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	<title>Comments on: Hexagon Framework Effects Demo</title>
	<atom:link href="http://blog.hexagonstar.com/hexagon_framework_effects_demo/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.hexagonstar.com/hexagon_framework_effects_demo/</link>
	<description>turn-based glory and pixel pleasure</description>
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	<item>
		<title>By: Gregory</title>
		<link>http://blog.hexagonstar.com/hexagon_framework_effects_demo/#comment-658</link>
		<dc:creator>Gregory</dc:creator>
		<pubDate>Tue, 21 Sep 2010 06:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/hexagon-framework-effects-demo/#comment-658</guid>
		<description>Ah that explains it. Thanks for the clarification - was rather confusing when I was stumbling through the archives ;)</description>
		<content:encoded><![CDATA[<p>Ah that explains it. Thanks for the clarification &#8211; was rather confusing when I was stumbling through the archives <img src='http://blog.hexagonstar.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: sascha</title>
		<link>http://blog.hexagonstar.com/hexagon_framework_effects_demo/#comment-657</link>
		<dc:creator>sascha</dc:creator>
		<pubDate>Tue, 21 Sep 2010 05:36:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/hexagon-framework-effects-demo/#comment-657</guid>
		<description>&lt;a href=&quot;#comment-22623&quot; rel=&quot;nofollow&quot;&gt;@Gregory &lt;/a&gt;
True, these effects classes were in a much earlier version of the library. But the way how they were implemented wasn&#039;t fitting well so they were planned to be rewritten, which however hasn&#039;t been done yet due to more important tasks.</description>
		<content:encoded><![CDATA[<p><a href="#comment-22623" rel="nofollow">@Gregory </a><br />
True, these effects classes were in a much earlier version of the library. But the way how they were implemented wasn&#8217;t fitting well so they were planned to be rewritten, which however hasn&#8217;t been done yet due to more important tasks.</p>
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	<item>
		<title>By: Gregory</title>
		<link>http://blog.hexagonstar.com/hexagon_framework_effects_demo/#comment-656</link>
		<dc:creator>Gregory</dc:creator>
		<pubDate>Tue, 21 Sep 2010 05:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/hexagon-framework-effects-demo/#comment-656</guid>
		<description>What happened to these? They aren&#039;t in hexagon any more seemingly (or if they are... they aren&#039;t showing up in Google Code).</description>
		<content:encoded><![CDATA[<p>What happened to these? They aren&#8217;t in hexagon any more seemingly (or if they are&#8230; they aren&#8217;t showing up in Google Code).</p>
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	<item>
		<title>By: plasticthinking &#187; Blog Archive &#187; 非常牛x的AS3框架 hexagon framework</title>
		<link>http://blog.hexagonstar.com/hexagon_framework_effects_demo/#comment-654</link>
		<dc:creator>plasticthinking &#187; Blog Archive &#187; 非常牛x的AS3框架 hexagon framework</dc:creator>
		<pubDate>Sat, 20 Oct 2007 03:32:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/hexagon-framework-effects-demo/#comment-654</guid>
		<description>[...] hexagon framework是一个AS3的开发库，包括了很多可以适用于各种项目的类（AlphaFade, BlurEffect, ColorFade, ModuloEffect, MoveEffect, Pixelizer and TimeDelay） ，但是主要应用在游戏开发上。虽然hexagon framework还在早期的开发阶段，但是绝对有前途，就像papervsion3d,palabre ( Flash Xml multiuser server) 这里有一篇关于hexagon framework文章 Hexagon Framework Effects Demo [...]</description>
		<content:encoded><![CDATA[<p>[...] hexagon framework是一个AS3的开发库，包括了很多可以适用于各种项目的类（AlphaFade, BlurEffect, ColorFade, ModuloEffect, MoveEffect, Pixelizer and TimeDelay） ，但是主要应用在游戏开发上。虽然hexagon framework还在早期的开发阶段，但是绝对有前途，就像papervsion3d,palabre ( Flash Xml multiuser server) 这里有一篇关于hexagon framework文章 Hexagon Framework Effects Demo [...]</p>
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	<item>
		<title>By: Andrew Garrahan</title>
		<link>http://blog.hexagonstar.com/hexagon_framework_effects_demo/#comment-653</link>
		<dc:creator>Andrew Garrahan</dc:creator>
		<pubDate>Sat, 29 Sep 2007 22:56:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/hexagon-framework-effects-demo/#comment-653</guid>
		<description>Looks great, can&#039;t wait to use it.

