Turrican I Theme (Overdrive Mix)

I’ve been busy with some audio work recently again and decided to remix the famous Turrican I Title Theme by Chris Huelsbeck. Here it is … I haven’t intentionally made too many changes to the arrangement because I wanted to stick close to the original on the first approach and concentrate on the instrumentation instead which has been completely changed. You can download it too (if you’re into synth music/game tune remixes that is).

(All work done in REAPER. Instruments used: Synth1, V-Station, minimonsta, Nexus, MOTU BPM for drums.)

For less Left-Hander Discrimination in Gaming!

I’m a southpaw! I do all kinds of things that require a certain degree of eye to hand-coordinated skill with my left hand. This includes using the computer mouse too. So I have the mouse on the left side next to my keyboard with my left hand using the mouse and left part of the keyboard and the right hand using the right side, incl. cursor keys and numeric keyblock.

With a standard keyboard we lefties actually have a  slight advantage over right-handers when it comes to playing First-Person-Shooters or third-person-view games since we have a nicely separated block of keys that we can use for controls with the right hand where right-handers would need to use some obnoxious key layouts in the depths of the left side of their keyboard, in particular the notorious WASD keys.

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Good Old Games releases Realms of Arkania

roa3After their last RPG masterpiece release, the Might & Magic 6-Pack, gog.com have now released Realms of Arkania 1+2 and 3. RoA is the English version of what I only knew as Das Schwarze Auge in German back in the 16-bit days of Amiga. If my memory serves me right only the first part of RoA made it to the Amiga while the two followers were only available for DOS.

Realms of Arkania is classic hardcore role-playing, flip3D style intermezzed with isometric combat screens and you can get this for a ridiculous cheap price now.

roa2So far gog.com is only releasing DOS or Windows based games. For some games I wish they’d add Amiga games to their line-up simply because many Amiga games were better than their DOS conversions, just take a look at highly regarded Hired Guns. in case of Hired Guns you feel that the developers were a team of Amiga enthusiasts. The DOS version feels bland and rushed compared to the shiny and atmosphere-oozing Amiga version.

Either way, for DOS games Good Old Games are packing their releases up with a copy of DOSBox pre-configured and ready to install and run. For Amiga versions they would probably have to pack up a copy of WinUAE to assure a hassle-free experience. Not sure how that would work out.

RPG Design: Character Development

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Aah, back to the game design topic! The thing I love most about game design is that you can create worlds full of life, intricacy, intrigue and interesting characters, experimenting with scenarios and situations (that would otherwise probably have negative  repercussions in RL™).

As a programmer you’d ever only write your code and if you are happy with it that’s fine but we one-man-game-developer types are more like Jack of all trades who want to create complete worlds … and stories. And then tell those stories by means of the game. And maybe throw a bit (or a large chunk) of dynamics in there again … as programmers.

One extremely satisfying aspect of game design (for games where narrative is important) is the development of characters that should act throughout the game. Creating characters is just as much fun as the other bases! If you do it right and create deep and sympathetic characters people will love them.

And even villains can be sympathetic. In fact they should be! Who likes an antagonist that is completely unsympathetic? Nobody, right? But why should you even like a villain, after all he’s the guy who needs to be defeated? The answer to this is that the guy who is the villain is so only in the context of our story. Maybe he’s not so bad after all in a different context. Or in short: Antagonists also have a life, feelings … but guess what? Now I totally digress! I actually wanted to show you my new and all fresh character template that I came up with to shape out characters for my game.

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Hidden Resource Mobile Version

HDRS inb WPTouchHere’s just a small tidbit about a new Wordpress plugIn named WPTouch I’ve added to Hidden Resource that automatically displays the blog in a mobile-friendly theme on IPhones and Andoid phones. The mobile version is themed in a design similar to Apple’s appstore and it turns out to be a very smooth and slick experience  indeed to read posts and comments and also leaving comments. The theme even features selectors to filter posts by tag or category and in fact the whole site feels as if it’s an iPhone app all by itself.
So enjoy reading HDRS on your phone! Oh and if you’re running a WP blog you might want to consider installing the plugin because I might want to rejoice over your site on the phone. Besides installation is as easy as with all WP plugins so there’s virtually no excuse! ;)

Flash for big Games?

Even though I love ActionScript more than my daily meal I’ve recently started to think about if the Flash Platform is actually the right stuff for developing big games. Most Flash game developers write small-scale games for the web which is totally fine and I too like to write a small coffee-break game sometimes but often I’m craving for more! My dream has since long been to design and develop a large-scale role-playing game and I’m usually overflowing from new ideas coming to my mind every day that it’s almost hard to track all of them.

I could go on and make this project an oldschool-style game with 2D graphics like some other indie devs are doing but I feel that going 3D would be the best bet to convey atmosphere and tactical gameplay at the same time (you could use switchable first-person and third-person views). This makes me think if ActionScript is actually sufficient for this but the experience of some of my recent coding tests with Away3D which already start to bog down the CPU with a few hundred polygons on the screen tend to say “no!” to my ambitious plans.

