexagon/src/tetragonlib/flash/com/hexagonstar/game/tile" target="_blank">Tile Engine</a> on which I restarted work on recently again. Click the image to view. There&#8217;s not much interaction yet though. You can scroll around with the cursor keys and apart from that open the <a href="http://code.google.com/p/hexagon/" target="_blank">Rhombus App Framework</a> built-in debug console with F8 and the FPS monitor with SHIFT+F8. Everything is still under heavy development.</p>
<p>However the demo already shows some of the special features of the tile engine. It&#8217;s a blitted multi-layer engine which supports animated tiles (but it doesn&#8217;t use MovieClips or Sprites for this but animated Bitmap tiles). The demo shows two layers, one as a backdrop and the other with the maze on it. Additionally layers can use layer effects like the second layer here uses a drop shadow filter which is also defined in the tilemap file.</p>
<p>The engine tries to be resource friendly. If there is nothing to update it will not waste render cycles. E.g. if you move to any area without animated tiles on the screen the engine will shortly after start to consume less CPU.</p>
<p style="text-align: center;"><small>(Please open the article to view the Flash media.)</small></p>
<p style="text-align: left;">Quite a list of features is still planned to be implemented, for example map-wrapping (to create endless maps), auto-scrolling and support for hexagonal as well as isometric tiles has already been started before but these implementations are going to be completely overhauled.</p>
<p style="text-align: left;">If you&#8217;re interested in having a look at the engine&#8217;s tileset and tilemap data files, they can be found <a href="http://files.hexagonstar.com/labs/tileengine2/data/" target="_blank">here</a>.</p>
<p style="text-align: left;">
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=1532&type=feed" alt="" /><br /><small>© 2010 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/lab-hexagon-tile-engine/">Permalink</a> | <a href="http://blog.hexagonstar.com/lab-hexagon-tile-engine/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/blitting/" rel="tag">Blitting</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/lab/" rel="tag">Lab</a>, <a href="http://blog.hexagonstar.com/tag/scrolling/" rel="tag">Scrolling</a>, <a href="http://blog.hexagonstar.com/tag/swf/" rel="tag">SWF</a>, <a href="http://blog.hexagonstar.com/tag/tile-engine/" rel="tag">Tile Engine</a>, <a href="http://blog.hexagonstar.com/tag/wip/" rel="tag">WIP</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/lab-hexagon-tile-engine/&title=From the Labs: Tetragon Tile Engine Early Preview">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sentinel Worlds 1: Future Magic with Tandy Sound Enabled</title>
		<link>http://blog.hexagonstar.com/swfm-with-tandy-sound/</link>
		<comments>http://blog.hexagonstar.com/swfm-with-tandy-sound/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 11:16:34 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[DOS]]></category>
		<category><![CDATA[Game Music]]></category>
		<category><![CDATA[Nostalgia]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Tandy]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=1508</guid>
		<description><![CDATA[Today&#8217;s video pick (yeah right, as if I had a new post everyday here) is from YouTube user Five5Six and about how he managed to get Sentinel Worlds 1: Future Magic to run on DOSBox with Tandy sound enabled. That&#8217;s right, Tandy sound! By default the game uses those bleepy PC speaker sounds as in ]]></description>
			<content:encoded><![CDATA[<p>Today&#8217;s video pick (yeah right, as if I had a new post everyday here) is from YouTube user <em>Five5Six</em> and about how he managed to get <a href="http://blog.hexagonstar.com/lightspeed-flight-and-laserfight/"><strong>Sentinel Worlds 1: Future Magic</strong></a> to run on DOSBox with <a href="http://en.wikipedia.org/wiki/Tandy_Corporation" target="_blank">Tandy</a> sound enabled. That&#8217;s right, Tandy sound! By default the game uses those bleepy PC speaker sounds as in my <a href="http://www.youtube.com/watch?v=R_gGPgNAk0c" target="_blank">own video</a>. Personally I haven&#8217;t yet figured out how to get Tandy sound working with this game, so there &#8230; a video with the marvelous Tandy-enabled sound of SW1:FM in all it&#8217;s glory &#8230;</p>
<p style="text-align: center;"><!-- Smart Youtube --><span class="youtube"><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/O48HgFio6wI&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showsearch=0" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/O48HgFio6wI&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showsearch=0" type="application/x-shockwave-flash" allowfullscreen="true" width="480" height="295" ></embed><param name="wmode" value="transparent" /></object></span><a href="http://www.youtube.com/watch?v=O48HgFio6wI"><img src="http://img.youtube.com/vi/O48HgFio6wI/default.jpg" width="130" height="97" border=0></a></p>
<p style="text-align: center;">
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=1508&type=feed" alt="" /><br /><small>© 2010 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/swfm-with-tandy-sound/">Permalink</a> | <a href="http://blog.hexagonstar.com/swfm-with-tandy-sound/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/dos/" rel="tag">DOS</a>, <a href="http://blog.hexagonstar.com/tag/game-music/" rel="tag">Game Music</a>, <a href="http://blog.hexagonstar.com/tag/nostalgia/" rel="tag">Nostalgia</a>, <a href="http://blog.hexagonstar.com/tag/rpg/" rel="tag">RPG</a>, <a href="http://blog.hexagonstar.com/tag/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://blog.hexagonstar.com/tag/tandy/" rel="tag">Tandy</a>, <a href="http://blog.hexagonstar.com/tag/video/" rel="tag">Video</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/swfm-with-tandy-sound/&title=Sentinel Worlds 1: Future Magic with Tandy Sound Enabled">del.icio.us</a></small>]]></content:encoded>
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		<title>Sword of Fargoal for iPhone</title>
		<link>http://blog.hexagonstar.com/sword-of-fargoal-for-iphone/</link>
		<comments>http://blog.hexagonstar.com/sword-of-fargoal-for-iphone/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 03:52:52 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Classic Gaming]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Nostalgia]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=1460</guid>
		<description><![CDATA[The classic dungeon crawler Sword of Fargoal has been released for the iPhone and it turns out that it&#8217;s one of the few computer/console-game-to-iPhone conversions I&#8217;ve came across that are actually fun to play on the touch-screen (unlike, say, Sonic, Bomberman et al). Go check it out if you&#8217;re into RPGs with an ever-changing maze-like ]]></description>