This guy Seb Lee-Delisle has some tech demos in a similar vine.
http://www.sebleedelisle.com/?p=126</description>
		<content:encoded><![CDATA[<p>Looks great, can&#8217;t wait to use it.</p>
<p>This guy Seb Lee-Delisle has some tech demos in a similar vine.<br />
<a href="http://www.sebleedelisle.com/?p=126" rel="nofollow">http://www.sebleedelisle.com/?p=126</a></p>
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	<item>
		<title>By: H1DD3N.R350URC3 &#187; Hexagon Framework Effects Demo</title>
		<link>http://blog.hexagonstar.com/hexagon_framework_effects_demo/#comment-655</link>
		<dc:creator>H1DD3N.R350URC3 &#187; Hexagon Framework Effects Demo</dc:creator>
		<pubDate>Thu, 23 Aug 2007 05:23:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/hexagon-framework-effects-demo/#comment-655</guid>
		<description>[...] Hexagon Framework Effects Demo at labs.hexagonstar.com [...]</description>
		<content:encoded><![CDATA[<p>[...] Hexagon Framework Effects Demo at labs.hexagonstar.com [...]</p>
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		<title>By: Ryan Christensen [draw.logic]</title>
		<link>http://blog.hexagonstar.com/hexagon_framework_effects_demo/#comment-652</link>
		<dc:creator>Ryan Christensen [draw.logic]</dc:creator>
		<pubDate>Thu, 07 Jun 2007 06:31:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/hexagon-framework-effects-demo/#comment-652</guid>
		<description>The Generic Tile sounds interesting.  For animations they can be used for all types of things in game engines take for instance scripted actions.  This zeh post, check the cones in papervision lower down.  That would be excellent as a scene scripter or scripted scene creator (i.e. flying through the streets or beginning actions) http://labs.zeh.com.br/blog/?p=104

We use an in house animation package and tweener for game engines such as shooter engines that have baked animations in them and act a certain way in the levels.

Here&#039;s one sample: http://www.grillwithkingsfordu.com/game.htm

The game contains types like FlyThroughEnemy, ScrollThroughEnemy etc all configurable then the speed, arc etc are passed in.

Animation might not be good for the base libraries but the sample engines etc might be nice.  All animations in the game above are Tweener because its pretty simple functional syntax.</description>
		<content:encoded><![CDATA[<p>The Generic Tile sounds interesting.  For animations they can be used for all types of things in game engines take for instance scripted actions.  This zeh post, check the cones in papervision lower down.  That would be excellent as a scene scripter or scripted scene creator (i.e. flying through the streets or beginning actions) <a href="http://labs.zeh.com.br/blog/?p=104" rel="nofollow">http://labs.zeh.com.br/blog/?p=104</a></p>
<p>We use an in house animation package and tweener for game engines such as shooter engines that have baked animations in them and act a certain way in the levels.</p>
<p>Here&#8217;s one sample: <a href="http://www.grillwithkingsfordu.com/game.htm" rel="nofollow">http://www.grillwithkingsfordu.com/game.htm</a></p>
<p>The game contains types like FlyThroughEnemy, ScrollThroughEnemy etc all configurable then the speed, arc etc are passed in.</p>
<p>Animation might not be good for the base libraries but the sample engines etc might be nice.  All animations in the game above are Tweener because its pretty simple functional syntax.</p>
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	<item>
		<title>By: sascha</title>
		<link>http://blog.hexagonstar.com/hexagon_framework_effects_demo/#comment-651</link>
		<dc:creator>sascha</dc:creator>
		<pubDate>Thu, 07 Jun 2007 03:33:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/hexagon-framework-effects-demo/#comment-651</guid>
		<description>Ryan, no classes especially for tweening have been written yet. Might be considered later. However what would you use them for in a game development?
An interesting bit about the GenericTile format is that it&#039;s based on bitmap tiles but still supports animated tiles. More info on that later.</description>
		<content:encoded><![CDATA[<p>Ryan, no classes especially for tweening have been written yet. Might be considered later. However what would you use them for in a game development?<br />
An interesting bit about the GenericTile format is that it&#8217;s based on bitmap tiles but still supports animated tiles. More info on that later.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan Christensen [draw.logic]</title>
		<link>http://blog.hexagonstar.com/hexagon_framework_effects_demo/#comment-650</link>
		<dc:creator>Ryan Christensen [draw.logic]</dc:creator>
		<pubDate>Thu, 07 Jun 2007 02:12:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/hexagon-framework-effects-demo/#comment-650</guid>
		<description>This framework looks very promising I am looking forward to it.  The TileMap file type and some of the data structures look interesting.  I wonder what you are using for tweening/scripted anims?  Tweener is pretty sweet.  I am building a set of game engine templates myself and I love all these AS3 game based libs being released.  I think that the flash9 as3 flex3 platform with apollo might create a very nice game market infrastructure.  However I am missing the hardware 3d of director.  I hope they revive this or roll in hardware open gl rendered support in flash.  If not put me in charge of the product and watch it destroy the market.  Anwyays, will be on lookout for this.</description>
		<content:encoded><![CDATA[<p>This framework looks very promising I am looking forward to it.  The TileMap file type and some of the data structures look interesting.  I wonder what you are using for tweening/scripted anims?  Tweener is pretty sweet.  I am building a set of game engine templates myself and I love all these AS3 game based libs being released.  I think that the flash9 as3 flex3 platform with apollo might create a very nice game market infrastructure.  However I am missing the hardware 3d of director.  I hope they revive this or roll in hardware open gl rendered support in flash.  If not put me in charge of the product and watch it destroy the market.  Anwyays, will be on lookout for this.</p>
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