The Sims is not about simulating interpersonal relationships
I’ve been playing The Sims several times and while it was a very interesting (and resource demanding) type of game at first, with every add-on that was released the intended reason for this game became more dull. The characters can become a couple or disputes and you can follow the career path up to no real destination in terms of game ending but while this all becomes boring by time the real matter of this game is the interior house and fashion design by the game players! Yes, The Sims is not about simulating interpersonal relationships but about the design of interior and clothing.
Maxis made two mistakes in my opinion. The first was to make the game system too demanding and complicated. I don’t mean the games interface but how the game handles resources. You add more and more user created objects to the game and your harddisk gets spill over with ‘uncompressed’ BMP images and the like (my Sims folder was about 3Gigs at the end) and the game loading time could easily raise up to 6-8 minutes with that.
The second bad thing that Maxis did was to create completely boring add-ons. Great now you can have your sims become superstars or magicans but they stay what they are: too limited in terms of interaction and real life behavior.
There are masses of user created sites on the web which offer excellent free objects and stuff created by the players and which in many cases look better than the games default contents.
By the time there where two objects I’ve created for the game … one was a rather moderate designed character skin of Lacey Chabert with the dress from Lost In Space and the other one was an object of the Commodore C64 computer which offers some interactivity.
I would have the game still installed just for the fun to try out new furniture and clothing if this game wouldn’t be such a dissipater on the harddisk.




So despite many people see 80/70′ties action series only as poor film making or trash, I see them with much more value today than 20 years ago and it’s an enjoyment to catch up an episode of
I’ve started off with an artisan and did the tedious task of surveying and sampling ore, minerals and chemicals for a long time with the intention to manufacture my own (better) weapons, since these seem to be very rare (at least on the Chilastra server?!), even bought and planted some personal mineral extractors later but got bored with it and decided to get onto the adventurous side with the rebels. Gladly I’ve already worked my pistol skills up a lot to that time. So after doing rebel delivery and destroy missions until I’ve got 200 rebel faction points to join them and hanging around on Corellia for almost one week I’ve decided it’s time to take a flight to Tatooine.
This brought up some moods of nostalgia remembering the ‘good old’ days of computing and playing 8bit games. I even found some old 5 1/4″ floppy disks with old tools and games and tried to code some assembler which is even fun in a special way compared to the today’s luxury of coding applications.