			<content:encoded><![CDATA[<p>The classic dungeon crawler <a href="http://www.mobygames.com/game/sword-of-fargoal" target="_blank">Sword of Fargoal</a> has been released for the iPhone and it turns out that it&#8217;s one of the few computer/console-game-to-iPhone conversions I&#8217;ve came across that are actually fun to play on the touch-screen (unlike, say, Sonic, Bomberman et al). Go check it out if you&#8217;re into RPGs with an ever-changing maze-like dungeon accompanied by nicely done atmospheric music and sound effects.</p>
<p><a href="http://www.fargoal.com/" target="_blank">Official Sword of Fargoal Website</a></p>
<p style="text-align: center;"><!-- Smart Youtube --><span class="youtube"><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/rj5YfZ8wCJc&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showsearch=0" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/rj5YfZ8wCJc&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showsearch=0" type="application/x-shockwave-flash" allowfullscreen="true" width="480" height="295" ></embed><param name="wmode" value="transparent" /></object></span><a href="http://www.youtube.com/watch?v=rj5YfZ8wCJc"><img src="http://img.youtube.com/vi/rj5YfZ8wCJc/default.jpg" width="130" height="97" border=0></a></p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=1460&type=feed" alt="" /><br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/sword-of-fargoal-for-iphone/">Permalink</a> | <a href="http://blog.hexagonstar.com/sword-of-fargoal-for-iphone/#comments">1 comment</a> | Tags: <a href="http://blog.hexagonstar.com/tag/c64/" rel="tag">C64</a>, <a href="http://blog.hexagonstar.com/tag/classic-gaming/" rel="tag">Classic Gaming</a>, <a href="http://blog.hexagonstar.com/tag/fantasy/" rel="tag">Fantasy</a>, <a href="http://blog.hexagonstar.com/tag/iphone/" rel="tag">iPhone</a>, <a href="http://blog.hexagonstar.com/tag/nostalgia/" rel="tag">Nostalgia</a>, <a href="http://blog.hexagonstar.com/tag/rpg/" rel="tag">RPG</a>, <a href="http://blog.hexagonstar.com/tag/video/" rel="tag">Video</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/sword-of-fargoal-for-iphone/&title=Sword of Fargoal for iPhone">del.icio.us</a></small>]]></content:encoded>
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		<title>Moments in Gaming 4: Whodunit? (The Elder Scrolls IV: Oblivion)</title>
		<link>http://blog.hexagonstar.com/moments-in-gaming-4/</link>
		<comments>http://blog.hexagonstar.com/moments-in-gaming-4/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 04:00:45 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=1447</guid>
		<description><![CDATA[While the main quest of The Elder Scrolls IV: Oblivion didn&#8217;t attract me very much -- admittedly I haven&#8217;t even completed it once to this day -- some of the side quests were amusingly entertaining, particularly the Thief&#8217;s Guild and Dark Brotherhood quest series. Both of these feature stories with some pretty twisted plots and ]]></description>
			<content:encoded><![CDATA[<p>While the main quest of <strong><a href="http://www.mobygames.com/game/elder-scrolls-iv-oblivion" target="_blank">The Elder Scrolls IV: Oblivion</a></strong> didn&#8217;t attract me very much -- admittedly I haven&#8217;t even completed it once to this day -- some of the side quests were amusingly entertaining, particularly the <strong>Thief&#8217;s Guild</strong> and <strong>Dark Brotherhood</strong> quest series. Both of these feature stories with some pretty twisted plots and very interesting characters.</p>
<p>While doing contract work for the Dark Brotherhood you are being sent to attend a party where the guests are invited to search for a treasure that is supposed to be hidden in a house in that they are going to be locked in, except that there is no treasure and you are not one of the treasure hunters but an assassin hired by the house owner to kill all the other guests. Can a quest be more macabre and fun than this?!</p>
<p>The Whodunit quest which you are being assigned to in the latter part of the Dark Brotherhood guild quest series was somehow the highlight of it all for me. Not only combined it the cozy <em>whodunit mystery</em> with a medieval fantasy setting but it put you in the role of the killer instead of the detective. What made this quest so gleefully entertaining wasn&#8217;t the fact that you are the perpetrator but the way how you could manipulate the characters and watch how they became more and more terrified after somebody crossed the bar. There are several different ways how the NPC&#8217;s react which is especially interesting in the end when only three or two are left, even if eventually the quest concludes always in the same outcome.</p>
<p style="text-align: center;"><!-- Smart Youtube --><span class="youtube"><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/pMgE2YypuQY&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showsearch=0" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/pMgE2YypuQY&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showsearch=0" type="application/x-shockwave-flash" allowfullscreen="true" width="480" height="295" ></embed><param name="wmode" value="transparent" /></object></span><a href="http://www.youtube.com/watch?v=pMgE2YypuQY"><img src="http://img.youtube.com/vi/pMgE2YypuQY/default.jpg" width="130" height="97" border=0></a></p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=1447&type=feed" alt="" /><br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/moments-in-gaming-4/">Permalink</a> | <a href="http://blog.hexagonstar.com/moments-in-gaming-4/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/fantasy/" rel="tag">Fantasy</a>, <a href="http://blog.hexagonstar.com/tag/rpg/" rel="tag">RPG</a>, <a href="http://blog.hexagonstar.com/tag/video/" rel="tag">Video</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/moments-in-gaming-4/&title=Moments in Gaming 4: Whodunit? (The Elder Scrolls IV: Oblivion)">del.icio.us</a></small>]]></content:encoded>
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		<series:name><![CDATA[Moments in Gaming]]></series:name>
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		<title>Moments in Gaming 3: Grager&#8217;s Yacht (Sentinel Worlds I: Future Magic)</title>
		<link>http://blog.hexagonstar.com/moments-in-gaming-3/</link>
		<comments>http://blog.hexagonstar.com/moments-in-gaming-3/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 17:04:05 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[DOS]]></category>
		<category><![CDATA[Nostalgia]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=1085</guid>
		<description><![CDATA[Back in the days when computer games still required you to use your imagination to play them there was a role-playing game pearl named Sentinel Worlds I: Future Magic, one of the many scifi-themed RPGs back then which today are only sparsely seeded in retailer shelves.
