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<channel>
	<title>H1DD3N.R350URC3</title>
	<atom:link href="http://blog.hexagonstar.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.hexagonstar.com</link>
	<description>The life of a wannabe Games Programmer</description>
	<pubDate>Tue, 29 Jul 2008 02:35:29 +0000</pubDate>
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	<language>en</language>
	<image>
    <title>H1DD3N.R350URC3</title>
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    <width>144</width>
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    <description>H1DD3N.R350URC3 - http://blog.hexagonstar.com</description>
    </image>		<item>
		<title>Announcing Alcon 3</title>
		<link>http://blog.hexagonstar.com/announcing-alcon3/</link>
		<comments>http://blog.hexagonstar.com/announcing-alcon3/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 02:44:13 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
		
		<category><![CDATA[Dev]]></category>

		<category><![CDATA[AIR]]></category>

		<category><![CDATA[Debugging]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=583</guid>
		<description><![CDATA[Alcon 3 is in the works! The new version is being written for Adobe AIR and that means no more hackish OS integration! Thanks to AIR the debugging tool will run nice and smooth on any supported OS and it will restore your windows size and position where you last left it, Stay On Top [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.hexagonstar.com/alcon/">Alcon</a> 3 is in the works! The new version is being written for <a href="http://www.adobe.com/products/air/" target="_blank">Adobe AIR</a> and that means no more hackish OS integration! Thanks to AIR the debugging tool will run nice and smooth on any supported OS and it will restore your windows size and position where you last left it, Stay On Top works properly, auto-update etc. etc. etc.</p>
<p>Some of the new features besides the already existing Trace Command and File Loggers are a Memory Consumption and Frames-Per-Second Monitor, a completely new and improved Object Inspector that is finally useful for Debugging, an Options dialog to comfortably configure Alcon, proper AS2 support and a couple of other minorities here and there.</p>
<p>The progress moves on quick enough that I dare to say that the release date is only a few weeks away from now so sit tight, it&#8217;ll be there in a heartbeat.</p>
<br /><small>© 2008 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/announcing-alcon3/">Permalink</a> | <a href="http://blog.hexagonstar.com/announcing-alcon3/#comments">4 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/air/" rel="tag">AIR</a>, <a href="http://blog.hexagonstar.com/tag/debugging/" rel="tag">Debugging</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/flex/" rel="tag">Flex</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/announcing-alcon3/&title=Announcing Alcon 3">del.icio.us</a></small>]]></content:encoded>
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		</item>
		<item>
		<title>Dude, where is my blog?</title>
		<link>http://blog.hexagonstar.com/dude-where-is-my-blog/</link>
		<comments>http://blog.hexagonstar.com/dude-where-is-my-blog/#comments</comments>
		<pubDate>Tue, 22 Jul 2008 03:29:58 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
		
		<category><![CDATA[Misc]]></category>

		<category><![CDATA[Blog]]></category>

		<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=578</guid>
		<description><![CDATA[
In case you&#8217;re wondering what happened on this site besides that it has been visually overhauled &#8230; two of my older blogs have now been merged with Hidden Resource. One, Dataleak, was my very first blog that I used for mainly writing about computer games, especially old ones. However Dataleak turned more and more into [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-579" title="dude wth??" src="http://blog.hexagonstar.com/wp-content/uploads/dude_wth.jpg" alt="" width="500" height="283" /></p>
<p>In case you&#8217;re wondering what happened on this site besides that it has been visually overhauled &#8230; two of my older blogs have now been merged with Hidden Resource. One, Dataleak, was my very first blog that I used for mainly writing about computer games, especially old ones. However Dataleak turned more and more into a abandoned net corpse and because there were quite some articles on it which I found have nostalgic value I decided to take them over to HDRS. Then there was Vista Tweaking, a blog I&#8217;ve started to post tweaks for Windows Vista. The few postings from that site have been consolidated into HDRS as well. I also had the idea on the back burner about starting an audio blog since audio production is one of my many interests. But a man has only so much time and maintaining three or four blogs is clearly a chore. Just think about all the updates, handling Spam etc.</p>
<p>>> <a href="http://blog.hexagonstar.com/dude-where-is-my-blog/">Continue reading "Dude, where is my blog?"</a></p>
<br /><small>© 2008 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/dude-where-is-my-blog/">Permalink</a> | <a href="http://blog.hexagonstar.com/dude-where-is-my-blog/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/blog/" rel="tag">Blog</a>, <a href="http://blog.hexagonstar.com/tag/site-news/" rel="tag">Site News</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/dude-where-is-my-blog/&title=Dude, where is my blog?">del.icio.us</a></small>]]></content:encoded>
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		</item>
		<item>
		<title>Creating a Galaxy in Photoshop</title>
		<link>http://blog.hexagonstar.com/galaxy-tutorial/</link>
		<comments>http://blog.hexagonstar.com/galaxy-tutorial/#comments</comments>
		<pubDate>Sat, 19 Jul 2008 15:13:34 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Featured]]></category>

