Announcing Alcon 3

By sascha, July 23, 2008 – 11:44 am -

Alcon 3 is in the works! The new version is being written for Adobe AIR and that means no more hackish OS integration! Thanks to AIR the debugging tool will run nice and smooth on any supported OS and it will restore your windows size and position where you last left it, Stay On Top works properly, auto-update etc. etc. etc.

Some of the new features besides the already existing Trace Command and File Loggers are a Memory Consumption and Frames-Per-Second Monitor, a completely new and improved Object Inspector that is finally useful for Debugging, an Options dialog to comfortably configure Alcon, proper AS2 support and a couple of other minorities here and there.

The progress moves on quick enough that I dare to say that the release date is only a few weeks away from now so sit tight, it’ll be there in a heartbeat.

Dude, where is my blog?

By sascha, July 22, 2008 – 12:29 pm -

In case you’re wondering what happened on this site besides that it has been visually overhauled … two of my older blogs have now been merged with Hidden Resource. One, Dataleak, was my very first blog that I used for mainly writing about computer games, especially old ones. However Dataleak turned more and more into a abandoned net corpse and because there were quite some articles on it which I found have nostalgic value I decided to take them over to HDRS. Then there was Vista Tweaking, a blog I’ve started to post tweaks for Windows Vista. The few postings from that site have been consolidated into HDRS as well. I also had the idea on the back burner about starting an audio blog since audio production is one of my many interests. But a man has only so much time and maintaining three or four blogs is clearly a chore. Just think about all the updates, handling Spam etc.

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Featured

Aliens and a lot of pixel blood

Review: Project Firestart (C64)

We enter!

We enter!

Time for another classic game review: today it’s one of my very favorites back on the C64, the space horror action adventure Project Firestart!
It was back in July 1989 when I was reading the game review of PF in the cult and now abandoned German game magazine Power Play written by Michael Hengst, I was instantly hooked and had to buy the game!

Let me tell you that the game’s pixel blood level is very high. The story is about a research ship near Saturn that doesn’t answer anymore on the space radio. So you jump into your fashionable green lined bodysuit to be sent to the ship to look if everything is OK.

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FDT 3 is final!

October 15, 2007 – 11:21 pm

The guys at Powerflasher done a great job! Check out their new FDT 3 at fdt.powerflasher.com. Personally this has become once again my favorite coding tool (after an over one ...

Animated Bitmap Class Update

September 28, 2007 – 3:45 pm

I've updated the AnimatedBitmap class so that it now uses an external timer object to trigger the animation. The advantage of this is that one timer can be used for ...

Animated Bitmap Class

September 23, 2007 – 2:25 am

The AnimatedBitmap class provides functionality for Bitmap objects that are animated by using a series of still images. When creating a new AnimatedBitmap you provide a BitmapData object that contains ...

FDT 3.0 is Open Beta!

September 3, 2007 – 1:44 am

I've joined the closed beta of FDT 3.0 a couple of weeks ago and saw that there was steady progress in bug fixing with around 3-4 updates every week. Now ...

Alcon

August 30, 2007 – 12:26 pm

Alcon (ActionScript Logging Console) is a lightweight debugging tool for ActionScript 2.0/3.0 developers that provide a way to output debugging information (traces) from the debugged application to an ...

FEAT (Freelancer’s Estimation Assistance Tool)

August 29, 2007 – 12:31 pm

FEAT (abbreviation for Freelancer's Estimation Assistance Tool) is a tool to help freelancers calculate hourly rates and project pricing estimates. It is inspired by a very similar calculation PDF sheet ...

AIR application: FEAT (Freelancer’s Estimation Assistance Tool)

August 29, 2007 – 2:16 am

I finally came to play a bit more with AIR and it's specific features and wrote a small tool that is helpful for freelancers like you and me to make ...

Vista Tweak 7: Disabling the secured (dimmed) desktop during UAC consent prompt

July 2, 2007 – 1:09 pm

Normally when Vista's User Account Control (UAC) asks the user for a consent when launching an application that is deemed insecure, the desktop will fade dark while the consent ...

Vista Tweak 6: Adding Games to the Vista Game Folder that are not added automatically

June 29, 2007 – 5:57 pm

By default Vista adds installed games to the Vista Games Folder when they are started for the first time. However there are many games that are not added automatically. It ...

Vista Tweak 5: Autologin on Vista

June 29, 2007 – 12:36 pm

Despite there seems to be no visible option to turn Autologin on in Vista it is still possible to activate it. The feature is a bit hidden and not directly ...

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These are the adventures of a random guy trying to be an independant game developer, utilizing ActionScript for programming and talking abouting gaming and nonsense in general.

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