Future Magic was first released for DOS and a port ]]></description>
			<content:encoded><![CDATA[<p>Back in the days when computer games still required you to use your imagination to play them there was a role-playing game pearl named <a href="http://blog.hexagonstar.com/lightspeed-flight-and-laserfight/"><strong>Sentinel Worlds I: Future Magic</strong></a>, one of the many scifi-themed RPGs back then which today are only sparsely seeded in retailer shelves.</p>
<p><strong>Future Magic</strong> was first released for DOS and a port for the C64 was published later which looked almost equally good as the DOS version with excellent graphics done by Michael Kosaka. At times the game is quite bizarre. For example there is a planet with ranchers and farms just like in an old western. Another planet has two very high towers that reach into the orbit and these are the only colonies on the otherwise untouched surface. On another, icy planet you scout an abandoned research base which is overrun by saber-toothed creatures &#8230; but this is how the games were made in the golden age of RPG. Despite the number in the title a follower was never developed for <strong>Future Magic</strong> but instead the acclaimed <a href="http://www.mobygames.com/game/hard-nova" target="_blank"><strong>Hard Nova</strong></a> served as a spiritual sequel.</p>
<p>The game let&#8217;s you control a group of five space mercs who are send out on a mission to stop mysteriously appearing raiders which are attacking ships in the local system. Right after your ships drops out of hyperspeed you are being attacked by them. However while the other ships of the space convoy with that you came are trying to fight them you are able to take some distance and locate a yacht floating in nearby space. It&#8217;s the space yacht of a tycoon named Grager which turns out to be a luxurious vessel full with the newest technology.</p>
<p style="text-align: center;"><!-- Smart Youtube --><span class="youtube"><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/R_gGPgNAk0c&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showsearch=0" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/R_gGPgNAk0c&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showsearch=0" type="application/x-shockwave-flash" allowfullscreen="true" width="480" height="295" ></embed><param name="wmode" value="transparent" /></object></span><a href="http://www.youtube.com/watch?v=R_gGPgNAk0c"><img src="http://img.youtube.com/vi/R_gGPgNAk0c/default.jpg" width="130" height="97" border=0></a></p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=1085&type=feed" alt="" /><br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/moments-in-gaming-3/">Permalink</a> | <a href="http://blog.hexagonstar.com/moments-in-gaming-3/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/dos/" rel="tag">DOS</a>, <a href="http://blog.hexagonstar.com/tag/nostalgia/" rel="tag">Nostalgia</a>, <a href="http://blog.hexagonstar.com/tag/rpg/" rel="tag">RPG</a>, <a href="http://blog.hexagonstar.com/tag/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://blog.hexagonstar.com/tag/video/" rel="tag">Video</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/moments-in-gaming-3/&title=Moments in Gaming 3: Grager&#8217;s Yacht (Sentinel Worlds I: Future Magic)">del.icio.us</a></small>]]></content:encoded>
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		<series:name><![CDATA[Moments in Gaming]]></series:name>
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		<title>RPG Design: Character Development Example</title>
		<link>http://blog.hexagonstar.com/rpg-design-character-development-example/</link>
		<comments>http://blog.hexagonstar.com/rpg-design-character-development-example/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 13:36:43 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Storywriting]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=1067</guid>
		<description><![CDATA[Welcome back to the RPG Design series where I try to talk a bit about the work and progress on my game project, the development of the darkish, space -themed computer role-playing game Stellar Conspiracy: Entanglements Of The Marenis Sector (working title).