		<category><![CDATA[Random Picks]]></category>

		<category><![CDATA[Artwork]]></category>

		<category><![CDATA[Photoshop]]></category>

		<category><![CDATA[Sci-Fi]]></category>

		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=459</guid>
		<description><![CDATA[
In this tutorial I will explain how to create a relatively realistic looking galaxy with Photoshop. I was searching the web up- and downwards to find any tutorials that could tell me how to get a similar fantastic result. There are like 100.000 planet tutorials out there and the few tutorials which were about creating [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-485" title="galaxy" src="http://blog.hexagonstar.com/wp-content/uploads/galaxy_banner.jpg" alt="" width="500" height="200" /></p>
<p>In this tutorial I will explain how to create a relatively realistic looking galaxy with Photoshop. I was searching the web up- and downwards to find any tutorials that could tell me how to get a similar fantastic result. There are like 100.000 planet tutorials out there and the few tutorials which were about creating a galaxy where either very basic or the result looked like everything but a realistic galaxy. The galaxy I wanted should have looked massive and intricate &#8230; just like the real ones but with a slightly more artistic touch. I’ve needed a galaxy that I could use as a star map for a space-themed roleplaying game design and the image you see above is a part of the result. Let’s go try to do such one &#8230;</p>
<p>>> <a href="http://blog.hexagonstar.com/galaxy-tutorial/">Continue reading "Creating a Galaxy in Photoshop"</a></p>
<br /><small>© 2008 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/galaxy-tutorial/">Permalink</a> | <a href="http://blog.hexagonstar.com/galaxy-tutorial/#comments">2 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/artwork/" rel="tag">Artwork</a>, <a href="http://blog.hexagonstar.com/tag/photoshop/" rel="tag">Photoshop</a>, <a href="http://blog.hexagonstar.com/tag/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://blog.hexagonstar.com/tag/tutorial/" rel="tag">Tutorial</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/galaxy-tutorial/&title=Creating a Galaxy in Photoshop">del.icio.us</a></small>]]></content:encoded>
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		</item>
		<item>
		<title>Using Kore 2 more efficiently with User Tags</title>
		<link>http://blog.hexagonstar.com/kore2-part1/</link>
		<comments>http://blog.hexagonstar.com/kore2-part1/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 12:42:00 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
		
		<category><![CDATA[Audio]]></category>

		<category><![CDATA[Featured]]></category>

		<category><![CDATA[Random Picks]]></category>

		<category><![CDATA[Downloads]]></category>

		<category><![CDATA[Kore]]></category>

		<category><![CDATA[VST]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=244</guid>
		<description><![CDATA[
Kore 2 from Native Instruments is probably every sound organizer&#8217;s wet dream with sugar on top. Not only  can it control a multitude of Softsynths but it&#8217;s database makes it easy to organize sounds and find them quickly when needed. I&#8217;ve purchased this nice tool last December and what&#8217;s better than telling a few details [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-403" title="Kore 2" src="http://blog.hexagonstar.com/wp-content/uploads/kore2_banner.jpg" alt="" width="500" height="180" /></p>
<p><a href="http://www.kvraudio.com/get/2131.html" target="_blank">Kore 2</a> from <a href="http://www.native-instruments.com/" target="_blank">Native Instruments</a> is probably every sound organizer&#8217;s wet dream with sugar on top. Not only  can it control a multitude of Softsynths but it&#8217;s database makes it easy to organize sounds and find them quickly when needed. I&#8217;ve purchased this nice tool last December and what&#8217;s better than telling a few details on how I put it&#8217;s features to good use?!</p>
<p>>> <a href="http://blog.hexagonstar.com/kore2-part1/">Continue reading "Using Kore 2 more efficiently with User Tags"</a></p>
<br /><small>© 2008 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/kore2-part1/">Permalink</a> | <a href="http://blog.hexagonstar.com/kore2-part1/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/downloads/" rel="tag">Downloads</a>, <a href="http://blog.hexagonstar.com/tag/kore/" rel="tag">Kore</a>, <a href="http://blog.hexagonstar.com/tag/vst/" rel="tag">VST</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/kore2-part1/&title=Using Kore 2 more efficiently with User Tags">del.icio.us</a></small>]]></content:encoded>
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		<item>
		<title>Facelift for Ableton Live</title>
		<link>http://blog.hexagonstar.com/ableton-live-skin/</link>
		<comments>http://blog.hexagonstar.com/ableton-live-skin/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 18:34:27 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
		
		<category><![CDATA[Audio]]></category>

		<category><![CDATA[Featured]]></category>

		<category><![CDATA[Random Picks]]></category>

		<category><![CDATA[Downloads]]></category>

		<category><![CDATA[Live]]></category>

		<category><![CDATA[VST]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=245</guid>
		<description><![CDATA[Download: dark &#38; modern looking UI skin for Ableton Live 6/7.
A while back I&#8217;ve created a custom skin for Ableton Live with this handy freeware skin editor. The editor dates back to Live 6 but it seems that skins made with it work just fine in Live 7. Live&#8217;s approach to UI design is very [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Download: dark &amp; modern looking UI skin for Ableton Live 6/7.</strong></p>
<p>A while back I&#8217;ve created a custom skin for Ableton Live with this handy freeware <a href="http://sonictransfer.com/ableton-live-skin-editor.shtml" target="_blank">skin editor</a>. The editor dates back to Live 6 but it seems that skins made with it work just fine in Live 7. Live&#8217;s approach to UI design is very minimalistic which I think is a step into the right direction but the default color palettes are not everyone&#8217;s taste. I&#8217;ve been using this skin since a couple of months and it works nicely so here is <strong>Dark2008</strong>, a dark - but readable - theme for Ableton Live 6 and 7.</p>
<p style="text-align: center;"><a href="http://blog.hexagonstar.com/wp-content/uploads/live_2008_01.jpg"  rel="lightbox[roadtrip]"><img class="alignnone size-full wp-image-238 aligncenter" src="http://blog.hexagonstar.com/wp-content/uploads/live_2008_01.jpg" alt="" width="500" height="294" /></a></p>
<p>>> <a href="http://blog.hexagonstar.com/ableton-live-skin/">Continue reading "Facelift for Ableton Live"</a></p>
<br /><small>© 2008 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/ableton-live-skin/">Permalink</a> | <a href="http://blog.hexagonstar.com/ableton-live-skin/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/downloads/" rel="tag">Downloads</a>, <a href="http://blog.hexagonstar.com/tag/live/" rel="tag">Live</a>, <a href="http://blog.hexagonstar.com/tag/vst/" rel="tag">VST</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/ableton-live-skin/&title=Facelift for Ableton Live">del.icio.us</a></small>]]></content:encoded>
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		<item>
		<title>Font Creation with Flex</title>
		<link>http://blog.hexagonstar.com/font-creation-with-flex/</link>
		<comments>http://blog.hexagonstar.com/font-creation-with-flex/#comments</comments>
		<pubDate>Sun, 18 May 2008 05:13:26 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Flex]]></category>