Since this is a desktop game my platform choice is AIR which offers more freedom that the Web Player but there are still many let-downs that make you grind your teeth …

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Bad Language in Games

The other day I was playing the Point Lookout Add-on for Fallout 3 and there is this one main quest where you go to inspect an area named Calvert Mansion just to run into a ghoul named Desmond. He seemed very busy trying to defend the mansion against Tribal intruders and without asking me directly he made me help defend the house. At first I thought Desmond seemed to be a cool guy, after all he wears a suit and appeared like some sort of gentleman (as far as a ghoul can appear as a gentleman anyway).

But after we finished bouncing off the intruders and I’ve started a dialogue with him it turned out that he’s not such a gentleman after all. In nearly every second sentence in his dialogue he makes use of the notorious ‘F word’! No exaggeration! After a short while listening to his insults (calling me a moron several times) I got fed up of his overuse of nasty language and started to loathe this guy. Note that it turns out that he’s supposed to be an unlikable character but this could have also been very well transported without the overuse of bad language. … *Spoilers ahead*!

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RPG Design: Choosing the right Graphical Projection

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I’ve been designing on a rather ambitious Role-Playing game project since a while now (in fact quite a long while but I’m not in hurry to finish it anytime soon) and while I’m in the process of working out the story, technical details like the combat mechanics, skill system etc. and creating interesting characters I still haven’t made a decision on the type of graphical projection for the game so far. I’ve been thinking about five kinds of projection from the most basic one (2D orthographic) up to full dynamic 3D which would be quite an effort. As my development platform of choice happens to be Flash, the resources in terms of 3D are limited.

So with that in mind I thought it would be good opportunity to introduce some of the most-used projections in computer and video role-playing games to get to know them a little better. This is by no means a complete list of all sorts of projection used in games but I believe these the ones most commonly used for role-playing games.

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ActionScript: Beaten like a ginger stepchild

Recently there has been a lot of uproar about ActionScript from some of the more nominated ActionScript developers. People like Joa Ebert, Nicolas Canasse, Andre Michelle and Peter Elst spoke off their dissatisfaction about the current state of ActionScript, that’s it’s stuck in the middle of nowhere, that Adobe isn’t open enough about their plans with the Flash platform, that ActionScript has become too OOP, etc. etc. And though all this bashing hurts, they all got a point about their complaints.

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FDT Template: Quick-create Child DisplayObject

Let’s burrow some in my FDT templates crate … how often do you have to add a child display object to another display object? If the answer is ‘very often’ then this small FDT template might save you some time.

${property} = new ${cursor};
addChild(${property});

It’s very simple but effective. Usage: Let’s for example name this template “newDisplayObject” and after invoking it with CTRL+SPACE you start typing the name of the display object property that you defined as a class property before which then should be auto-completed, then you hit TAB and then CTRL+SPACE to quick-insert the type after the ‘new’ operator (FDT is finding the correct type for you) and Voila, you’re finished, no need to add that extra ‘addChild’ manually.

AIR needs GPU support!

Imagine you’re writing an AIR-based game that uses fullscreen at a rather high resolution and a full-frame rendering engine like, say, PV3D and you find out that AIR can’t really handle this.

After a lot of research it turns out that there seems to be no way in an AIR app to use the GPU mode that is otherwise supported by Flash embedded in HTML via wmodes parameter. In fact the docs state it’s not even supported by AIR …

… Flash Player 10 introduces two window modes, direct and GPU compositing, which you can enable through the publish settings in the Flash authoring tool. These modes are not supported in AIR …

While this is a definitive must for a hopefully soon appearing update there’s another issue with fullscreen modes … AIR doesn’t really feature any decent solution for fullscreen! You can have your app to be either in fullscreen OR in windowed mode but trying to be able to switch between both looks very ugly because the system chrome isn’t being disabled automatically when switching to fullscreen which results in that the window size will simply get maximized. So creating applications where you could let the user switch between fullscreen and windowed mode seems to be impossible at the moment with AIR 1.5.

I can understand that the Flash player on the web needs it’s security restrictions in this regard but AIR should definitely not be touched by this! I hope Adobe will improve this for a future update, AIR is a great platform for (complex) game development but these two issues are serious limitations to that!

PushButton Engine

Probably old news but I’ve just found some time to read about the recently released pushbutton engine, a modular ActionScript 3 engine tailored especially for game development. It seems that Jeff Tunnel & Co (of Garage Games fame) were sitting down and wrote some serious ActionScript library overnight.

“…and a component system which lets you easily package game functionality into reusable modules. The component system draws on nearly a decade of game development history…”

This looks very promising indeed and the component structure makes a lot of sense.

I’ve been working on the hexagonLib on and off but time is sparse currently and so it seems I would never get it into a decent release state. I Might as well see how the pb engine works out for me. Let’s see how this engine fits for my current role-playing game project!