In the last part I&#8217;ve introduced the character design template I&#8217;m using and mentioned ]]></description>
			<content:encoded><![CDATA[<p>Welcome back to the <a href="http://blog.hexagonstar.com/series/rpg-design/">RPG Design series</a> where I try to talk a bit about the work and progress on my game project, the development of the darkish, space -themed computer role-playing game <em><strong>Stellar Conspiracy: Entanglements Of The Marenis Sector</strong></em> (working title).</p>
<p><img class="alignright size-full wp-image-1078" style="border: 0pt none;" title="eliza5" src="http://blog.hexagonstar.com/wp-content/uploads/eliza5.png" alt="eliza5" width="200" height="168" />In the <a href="http://blog.hexagonstar.com/rpg-design-character-development/">last part</a> I&#8217;ve introduced the character design template I&#8217;m using and mentioned to post a character example next time which I&#8217;m doing hereby while introducing you to <strong><em>Eliza Retinienne</em></strong>, a Gessjanian security systems expert from the planet <em>Shielle</em>, a small world bordering on the fringe of the <em>Suulun Sector</em> which in turn stretches over a large area of the southern galaxy.</p>
<p>Eliza is one of the key characters in the game&#8217;s story and one of the characters whom the player is supposed to encounter and who eventually joins the player&#8217;s party. She is also supposed to receive her own side-quest in which the player can engage to help her out of the threatening situation she is currently in.</p>
<p>Note that this sheet is basically just here to give an example of how the character design template can be used to shape out a character so I suggest not to look too critically into the details. Things can (and will) still change and also the sheet is not filled out completely, for one reason because some details are irrelevant for this character and for another that I haven&#8217;t found any other suitable details for her yet. Either way I hope this gives a good example of how to utilize the template!</p>
<p>>> <a href="http://blog.hexagonstar.com/rpg-design-character-development-example/">Continue reading "RPG Design: Character Development Example"</a></p>
<br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/rpg-design-character-development-example/">Permalink</a> | <a href="http://blog.hexagonstar.com/rpg-design-character-development-example/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/character-development/" rel="tag">Character Development</a>, <a href="http://blog.hexagonstar.com/tag/game-design/" rel="tag">Game Design</a>, <a href="http://blog.hexagonstar.com/tag/rpg/" rel="tag">RPG</a>, <a href="http://blog.hexagonstar.com/tag/storywriting/" rel="tag">Storywriting</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/rpg-design-character-development-example/&title=RPG Design: Character Development Example">del.icio.us</a></small>]]></content:encoded>
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		<series:name><![CDATA[RPG Design]]></series:name>
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		<title>Moments in Gaming 2: &#8220;All In&#8221; ICBM Launch (CoD Modern Warfare)</title>
		<link>http://blog.hexagonstar.com/moments-in-gaming-2/</link>
		<comments>http://blog.hexagonstar.com/moments-in-gaming-2/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 05:17:39 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=574</guid>
		<description><![CDATA[Call of Duty: Modern Warfare is one of the few FPS games that really impressed me. First, it didn&#8217;t feature the same overused WWII theme but a refreshing present day scenario, second, it has a very professional feel to it. The graphics are awesome, the gameplay is perfect and characters and dialog are believable. And ]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mobygames.com/game/call-of-duty-4-modern-warfare" target="_blank"><strong>Call of Duty: Modern Warfare</strong></a> is one of the few FPS games that really impressed me. First, it didn&#8217;t feature the same overused WWII theme but a refreshing present day scenario, second, it has a very professional feel to it. The graphics are awesome, the gameplay is perfect and characters and dialog are believable. And third, the story plot is thrilling, there are so many twists and turns to it that make you glee at the screen. CoDMW is full of these jaw-dropping moments. This <em>Moments in Gaming</em> episode shows one of these unexpected moments.</p>
<p>Later in the game the SAS unit around Captain Price is moving forward to the missile base deeply hidden in the Altay Mountains in Russia when suddenly two ICBMs are being launched in close vicinity. This is one of those &#8220;I cant believe this just happened!!&#8221;-moments in Call of Duty: Modern Warfare.</p>
<p style="text-align: center;"><!-- Smart Youtube --><span class="youtube"><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/Nh8VG3V6pkI&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showsearch=0" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/Nh8VG3V6pkI&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showsearch=0" type="application/x-shockwave-flash" allowfullscreen="true" width="480" height="295" ></embed><param name="wmode" value="transparent" /></object></span><a href="http://www.youtube.com/watch?v=Nh8VG3V6pkI"><img src="http://img.youtube.com/vi/Nh8VG3V6pkI/default.jpg" width="130" height="97" border=0></a></p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=574&type=feed" alt="" /><br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/moments-in-gaming-2/">Permalink</a> | <a href="http://blog.hexagonstar.com/moments-in-gaming-2/#comments">1 comment</a> | Tags: <a href="http://blog.hexagonstar.com/tag/fps/" rel="tag">FPS</a>, <a href="http://blog.hexagonstar.com/tag/video/" rel="tag">Video</a>, <a href="http://blog.hexagonstar.com/tag/windows/" rel="tag">Windows</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/moments-in-gaming-2/&title=Moments in Gaming 2: &#8220;All In&#8221; ICBM Launch (CoD Modern Warfare)">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>1</slash:comments>
	
		<series:name><![CDATA[Moments in Gaming]]></series:name>
	</item>
		<item>
		<title>Moments in Gaming 1: Cate Archer vs. Isako (No One Lives Forever 2)</title>
		<link>http://blog.hexagonstar.com/moments-in-gaming-1/</link>
		<comments>http://blog.hexagonstar.com/moments-in-gaming-1/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 05:57:38 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Mid-Century]]></category>
		<category><![CDATA[NOLF]]></category>
		<category><![CDATA[Spy]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=1020</guid>
		<description><![CDATA[No One Lives Forever and it&#8217;s sequel are two games that I particularly enjoyed playing. Set in a mid-century spy movie theme you are playing Cate Archer, a top secret agent for an English secret service called U.N.I.T.Y. who has to take down the terrorist organization aptly named H.A.R.M.