		<category><![CDATA[Link]]></category>

		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=106</guid>
		<description><![CDATA[Fontstruct is an online font creator whose editor has been obviously developed with Flex. Users can register and design their own fonts which are made available for download. Looks slick!

© 2008 H1DD3N.R350URC3. &#124; Permalink &#124; No comments yet &#124; Tags: Flex, Link, Typography &#124; Add to del.icio.us]]></description>
			<content:encoded><![CDATA[<p><a href="http://fontstruct.fontshop.com/" target="_blank">Fontstruct</a> is an online font creator whose editor has been obviously developed with Flex. Users can register and design their own fonts which are made available for download. Looks slick!</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-100" src="http://blog.hexagonstar.com/wp-content/uploads/fontstruct_preview.png" alt="" width="500" height="302" /></p>
<br /><small>© 2008 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/font-creation-with-flex/">Permalink</a> | <a href="http://blog.hexagonstar.com/font-creation-with-flex/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/flex/" rel="tag">Flex</a>, <a href="http://blog.hexagonstar.com/tag/link/" rel="tag">Link</a>, <a href="http://blog.hexagonstar.com/tag/typography/" rel="tag">Typography</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/font-creation-with-flex/&title=Font Creation with Flex">del.icio.us</a></small>]]></content:encoded>
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		<item>
		<title>Jagged Alliance: Deadly Groping</title>
		<link>http://blog.hexagonstar.com/jagged-alliance-deadly-groping/</link>
		<comments>http://blog.hexagonstar.com/jagged-alliance-deadly-groping/#comments</comments>
		<pubDate>Wed, 12 Mar 2008 13:32:59 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Random Picks]]></category>

		<category><![CDATA[Classic Gaming]]></category>

		<category><![CDATA[DOS]]></category>

		<category><![CDATA[Nostalgia]]></category>

		<category><![CDATA[Strategy]]></category>

		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=222</guid>
		<description><![CDATA[While Jagged Alliance is without discussion one of the finest squat squad-based strategy games ever made that has seen the daylight, I especially enjoy the &#8216;personal&#8217; characteristics that the mercenaries bring with them and the frivolous Butt Groping demonstrated in this clip shows this side of JADG nicely. The map seen in this video is [...]]]></description>
			<content:encoded><![CDATA[<p>While <a href="http://www.mobygames.com/game/dos/jagged-alliance" target="_blank">Jagged Alliance</a> is without discussion one of the finest <span style="text-decoration: line-through;">squat</span> squad-based strategy games ever made that has seen the daylight, I especially enjoy the &#8216;personal&#8217; characteristics that the mercenaries bring with them and the frivolous Butt Groping demonstrated in this clip shows this side of JADG nicely. The map seen in this video is one of the scenarios that can be found <a href="http://blog.hexagonstar.com/16bit-mercenary-mess-up/" >here</a>.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0">
<param name="allowFullScreen" value="true" />
<param name="src" value="http://www.youtube.com/v/Zcjo1nTh-a0&amp;hl=en&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/Zcjo1nTh-a0&amp;hl=en&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" allowfullscreen="true"></embed></object></p>
<br /><small>© 2008 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/jagged-alliance-deadly-groping/">Permalink</a> | <a href="http://blog.hexagonstar.com/jagged-alliance-deadly-groping/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/classic-gaming/" rel="tag">Classic Gaming</a>, <a href="http://blog.hexagonstar.com/tag/dos/" rel="tag">DOS</a>, <a href="http://blog.hexagonstar.com/tag/nostalgia/" rel="tag">Nostalgia</a>, <a href="http://blog.hexagonstar.com/tag/strategy/" rel="tag">Strategy</a>, <a href="http://blog.hexagonstar.com/tag/youtube/" rel="tag">YouTube</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/jagged-alliance-deadly-groping/&title=Jagged Alliance: Deadly Groping">del.icio.us</a></small>]]></content:encoded>
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		</item>
		<item>
		<title>A Love Letter to Flash</title>
		<link>http://blog.hexagonstar.com/a-love-letter-to-flash/</link>
		<comments>http://blog.hexagonstar.com/a-love-letter-to-flash/#comments</comments>
		<pubDate>Thu, 31 Jan 2008 09:18:29 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
		