The two games are very atmospheric and ]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mobygames.com/game/operative-no-one-lives-forever" target="_blank"><strong>No One Lives Forever</strong></a> and it&#8217;s <a href="http://www.mobygames.com/game/no-one-lives-forever-2-a-spy-in-harms-way" target="_blank">sequel</a> are two games that I particularly enjoyed playing. Set in a mid-century spy movie theme you are playing Cate Archer, a top secret agent for an English secret service called U.N.I.T.Y. who has to take down the terrorist organization aptly named H.A.R.M.</p>
<p>The two games are very atmospheric and full of 60ties flair, concealed spy gadgets, exotic locations, fast-paced action, insanely dangerous situations  and spiked with a good dose of humor. Gladly they don&#8217;t take themselves too serious unlike some other games of the genre.</p>
<p>In this video <span>Cate Archer and a ninja named Isako (who is </span><span>- rather unwillingly -- </span><span>one of the villains henchmen) are fighting it out in &#8216;<strong>No One Lives Forever 2</strong>&#8216; in an impossible showdown taking place in a trailer home which is being hurled away by an approaching tornado and somehow both are getting out of it alive.</span></p>
<p style="text-align: center;"><!-- Smart Youtube --><span class="youtube"><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/YZMrMz6hhDQ&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showsearch=0" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/YZMrMz6hhDQ&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showsearch=0" type="application/x-shockwave-flash" allowfullscreen="true" width="480" height="295" ></embed><param name="wmode" value="transparent" /></object></span><a href="http://www.youtube.com/watch?v=YZMrMz6hhDQ"><img src="http://img.youtube.com/vi/YZMrMz6hhDQ/default.jpg" width="130" height="97" border=0></a></p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=1020&type=feed" alt="" /><br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/moments-in-gaming-1/">Permalink</a> | <a href="http://blog.hexagonstar.com/moments-in-gaming-1/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/fps/" rel="tag">FPS</a>, <a href="http://blog.hexagonstar.com/tag/mid-century/" rel="tag">Mid-Century</a>, <a href="http://blog.hexagonstar.com/tag/nolf/" rel="tag">NOLF</a>, <a href="http://blog.hexagonstar.com/tag/spy/" rel="tag">Spy</a>, <a href="http://blog.hexagonstar.com/tag/video/" rel="tag">Video</a>, <a href="http://blog.hexagonstar.com/tag/windows/" rel="tag">Windows</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/moments-in-gaming-1/&title=Moments in Gaming 1: Cate Archer vs. Isako (No One Lives Forever 2)">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
		<series:name><![CDATA[Moments in Gaming]]></series:name>
	</item>
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		<title>Turrican I Theme (Overdrive Mix)</title>
		<link>http://blog.hexagonstar.com/turrican-i-theme-overdrive-mix/</link>
		<comments>http://blog.hexagonstar.com/turrican-i-theme-overdrive-mix/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 03:10:16 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Music]]></category>
		<category><![CDATA[Remixing]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=1033</guid>
		<description><![CDATA[I&#8217;ve been busy with some audio work recently again and decided to remix the famous Turrican I Title Theme by Chris Huelsbeck. Here it is &#8230; I haven&#8217;t intentionally made too many changes to the arrangement because I wanted to stick close to the original on the first approach and concentrate on the instrumentation instead ]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been busy with some audio work recently again and decided to remix the famous <strong>Turrican I Title Theme</strong> by <strong>Chris Huelsbeck</strong>. Here it is &#8230; I haven&#8217;t intentionally made too many changes to the arrangement because I wanted to stick close to the original on the first approach and concentrate on the instrumentation instead which has been completely changed. You can download it too (if you&#8217;re into synth music/game tune remixes that is).</p>
<p>(All work done in <a href="http://www.cockos.com/reaper/" target="_blank">REAPER</a>. Instruments used: Synth1, V-Station, minimonsta, Nexus, MOTU BPM for drums.)</p>

<div style="font-size: 11px;">
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<a href="http://soundcloud.com/sys2074/turrican-theme-overdrive-mix" title="goto SoundCloud of sys2074">turrican-theme-overdrive-mix</a> <span title="VisualSound::soundcloud v1.03 by Freaking Wildchild">by</span>  <a href="http://soundcloud.com/sys2074">sys2074</a> <a href="http://visualsound.be" target="_blank" style="text-decoration:none" title="VisualSound::soundcloud v1.03 by Freaking Wildchild ">+</a><!-- visual-sound plug-in player stop -->

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<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=1033&type=feed" alt="" /><br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/turrican-i-theme-overdrive-mix/">Permalink</a> | <a href="http://blog.hexagonstar.com/turrican-i-theme-overdrive-mix/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/game-music/" rel="tag">Game Music</a>, <a href="http://blog.hexagonstar.com/tag/remixing/" rel="tag">Remixing</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/turrican-i-theme-overdrive-mix/&title=Turrican I Theme (Overdrive Mix)">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>For less Left-Hander Discrimination in Gaming!</title>
		<link>http://blog.hexagonstar.com/for-less-left-hander-discrimination-in-gaming/</link>
		<comments>http://blog.hexagonstar.com/for-less-left-hander-discrimination-in-gaming/#comments</comments>
		<pubDate>Sun, 27 Sep 2009 07:02:03 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Controls]]></category>
		<category><![CDATA[Keyboard]]></category>
		<category><![CDATA[Left-Handed]]></category>
		<category><![CDATA[Mouse]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=1023</guid>
		<description><![CDATA[I&#8217;m a southpaw! I do all kinds of things that require a certain degree of eye to hand-coordinated skill with my left hand. This includes using the computer mouse too. So I have the mouse on the left side next to my keyboard with my left hand using the mouse and left part of the ]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m a southpaw! I do all kinds of things that require a certain degree of eye to hand-coordinated skill with my left hand. This includes using the computer mouse too. So I have the mouse on the left side next to my keyboard with my left hand using the mouse and left part of the keyboard and the right hand using the right side, incl. cursor keys and numeric keyblock.</p>
<p>With a standard keyboard we lefties actually have a  slight advantage over right-handers when it comes to playing First-Person-Shooters or third-person-view games since we have a nicely separated block of keys that we can use for controls with the right hand where right-handers would need to use some obnoxious key layouts in the depths of the left side of their keyboard, in particular the notorious WASD keys.</p>
<p>>> <a href="http://blog.hexagonstar.com/for-less-left-hander-discrimination-in-gaming/">Continue reading "For less Left-Hander Discrimination in Gaming!"</a></p>
<br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/for-less-left-hander-discrimination-in-gaming/">Permalink</a> | <a href="http://blog.hexagonstar.com/for-less-left-hander-discrimination-in-gaming/#comments">2 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/controls/" rel="tag">Controls</a>, <a href="http://blog.hexagonstar.com/tag/keyboard/" rel="tag">Keyboard</a>, <a href="http://blog.hexagonstar.com/tag/left-handed/" rel="tag">Left-Handed</a>, <a href="http://blog.hexagonstar.com/tag/mouse/" rel="tag">Mouse</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/for-less-left-hander-discrimination-in-gaming/&title=For less Left-Hander Discrimination in Gaming!">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Good Old Games releases Realms of Arkania</title>
		<link>http://blog.hexagonstar.com/gog-releases-realms-of-arkania/</link>
		<comments>http://blog.hexagonstar.com/gog-releases-realms-of-arkania/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 04:03:09 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[Classic Gaming]]></category>
		<category><![CDATA[DOS]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Link]]></category>
		<category><![CDATA[Nostalgia]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=1007</guid>
		<description><![CDATA[After their last RPG masterpiece release, the Might &#38; Magic 6-Pack, gog.com have now released Realms of Arkania 1+2 and 3. RoA is the English version of  what I only knew as Das Schwarze Auge in German back in the 16-bit days of Amiga. If my memory serves me right only the first part ]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.hexagonstar.com/wp-content/uploads/roa3.png" rel="lightbox[1007]"><img class="alignright size-medium wp-image-1008" title="roa3" src="http://blog.hexagonstar.com/wp-content/uploads/roa3-219x151.png" alt="roa3" width="219" height="151" /></a>After their last RPG masterpiece release, the <a href="http://www.gog.com/en/gamecard/might_and_magic_6_limited_edition/934385f53d1bd0c1b8493e44d0dfd4c8e88a04bb" target="_blank">Might &amp; Magic 6-Pack</a>, <a href="http://www.gog.com/" target="_blank">gog.com</a> have now released <a href="http://www.gog.com/en/gamecard/realms_of_arkania_1_2/934385f53d1bd0c1b8493e44d0dfd4c8e88a04bb" target="_blank">Realms of Arkania 1+2</a> and <a href="http://www.gog.com/en/gamecard/realms_of_arkania_3" target="_blank">3</a>. RoA is the English version of  what I only knew as <em>Das Schwarze Auge</em> in German back in the 16-bit days of Amiga. If my memory serves me right only the first part of RoA made it to the Amiga while the two followers were only available for DOS.</p>
<p>Realms of Arkania is classic hardcore role-playing, <a href="http://blog.hexagonstar.com/rpg-design-graphical-projection/">flip3D</a> style intermezzed with isometric combat screens and you can get this for a ridiculous cheap price now.</p>
<p><a href="http://blog.hexagonstar.com/wp-content/uploads/roa2.png" rel="lightbox[1007]"><img class="alignleft size-medium wp-image-1009" title="roa2" src="http://blog.hexagonstar.com/wp-content/uploads/roa2-219x151.png" alt="roa2" width="219" height="151" /></a>So far gog.com is only releasing DOS or Windows based games. For some games I wish they&#8217;d add Amiga games to their line-up simply because many Amiga games were better than their DOS conversions, just take a look at highly regarded <a href="http://www.mobygames.com/game/hired-guns" target="_blank">Hired Guns</a>. in case of Hired Guns you feel that the developers were a team of Amiga enthusiasts. The DOS version feels bland and rushed compared to the shiny and atmosphere-oozing Amiga version.</p>
<p>Either way, for DOS games <em>Good Old Games</em> are packing their releases up with a copy of DOSBox pre-configured and ready to install and run. For Amiga versions they would probably have to pack up a copy of WinUAE to assure a hassle-free experience. Not sure how that would work out.</p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=1007&type=feed" alt="" /><br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/gog-releases-realms-of-arkania/">Permalink</a> | <a href="http://blog.hexagonstar.com/gog-releases-realms-of-arkania/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/classic-gaming/" rel="tag">Classic Gaming</a>, <a href="http://blog.hexagonstar.com/tag/dos/" rel="tag">DOS</a>, <a href="http://blog.hexagonstar.com/tag/fantasy/" rel="tag">Fantasy</a>, <a href="http://blog.hexagonstar.com/tag/link/" rel="tag">Link</a>, <a href="http://blog.hexagonstar.com/tag/nostalgia/" rel="tag">Nostalgia</a>, <a href="http://blog.hexagonstar.com/tag/rpg/" rel="tag">RPG</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/gog-releases-realms-of-arkania/&title=Good Old Games releases Realms of Arkania">del.icio.us</a></small>]]></content:encoded>
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		<title>RPG Design: Character Development</title>
		<link>http://blog.hexagonstar.com/rpg-design-character-development/</link>
		<comments>http://blog.hexagonstar.com/rpg-design-character-development/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 12:14:01 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Storywriting]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=984</guid>
		<description><![CDATA[
Aah, back to the game design topic! The thing I love most about game design is that you can create worlds full of life, intricacy, intrigue and interesting characters, experimenting with scenarios and situations (that would otherwise probably have negative  repercussions in RL™).