		<category><![CDATA[Misc]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Link]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/a-love-letter-to-flash/</guid>
		<description><![CDATA[Not from myself but I&#8217;d like to second his words &#8230; A Love Letter to Flash
© 2008 H1DD3N.R350URC3. &#124; Permalink &#124; No comments yet &#124; Tags: Flash, Link &#124; Add to del.icio.us]]></description>
			<content:encoded><![CDATA[<p>Not from myself but I&#8217;d like to second his words &#8230; <a href="http://www.wakeuplater.com/website-building/love-letter-to-flash.aspx" target="_blank">A Love Letter to Flash</a></p>
<br /><small>© 2008 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/a-love-letter-to-flash/">Permalink</a> | <a href="http://blog.hexagonstar.com/a-love-letter-to-flash/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/link/" rel="tag">Link</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/a-love-letter-to-flash/&title=A Love Letter to Flash">del.icio.us</a></small>]]></content:encoded>
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		<item>
		<title>ActionScript3 Dice Class</title>
		<link>http://blog.hexagonstar.com/diceclass/</link>
		<comments>http://blog.hexagonstar.com/diceclass/#comments</comments>
		<pubDate>Tue, 04 Dec 2007 11:29:23 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
		
		<category><![CDATA[Dev]]></category>

		<category><![CDATA[Featured]]></category>

		<category><![CDATA[Random Picks]]></category>

		<category><![CDATA[ActionScript]]></category>

		<category><![CDATA[Downloads]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[Lab]]></category>

		<category><![CDATA[Source Code]]></category>

		<category><![CDATA[SWF]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/aboutrollingdice/</guid>
		<description><![CDATA[
In game development randomness is often necessary for certain tasks, be it the random distribution of graphic tiles, a random factor in NPC AI or random stats in a roleplaying game. Especially for the latter purpose the static Dice class provides a set of methods to roll dice as it is common in a Role-playing [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-full wp-image-217 aligncenter" src="http://blog.hexagonstar.com/wp-content/uploads/dice_collection.jpg" alt="" width="500" height="179" /></p>
<p>In game development randomness is often necessary for certain tasks, be it the random distribution of graphic tiles, a random factor in NPC AI or random stats in a roleplaying game. Especially for the latter purpose the static <em>Dice class</em> provides a set of methods to roll dice as it is common in a Role-playing game, to be exact four-, six-, eight-, ten-, twelve-, twenty-sided and percentile dice.</p>
<p>>> <a href="http://blog.hexagonstar.com/diceclass/">Continue reading "ActionScript3 Dice Class"</a></p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/diceclass/">Permalink</a> | <a href="http://blog.hexagonstar.com/diceclass/#comments">4 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/downloads/" rel="tag">Downloads</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/game-development/" rel="tag">Game Development</a>, <a href="http://blog.hexagonstar.com/tag/lab/" rel="tag">Lab</a>, <a href="http://blog.hexagonstar.com/tag/source-code/" rel="tag">Source Code</a>, <a href="http://blog.hexagonstar.com/tag/swf/" rel="tag">SWF</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/diceclass/&title=ActionScript3 Dice Class">del.icio.us</a></small>]]></content:encoded>
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		</item>
		<item>
		<title>Container bug in Flex3 beta2</title>
		<link>http://blog.hexagonstar.com/container-bug-in-flex3-beta2/</link>
		<comments>http://blog.hexagonstar.com/container-bug-in-flex3-beta2/#comments</comments>
		<pubDate>Fri, 19 Oct 2007 06:32:30 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
		
		<category><![CDATA[Dev]]></category>

		<category><![CDATA[Flex]]></category>

		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/nasty-bug-in-flex3-beta2/</guid>
		<description><![CDATA[Makes me wonder why nobody else has yet written anything about this bug ... when using any container component like for example a Panel or TitleWindow with a different borderStyle than the default]]></description>
			<content:encoded><![CDATA[<p>Update: This bug has long been fixed by Adobe. Please ignore this post, Flex 3 is wonderful!</p>
<p>Makes me wonder why nobody else has yet written anything about this bug &#8230; when using any container component like for example a Panel or TitleWindow with a different borderStyle than the default, e.g. <em>borderStyle: solid</em> all your contents of that container reach into the the chrome of the Panel/Window/etc. pretty much messing up your layout. How could this escape the eyes of Adobe&#8217;s Flex devs? Here&#8217;s the <a href="http://www.adobe.com/cfusion/webforums/forum/messageview.cfm?forumid=72&amp;catid=651&amp;threadid=1303903&amp;highlight_key=y&amp;keyword1=borderstyle" target="_blank">thread</a> at Adobe&#8217;s Flex forum. This is bad because it sort of prevents me from writing any Flex/AIR applications until this issue has been fixed, I&#8217;m using a custom theme for all my projects that use a solid borderStyle (similar to the one used in the <a href="http://examples.adobe.com/flex2/consulting/styleexplorer/Flex2StyleExplorer.html" target="_blank">Flex Style Explorer</a>). The marvels of open beta software pushed by corporations for mere publicity purpose!</p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/container-bug-in-flex3-beta2/">Permalink</a> | <a href="http://blog.hexagonstar.com/container-bug-in-flex3-beta2/#comments">8 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/flex/" rel="tag">Flex</a>, <a href="http://blog.hexagonstar.com/tag/rant/" rel="tag">Rant</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/container-bug-in-flex3-beta2/&title=Container bug in Flex3 beta2">del.icio.us</a></small>]]></content:encoded>
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		</item>
		<item>
		<title>FDT 3 is final!</title>
		<link>http://blog.hexagonstar.com/fdt3_is_final/</link>
		<comments>http://blog.hexagonstar.com/fdt3_is_final/#comments</comments>
		<pubDate>Mon, 15 Oct 2007 14:21:51 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
		
		<category><![CDATA[Dev]]></category>

		<category><![CDATA[ActionScript]]></category>

		<category><![CDATA[Eclipse]]></category>

		<category><![CDATA[FDT]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/fdt3_is_final/</guid>
		<description><![CDATA[The guys at Powerflasher done a great job! Check out their new FDT 3 at fdt.powerflasher.com. Personally this has become once again my favorite coding tool (after an over one year break with FlexBuilder&#8217;s editor). FDT has many features that one would otherwise only find in superior tools like Eclipse&#8217;s own Java Development Tool &#8230; [...]]]></description>
			<content:encoded><![CDATA[<p>The guys at Powerflasher done a great job! Check out their new FDT 3 at <a href="http://fdt.powerflasher.com/" target="_blank">fdt.powerflasher.com</a>. Personally this has become once again my favorite coding tool (after an over one year break with FlexBuilder&#8217;s editor). FDT has many features that one would otherwise only find in superior tools like Eclipse&#8217;s own Java Development Tool &#8230; and these are top notch! FDT is now shipped in three different versions, Basic, Professional and soon an Enterprise version which will add a Debugger, MXML Parser and advanced Refactoring.<br />
I&#8217;m especially looking forward to the MXML Parser since in it&#8217;s current state FDT only allows for pure ActionScript projects. The MXML Parser would make it possible to add Flex and Adobe AIR projects to the roll.</p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/fdt3_is_final/">Permalink</a> | <a href="http://blog.hexagonstar.com/fdt3_is_final/#comments">1 comment</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/eclipse/" rel="tag">Eclipse</a>, <a href="http://blog.hexagonstar.com/tag/fdt/" rel="tag">FDT</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/fdt3_is_final/&title=FDT 3 is final!">del.icio.us</a></small>]]></content:encoded>
			<wfw:commentRss>http://blog.hexagonstar.com/fdt3_is_final/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Animated Bitmap Class Update</title>
		<link>http://blog.hexagonstar.com/animatedbitmapclassupdate/</link>
		<comments>http://blog.hexagonstar.com/animatedbitmapclassupdate/#comments</comments>
		<pubDate>Fri, 28 Sep 2007 06:45:07 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
		
		<category><![CDATA[Dev]]></category>

		<category><![CDATA[ActionScript]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/animatedbitmapclassupdate/</guid>
		<description><![CDATA[I&#8217;ve updated the AnimatedBitmap class so that it now uses an external timer object to trigger the animation. The advantage of this is that one timer can be used for many animated objects that use the same framerate. For this purpose a custom FrameRateTimer class has been added. This saves memory and CPU cycles when [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve updated the <a href="http://blog.hexagonstar.com/the-crappiest-corporate-site-of-the-week/" >AnimatedBitmap</a> class so that it now uses an external timer object to trigger the animation. The advantage of this is that one timer can be used for many animated objects that use the same framerate. For this purpose a custom FrameRateTimer class has been added. This saves memory and CPU cycles when many animated objects are used.<br />
I will eventually add an AnimatedDisplayObjectManager class later with that many animated objects can be controlled at once (e.g. stop/play all sprites at once) but this will probably be more intervened with the whole framework (as it might make use of custom data structures).</p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/animatedbitmapclassupdate/">Permalink</a> | <a href="http://blog.hexagonstar.com/animatedbitmapclassupdate/#comments">3 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/animatedbitmapclassupdate/&title=Animated Bitmap Class Update">del.icio.us</a></small>]]></content:encoded>
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		</item>
		<item>
		<title>Animated Bitmap Class</title>
		<link>http://blog.hexagonstar.com/animatedbitmapclass/</link>
		<comments>http://blog.hexagonstar.com/animatedbitmapclass/#comments</comments>
		<pubDate>Sat, 22 Sep 2007 17:25:29 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
		
		<category><![CDATA[Dev]]></category>

		<category><![CDATA[Random Picks]]></category>

		<category><![CDATA[ActionScript]]></category>

		<category><![CDATA[Bitmap]]></category>

		<category><![CDATA[Coding]]></category>

		<category><![CDATA[Downloads]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[Hexagon]]></category>

		<category><![CDATA[Lab]]></category>

		<category><![CDATA[Source Code]]></category>

		<category><![CDATA[SWF]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/animatedbitmapclass/</guid>
		<description><![CDATA[The AnimatedBitmap class provides functionality for Bitmap objects that are animated by using a series of still images. When creating a new AnimatedBitmap you provide a BitmapData object that contains an image that consists of the &#8217;single-frame&#8217; images for the animation.
>> Continue reading "Animated Bitmap Class"
© 2007 H1DD3N.R350URC3. &#124; Permalink &#124; 24 comments &#124; Tags: [...]]]></description>
			<content:encoded><![CDATA[<p>The <strong>AnimatedBitmap</strong> class provides functionality for Bitmap objects that are animated by using a series of still images. When creating a new AnimatedBitmap you provide a BitmapData object that contains an image that consists of the &#8217;single-frame&#8217; images for the animation.</p>
<p>>> <a href="http://blog.hexagonstar.com/animatedbitmapclass/">Continue reading "Animated Bitmap Class"</a></p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/animatedbitmapclass/">Permalink</a> | <a href="http://blog.hexagonstar.com/animatedbitmapclass/#comments">24 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/bitmap/" rel="tag">Bitmap</a>, <a href="http://blog.hexagonstar.com/tag/coding/" rel="tag">Coding</a>, <a href="http://blog.hexagonstar.com/tag/downloads/" rel="tag">Downloads</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/game-development/" rel="tag">Game Development</a>, <a href="http://blog.hexagonstar.com/tag/hexagon/" rel="tag">Hexagon</a>, <a href="http://blog.hexagonstar.com/tag/lab/" rel="tag">Lab</a>, <a href="http://blog.hexagonstar.com/tag/source-code/" rel="tag">Source Code</a>, <a href="http://blog.hexagonstar.com/tag/swf/" rel="tag">SWF</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/animatedbitmapclass/&title=Animated Bitmap Class">del.icio.us</a></small>]]></content:encoded>
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		</item>
		<item>
		<title>FDT 3.0 is Open Beta!</title>
		<link>http://blog.hexagonstar.com/fdt3_open_beta/</link>
		<comments>http://blog.hexagonstar.com/fdt3_open_beta/#comments</comments>
		<pubDate>Sun, 02 Sep 2007 16:44:32 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
		