As a programmer you&#8217;d ever only write your code and if you are ]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-1016" style="border: 0pt none;" title="char_banner" src="http://blog.hexagonstar.com/wp-content/uploads/char_banner.png" alt="char_banner" width="512" height="100" /></p>
<p>Aah, back to the game design topic! The thing I love most about game design is that you can create worlds full of life, intricacy, intrigue and interesting characters, experimenting with scenarios and situations (that would otherwise probably have negative  repercussions in RL™).</p>
<p>As a programmer you&#8217;d ever only write your code and if you are happy with it that&#8217;s fine but we <em>one-man-game-developer types</em> are more like <em>Jack of all trades</em> who want to create complete worlds &#8230; and stories. And then tell those stories by means of the game. And maybe throw a bit (or a large chunk) of dynamics in there again &#8230; as programmers.</p>
<p>One extremely satisfying aspect of game design (for games where narrative is important) is the development of characters that should act throughout the game. Creating characters is just as much fun as the other bases! If you do it right and create deep and sympathetic characters people will love them.</p>
<p>And  even villains can be sympathetic. In fact they should be! Who likes an antagonist that is completely unsympathetic? Nobody, right? But why should you even like a villain, after all he&#8217;s the guy who needs to be defeated? The answer to this is that the guy who is the villain is so only in the context of our story. Maybe he&#8217;s not so bad after all in a different context. Or in short: Antagonists also have a life, feelings &#8230; but guess what? Now I totally digress! I actually wanted to show you my new and all fresh character template that I came up with to shape out characters for my game.</p>
<p>>> <a href="http://blog.hexagonstar.com/rpg-design-character-development/">Continue reading "RPG Design: Character Development"</a></p>
<br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/rpg-design-character-development/">Permalink</a> | <a href="http://blog.hexagonstar.com/rpg-design-character-development/#comments">2 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/character-development/" rel="tag">Character Development</a>, <a href="http://blog.hexagonstar.com/tag/game-design/" rel="tag">Game Design</a>, <a href="http://blog.hexagonstar.com/tag/rpg/" rel="tag">RPG</a>, <a href="http://blog.hexagonstar.com/tag/storywriting/" rel="tag">Storywriting</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/rpg-design-character-development/&title=RPG Design: Character Development">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>2</slash:comments>
	
		<series:name><![CDATA[RPG Design]]></series:name>
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		<title>Hidden Resource Mobile Version</title>
		<link>http://blog.hexagonstar.com/hidden-resource-mobile-version/</link>
		<comments>http://blog.hexagonstar.com/hidden-resource-mobile-version/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 12:26:36 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=980</guid>
		<description><![CDATA[Here&#8217;s just a small tidbit about a new Wordpress plugIn named WPTouch I&#8217;ve added to Hidden Resource that automatically displays the blog in a mobile-friendly theme on IPhones and Andoid phones. The mobile version is themed in a design similar to Apple&#8217;s appstore and it turns out to be a very smooth and slick experience  ]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.hexagonstar.com/wp-content/uploads/i_photo.jpg" rel="lightbox[980]"><img class="alignright size-medium wp-image-981" title="HDRS on WPTouch" src="http://blog.hexagonstar.com/wp-content/uploads/i_photo-146x220.jpg" alt="HDRS inb WPTouch" width="146" height="220" /></a>Here&#8217;s just a small tidbit about a new Wordpress plugIn named <a href="http://www.bravenewcode.com/wptouch/" target="_blank">WPTouch</a> I&#8217;ve added to Hidden Resource that automatically displays the blog in a mobile-friendly theme on IPhones and Andoid phones. The mobile version is themed in a design similar to Apple&#8217;s appstore and it turns out to be a very smooth and slick experience  indeed to read posts and comments and also leaving comments. The theme even features selectors to filter posts by tag or category and in fact the whole site feels as if it&#8217;s an iPhone app all by itself.<br />
So enjoy reading HDRS on your phone! Oh and if you&#8217;re running a WP blog you might want to consider installing the plugin because I might want to rejoice over your site on the phone. Besides installation is as easy as with all WP plugins so there&#8217;s virtually no excuse! <img src='http://blog.hexagonstar.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=980&type=feed" alt="" /><br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/hidden-resource-mobile-version/">Permalink</a> | <a href="http://blog.hexagonstar.com/hidden-resource-mobile-version/#comments">3 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/blog/" rel="tag">Blog</a>, <a href="http://blog.hexagonstar.com/tag/iphone/" rel="tag">iPhone</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/hidden-resource-mobile-version/&title=Hidden Resource Mobile Version">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Flash for big Games?</title>
		<link>http://blog.hexagonstar.com/flash-for-big-games/</link>
		<comments>http://blog.hexagonstar.com/flash-for-big-games/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 07:18:23 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=970</guid>
		<description><![CDATA[Even though I love ActionScript more than my daily meal I&#8217;ve recently started to think about if the Flash Platform is actually the right stuff for developing big games. Most Flash game developers write small-scale games for the web which is totally fine and I too like to write a small coffee-break game sometimes but ]]></description>
			<content:encoded><![CDATA[<p>Even though I love ActionScript more than my daily meal I&#8217;ve recently started to think about if the Flash Platform is actually the right stuff for developing big games. Most Flash game developers write small-scale games for the web which is totally fine and I too like to write a small coffee-break game sometimes but often I&#8217;m craving for more! My dream has since long been to design and develop a large-scale role-playing game and I&#8217;m usually overflowing from new ideas coming to my mind every day that it&#8217;s almost hard to track all of them.</p>
<p>I could go on and make this project an oldschool-style game with 2D graphics like some <a href="http://www.heroicfantasygames.com/" target="_blank">other indie devs</a> are doing but I feel that going 3D would be the best bet to convey atmosphere and tactical gameplay at the same time (you could use switchable first-person and third-person views). This makes me think if ActionScript is actually sufficient for this but the experience of some of my recent coding tests with Away3D which already start to bog down the CPU with a few hundred polygons on the screen tend to say &#8220;no!&#8221; to my ambitious plans.</p>