		<category><![CDATA[Dev]]></category>

		<category><![CDATA[ActionScript]]></category>

		<category><![CDATA[Eclipse]]></category>

		<category><![CDATA[FDT]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/fdt3_open_beta/</guid>
		<description><![CDATA[I&#8217;ve joined the closed beta of FDT 3.0 a couple of weeks ago and saw that there was steady progress in bug fixing with around 3-4 updates every week. Now the guys at Powerflasher started the Open Beta which everybody can join by visiting the FDT Forum.
FDT 3.0 is pure coding comfort indeed! After using [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve joined the closed beta of FDT 3.0 a couple of weeks ago and saw that there was steady progress in bug fixing with around 3-4 updates every week. Now the guys at Powerflasher started the Open Beta which everybody can join by visiting the <a href="http://www.powerflasher.com/fdt/forum/index.php" target="_blank">FDT Forum</a>.</p>
<p>FDT 3.0 is pure coding comfort indeed! After using it you&#8217;ll agree that the Flex ActionScript editor looks like a poor excuse compared to FDT! There are all the features for ActionScript 3.0 that also were in FDT 1 and a lot of new stuff. Luxurious syntax coloring and semantic syntax highlighting, code templates,my number one favorite feature Mark Occurences, code formatter, quick fixes, Flash IDE and Flex compiler support, limited refactoring and more.</p>
<p>Now all I wish for is that FDT works flawlessly together with Flex/AIR projects but that will probably come at a later date since getting a stable release is more important now. It kind of feels awkward if you have to go back to the Flex AS editor once you used FDT!</p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/fdt3_open_beta/">Permalink</a> | <a href="http://blog.hexagonstar.com/fdt3_open_beta/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/eclipse/" rel="tag">Eclipse</a>, <a href="http://blog.hexagonstar.com/tag/fdt/" rel="tag">FDT</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/fdt3_open_beta/&title=FDT 3.0 is Open Beta!">del.icio.us</a></small>]]></content:encoded>
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		<item>
		<title>Alcon</title>
		<link>http://blog.hexagonstar.com/alcon/</link>
		<comments>http://blog.hexagonstar.com/alcon/#comments</comments>
		<pubDate>Thu, 30 Aug 2007 03:26:02 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
		
		<category><![CDATA[Dev]]></category>

		<category><![CDATA[Featured]]></category>

		<category><![CDATA[Random Picks]]></category>

		<category><![CDATA[ActionScript]]></category>

		<category><![CDATA[Debugging]]></category>

		<category><![CDATA[Downloads]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=217</guid>
		<description><![CDATA[Alcon (ActionScript Logging Console) is a lightweight debugging tool for  ActionScript 2.0/3.0 developers that provide a way to output debugging  information (traces) from the debugged application to an external output  panel.
It uses ActionScript&#8217;s LocalConnection to send the debugging  information from the included Debug class to the Alcon Console. This way the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.hexagonstar.com/wp-content/uploads/alcon_screenshot2.png"  rel="lightbox[roadtrip]"><img class="alignnone size-medium wp-image-219 alignright" style="float: right; border: none;" src="http://blog.hexagonstar.com/wp-content/uploads/alcon_screenshot2-220x300.png" alt="" width="220" height="300" /></a>Alcon (ActionScript Logging Console) is a lightweight debugging tool for  ActionScript 2.0/3.0 developers that provide a way to output debugging  information (traces) from the debugged application to an external output  panel.<br />
It uses ActionScript&#8217;s LocalConnection to send the debugging  information from the included Debug class to the Alcon Console. This way the  developer doesn&#8217;t need to rely on the Flash/Flex IDE for debugging. Additionally  Alcon offers some helpful features that make debugging easier.</p>
<p>>> <a href="http://blog.hexagonstar.com/alcon/">Continue reading "Alcon"</a></p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/alcon/">Permalink</a> | <a href="http://blog.hexagonstar.com/alcon/#comments">13 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/debugging/" rel="tag">Debugging</a>, <a href="http://blog.hexagonstar.com/tag/downloads/" rel="tag">Downloads</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/tools/" rel="tag">Tools</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/alcon/&title=Alcon">del.icio.us</a></small>]]></content:encoded>
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		<item>
		<title>FEAT (Freelancer&#8217;s Estimation Assistance Tool)</title>
		<link>http://blog.hexagonstar.com/feat/</link>
		<comments>http://blog.hexagonstar.com/feat/#comments</comments>
		<pubDate>Wed, 29 Aug 2007 03:31:50 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
		
		<category><![CDATA[Featured]]></category>

		<category><![CDATA[Misc]]></category>

		<category><![CDATA[Random Picks]]></category>

		<category><![CDATA[AIR]]></category>

		<category><![CDATA[Downloads]]></category>

		<category><![CDATA[Freelancing]]></category>

		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=216</guid>
		<description><![CDATA[FEAT (abbreviation for Freelancer&#8217;s Estimation Assistance Tool) is a tool to help freelancers calculate hourly rates and project pricing estimates. It is inspired by a very similar calculation PDF sheet which was created by Lauren of creativecurio.com and by some other useful freelancer pricing resources on the net.
The tool uses the same calculations like the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-214 alignright" style="float: right; border: none;" src="http://blog.hexagonstar.com/wp-content/uploads/feat_icon.png" alt="" width="128" height="128" />FEAT (abbreviation for Freelancer&#8217;s Estimation Assistance Tool) is a tool to help freelancers calculate hourly rates and project pricing estimates. It is inspired by a very similar <a href="http://www.graphicdesignblog.co.uk/wp-content/uploads/2007/05/rates-worksheet.pdf" target="_blank">calculation PDF sheet</a> which was created by Lauren of <a href="http://www.creativecurio.com/" target="_blank">creativecurio.com</a> and by some other useful freelancer pricing resources on the net.</p>
<p>The tool uses the same calculations like the ones from the links mentioned above plus it stores your values so you don&#8217;t have to enter them again every time. Version 1.0 features hourly rate calculation, a project pricing wizard and an option to change the visual theme of the tool. It also resides nicely on your desktop or wherever you put it and is there whenever you need to make an estimation.</p>
<p>>> <a href="http://blog.hexagonstar.com/feat/">Continue reading "FEAT (Freelancer&#8217;s Estimation Assistance Tool)"</a></p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/feat/">Permalink</a> | <a href="http://blog.hexagonstar.com/feat/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/air/" rel="tag">AIR</a>, <a href="http://blog.hexagonstar.com/tag/downloads/" rel="tag">Downloads</a>, <a href="http://blog.hexagonstar.com/tag/freelancing/" rel="tag">Freelancing</a>, <a href="http://blog.hexagonstar.com/tag/tools/" rel="tag">Tools</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/feat/&title=FEAT (Freelancer&#8217;s Estimation Assistance Tool)">del.icio.us</a></small>]]></content:encoded>
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		</item>
		<item>
		<title>AIR application: FEAT (Freelancer’s Estimation Assistance Tool)</title>
		<link>http://blog.hexagonstar.com/first_air_app_feat/</link>
		<comments>http://blog.hexagonstar.com/first_air_app_feat/#comments</comments>
		<pubDate>Tue, 28 Aug 2007 17:16:32 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
		
		<category><![CDATA[Misc]]></category>

		<category><![CDATA[AIR]]></category>

		<category><![CDATA[Flex]]></category>

		<category><![CDATA[Freelancing]]></category>

		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/first_air_app_feat/</guid>
		<description><![CDATA[I finally came to play a bit more with AIR and it&#8217;s specific features and wrote a small tool that is helpful for freelancers like you and me to make pricing estimation calculations. With FEAT you can calculate your hourly rate based on your expenses and some other factors and it provides a wizard to [...]]]></description>
			<content:encoded><![CDATA[<p>I finally came to play a bit more with AIR and it&#8217;s specific features and wrote a small tool that is helpful for freelancers like you and me to make pricing estimation calculations. With FEAT you can calculate your hourly rate based on your expenses and some other factors and it provides a wizard to calculate project pricing estimates (another thing that is hard to get used to for many freelancing starters). It also stores all your values and changes its color if you want and can cook coffee and wash vegetables and &#8230;. ok wait, the last part is not true but still, this is a nifty little tool! Find more info and download at <a href="http://blog.hexagonstar.com/downloads/feat/">this LINK</a>!</p>
<p style="text-align: center"><a href="http://blog.hexagonstar.com/downloads/feat/"><img style="border: 0pt none;" src="http://blog.hexagonstar.com/wp-content/uploads/feat_screen_01_thumb.jpg"  alt="feat_screen_01_thumb.jpg" / rel="lightbox[roadtrip]"></a></p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/first_air_app_feat/">Permalink</a> | <a href="http://blog.hexagonstar.com/first_air_app_feat/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/air/" rel="tag">AIR</a>, <a href="http://blog.hexagonstar.com/tag/flex/" rel="tag">Flex</a>, <a href="http://blog.hexagonstar.com/tag/freelancing/" rel="tag">Freelancing</a>, <a href="http://blog.hexagonstar.com/tag/tools/" rel="tag">Tools</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/first_air_app_feat/&title=AIR application: FEAT (Freelancer’s Estimation Assistance Tool)">del.icio.us</a></small>]]></content:encoded>
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		<item>
		<title>Vista Tweak 7: Disabling the secured (dimmed) desktop during UAC consent prompt</title>
		<link>http://blog.hexagonstar.com/vistatweak7/</link>
		<comments>http://blog.hexagonstar.com/vistatweak7/#comments</comments>
		<pubDate>Mon, 02 Jul 2007 04:09:26 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
		