<p>Since this is a desktop game my platform choice is AIR which offers more freedom that the Web Player but there are still many let-downs that make you grind your teeth &#8230;</p>
<p>>> <a href="http://blog.hexagonstar.com/flash-for-big-games/">Continue reading "Flash for big Games?"</a></p>
<br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/flash-for-big-games/">Permalink</a> | <a href="http://blog.hexagonstar.com/flash-for-big-games/#comments">20 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/3d/" rel="tag">3D</a>, <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/air/" rel="tag">AIR</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/game-development/" rel="tag">Game Development</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/flash-for-big-games/&title=Flash for big Games?">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>20</slash:comments>
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		<item>
		<title>Bad Language in Games</title>
		<link>http://blog.hexagonstar.com/bad-language-in-games/</link>
		<comments>http://blog.hexagonstar.com/bad-language-in-games/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 07:15:40 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=951</guid>
		<description><![CDATA[The other day I was playing the Point Lookout Add-on for Fallout 3 and there is this one main quest where you go to inspect an area named Calvert Mansion just to run into a ghoul named Desmond. He seemed very busy trying to defend the mansion against Tribal intruders and without asking me directly ]]></description>
			<content:encoded><![CDATA[<p>The other day I was playing the <strong>Point Lookout</strong> Add-on for <strong>Fallout 3</strong> and there is this one main quest where you go to inspect an area named Calvert Mansion just to run into a ghoul named Desmond. He seemed very busy trying to defend the mansion against Tribal intruders and without asking me directly he made me help defend the house. At first I thought Desmond seemed to be a cool guy, after all he wears a suit and appeared like some sort of gentleman (as far as a ghoul can appear as a gentleman anyway).</p>
<p>But after we finished bouncing off the intruders and I&#8217;ve started a dialogue with him it turned out that he&#8217;s not such a gentleman after all. In nearly every <span style="text-decoration: line-through;">second</span> sentence in his dialogue he makes use of the notorious &#8216;F word&#8217;! No exaggeration! After a short while listening to his insults (calling me a moron several times) I got fed up of his overuse of nasty language and started to loathe this guy. Note that it turns out that he&#8217;s supposed to be an unlikable character but this could have also been very well transported without the overuse of bad language. &#8230; *Spoilers ahead*!</p>
<p>>> <a href="http://blog.hexagonstar.com/bad-language-in-games/">Continue reading "Bad Language in Games"</a></p>
<br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/bad-language-in-games/">Permalink</a> | <a href="http://blog.hexagonstar.com/bad-language-in-games/#comments">4 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/dialogue/" rel="tag">Dialogue</a>, <a href="http://blog.hexagonstar.com/tag/game-design/" rel="tag">Game Design</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/bad-language-in-games/&title=Bad Language in Games">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>RPG Design: Choosing the right Graphical Projection</title>
		<link>http://blog.hexagonstar.com/rpg-design-graphical-projection/</link>
		<comments>http://blog.hexagonstar.com/rpg-design-graphical-projection/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 12:06:50 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Isometric]]></category>
		<category><![CDATA[Projection]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=900</guid>
		<description><![CDATA[
I&#8217;ve been designing on a rather ambitious Role-Playing game project since a while now (in fact quite a long while but I&#8217;m not in hurry to finish it anytime soon) and while I&#8217;m in the process of working out the story, technical details like the combat mechanics, skill system etc. and creating interesting characters I ]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-937" src="http://blog.hexagonstar.com/wp-content/uploads/nwn2_banner.jpg" alt="Neverwinter Nights 2 Banner" width="512" height="153" /></p>
<p>I&#8217;ve been designing on a rather ambitious Role-Playing game project since a while now (in fact quite a long while but I&#8217;m not in hurry to finish it anytime soon) and while I&#8217;m in the process of working out the story, technical details like the combat mechanics, skill system etc. and creating interesting characters I still haven&#8217;t made a decision on the type of graphical projection for the game so far. I&#8217;ve been thinking about five kinds of projection from the most basic one (2D orthographic) up to full dynamic 3D which would be quite an effort. As my development platform of choice happens to be Flash, the resources in terms of 3D are limited.</p>
<p>So with that in mind I thought it would be good opportunity to introduce some of the most-used projections in computer and video role-playing games to get to know them a little better. This is by no means a complete list of <a href="http://en.wikipedia.org/wiki/Category:Graphical_projections" target="_blank">all sorts of projection</a> used in games but I believe these  the ones most commonly used for role-playing games.</p>
<p>>> <a href="http://blog.hexagonstar.com/rpg-design-graphical-projection/">Continue reading "RPG Design: Choosing the right Graphical Projection"</a></p>
<br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/rpg-design-graphical-projection/">Permalink</a> | <a href="http://blog.hexagonstar.com/rpg-design-graphical-projection/#comments">4 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/3d/" rel="tag">3D</a>, <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/game-design/" rel="tag">Game Design</a>, <a href="http://blog.hexagonstar.com/tag/game-development/" rel="tag">Game Development</a>, <a href="http://blog.hexagonstar.com/tag/isometric/" rel="tag">Isometric</a>, <a href="http://blog.hexagonstar.com/tag/projection/" rel="tag">Projection</a>, <a href="http://blog.hexagonstar.com/tag/rpg/" rel="tag">RPG</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/rpg-design-graphical-projection/&title=RPG Design: Choosing the right Graphical Projection">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>4</slash:comments>
	
		<series:name><![CDATA[RPG Design]]></series:name>
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