		<category><![CDATA[Misc]]></category>

		<category><![CDATA[Tweaks]]></category>

		<category><![CDATA[Vista]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=235</guid>
		<description><![CDATA[
Normally when Vista&#8217;s User Account Control (UAC)  asks the user for a consent when launching an application that is deemed insecure, the desktop will fade dark while the consent window is shown. While I recommend to always leave UAC turned on, this desktop dimming can get annoying very quickly.
Fortunately this behavior can be disabled [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-full wp-image-303" src="http://blog.hexagonstar.com/wp-content/uploads/vista_tweaking_banner.jpg" alt="" width="500" height="67" /></p>
<p>Normally when Vista&#8217;s User Account Control (UAC)  asks the user for a consent when launching an application that is deemed insecure, the desktop will fade dark while the consent window is shown. While I recommend to always leave UAC turned on, this desktop dimming can get annoying very quickly.<br />
Fortunately this behavior can be disabled so that the consent window is still shown without dimming the whole desktop. To turn this off follow these steps &#8230;</p>
<p>>> <a href="http://blog.hexagonstar.com/vistatweak7/">Continue reading "Vista Tweak 7: Disabling the secured (dimmed) desktop during UAC consent prompt"</a></p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/vistatweak7/">Permalink</a> | <a href="http://blog.hexagonstar.com/vistatweak7/#comments">3 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/tweaks/" rel="tag">Tweaks</a>, <a href="http://blog.hexagonstar.com/tag/vista/" rel="tag">Vista</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/vistatweak7/&title=Vista Tweak 7: Disabling the secured (dimmed) desktop during UAC consent prompt">del.icio.us</a></small>]]></content:encoded>
			<wfw:commentRss>http://blog.hexagonstar.com/vistatweak7/feed/</wfw:commentRss>
	
		<series:name><![CDATA[Vista Tweaks]]></series:name>
	</item>
		<item>
		<title>Vista Tweak 6: Adding Games to the Vista Game Folder that are not added automatically</title>
		<link>http://blog.hexagonstar.com/vistatweak6/</link>
		<comments>http://blog.hexagonstar.com/vistatweak6/#comments</comments>
		<pubDate>Fri, 29 Jun 2007 08:57:36 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
		
		<category><![CDATA[Misc]]></category>

		<category><![CDATA[Tweaks]]></category>

		<category><![CDATA[Vista]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=232</guid>
		<description><![CDATA[
By default Vista adds installed games to the Vista Games Folder when they are started for the first time. However there are many games that are not added automatically. It is possible to drag and drop a shortcut icon of a game onto the Game Window but only the icon is displayed then without any [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-full wp-image-239 aligncenter" src="http://blog.hexagonstar.com/wp-content/uploads/vista_tweaking_banner.jpg" alt="" width="500" height="67" /></p>
<p>By default Vista adds installed games to the Vista Games Folder when they are started for the first time. However there are many games that are not added automatically. It is possible to drag and drop a shortcut icon of a game onto the Game Window but only the icon is displayed then without any box art or additional information.<br />
There is a workaround to add your own games to the Game Window completely with box art and other infos. This is more of a hack since it is not officially supported and since you have to tamper around in the Registry you should know what you are doing. Also you have to repeat the following steps for every game that you want to add which can be tiresome if you want to add many. Here&#8217;s the step-by-step guide to add your games &#8230;</p>
<p>>> <a href="http://blog.hexagonstar.com/vistatweak6/">Continue reading "Vista Tweak 6: Adding Games to the Vista Game Folder that are not added automatically"</a></p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/vistatweak6/">Permalink</a> | <a href="http://blog.hexagonstar.com/vistatweak6/#comments">7 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/tweaks/" rel="tag">Tweaks</a>, <a href="http://blog.hexagonstar.com/tag/vista/" rel="tag">Vista</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/vistatweak6/&title=Vista Tweak 6: Adding Games to the Vista Game Folder that are not added automatically">del.icio.us</a></small>]]></content:encoded>
			<wfw:commentRss>http://blog.hexagonstar.com/vistatweak6/feed/</wfw:commentRss>
	
		<series:name><![CDATA[Vista Tweaks]]></series:name>
	</item>
		<item>
		<title>Vista Tweak 5: Autologin on Vista</title>
		<link>http://blog.hexagonstar.com/vistatweak5/</link>
		<comments>http://blog.hexagonstar.com/vistatweak5/#comments</comments>
		<pubDate>Fri, 29 Jun 2007 03:36:24 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
		
		<category><![CDATA[Misc]]></category>

		<category><![CDATA[Tweaks]]></category>

		<category><![CDATA[Vista]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=230</guid>
		<description><![CDATA[
Despite there seems to be no visible option to turn Autologin on in Vista it is still possible to activate it. The feature is a bit hidden and not directly accessible through the Control Panel. If you ever are the only person using your computer there is no purpose in always having to log into [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-full wp-image-239 aligncenter" src="http://blog.hexagonstar.com/wp-content/uploads/vista_tweaking_banner.jpg" alt="" width="500" height="67" /></p>
<p>Despite there seems to be no visible option to turn Autologin on in Vista it is still possible to activate it. The feature is a bit hidden and not directly accessible through the Control Panel. If you ever are the only person using your computer there is no purpose in always having to log into your account. Here are the steps to turn on Autologin &#8230;</p>
<p>>> <a href="http://blog.hexagonstar.com/vistatweak5/">Continue reading "Vista Tweak 5: Autologin on Vista"</a></p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/vistatweak5/">Permalink</a> | <a href="http://blog.hexagonstar.com/vistatweak5/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/tweaks/" rel="tag">Tweaks</a>, <a href="http://blog.hexagonstar.com/tag/vista/" rel="tag">Vista</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/vistatweak5/&title=Vista Tweak 5: Autologin on Vista">del.icio.us</a></small>]]></content:encoded>
			<wfw:commentRss>http://blog.hexagonstar.com/vistatweak5/feed/</wfw:commentRss>
	
		<series:name><![CDATA[Vista Tweaks]]></series:name>
	</item>
	</channel>
</rss>
