AIR needs GPU support!

By sascha, June 24, 2009 – 1:21 pm -

Imagine you’re writing an AIR-based game that uses fullscreen at a rather high resolution and a full-frame rendering engine like, say, PV3D and you find out that AIR can’t really handle this.

After a lot of research it turns out that there seems to be no way in an AIR app to use the GPU mode that is otherwise supported by Flash embedded in HTML via wmodes parameter. In fact the docs state it’s not even supported by AIR …

… Flash Player 10 introduces two window modes, direct and GPU compositing, which you can enable through the publish settings in the Flash authoring tool. These modes are not supported in AIR …

While this is a definitive must for a hopefully soon appearing update there’s another issue with fullscreen modes … AIR doesn’t really feature any decent solution for fullscreen! You can have your app to be either in fullscreen OR in windowed mode but trying to be able to switch between both looks very ugly because the system chrome isn’t being disabled automatically when switching to fullscreen which results in that the window size will simply get maximized. So creating applications where you could let the user switch between fullscreen and windowed mode seems to be impossible at the moment with AIR 1.5.

I can understand that the Flash player on the web needs it’s security restrictions in this regard but AIR should definitely not be touched by this! I hope Adobe will improve this for a future update, AIR is a great platform for (complex) game development but these two issues are serious limitations to that!

PushButton Engine

By sascha, May 6, 2009 – 12:34 pm -

Probably old news but I’ve just found some time to read about the recently released pushbutton engine, a modular ActionScript 3 engine tailored especially for game development. It seems that Jeff Tunnel & Co (of Garage Games fame) were sitting down and wrote some serious ActionScript library overnight.

“…and a component system which lets you easily package game functionality into reusable modules. The component system draws on nearly a decade of game development history…”

This looks very promising indeed and the component structure makes a lot of sense.

I’ve been working on the hexagonLib on and off but time is sparse currently and so it seems I would never get it into a decent release state. I Might as well see how the pb engine works out for me. Let’s see how this engine fits for my current role-playing game project!

Featured

Coin-Op Shooter hysteria in your living room

Review: V-Scroll-Shoot’em’ups with MAME

Nothing rocks more for a spontaneous minute fun than playing a session of arcade shoot’em’ups! They always kicked up the limit of graphic power in the eighties and nineties that home computers couldn’t provide! Nowadays someone who collects and eventually owns a room full of arcade machines could count himself to the happy ones owning these oversized piggy banks! But with a PC or Mac and a recent version of MAME (Multi Arcade Machine Emulator) there’s nothing in the way for some fast paced fun!For this reason I’m going to introduce some of my favorite Shoot’em’ups here …

Continue Reading ยป

hidden.resource moved to new domain!

May 25, 2007 – 11:35 pm

As you can see hidden.resource has been moved to it's own domain, namely www.hiddenresource.net. At that opportunity I also gave the site a Wordpress update and a new look (including ...

How do you create a Preloader with ActionScript 3 in Flash CS3?

May 2, 2007 – 12:36 pm

Ok, I've searched with Google, I've asked on FlashCoders but nowhere got an answer. As far as I can understand it we still have to deal with the old problem ...

Alcon 2.0 Public Beta released

April 29, 2007 – 5:59 pm

I'm happy to announce that Alcon 2.0 has finally been made public. The new version was completely rewritten using ActionScript 3 and Flex 2 and contains several new features that ...

News Flash

March 25, 2007 – 8:44 pm

Been quiet here recently! One who writes code much, writes blog post few! ++ STOP ++ Flash Game Programming Wiki is down! Had my web server package changed which required ...

A MySpace for Gamers and Game Devs

March 9, 2007 – 2:09 pm

Check out The Great Game Experiment, a community site especially for gamers and game developers. Members can introduce their favorite games, add new games, meet other gamers/developers etc. The site ...

Woahoazers!

February 28, 2007 – 12:45 pm

Check out this 3D isometric game engine called renderhjs made in Flash! It took me three days to get my jaw back up from the floor!! (Ok, I'm lying there, ...

Need more reason to NOT use Vista?

January 25, 2007 – 12:41 pm

... If you use a Logitech mouse you already got it! The company now officially made it clear on their support forums that there will be no support for Mouseware ...

Using Flex 2 for GameDev Middleware

January 16, 2007 – 10:28 pm

While the whole world is hyping Rich Internet Applications, I'm sitting here in my lab and could not bother less! Flex is really neat and who says that it's only ...

Tools of the Trade Part 5: Filter Forge

December 28, 2006 – 1:21 pm

Filter Forge is a new software for Windows that allows creating Photoshop filters in a tree node based editor. Yep, thats right! You design filters by connecting components together with ...

Windows Vista the Protection Monster … and at which costs!

December 26, 2006 – 12:30 pm

Still think Windows Vista is a great OS? It might look great but whats going on under it's shiny surface? Peter Gutmann has written an extensive article about Vista's underlying ...

Welcome to H1DD3N.R350URC3!

These are the adventures of a random guy trying to be an independant game developer, utilizing ActionScript for programming and talking abouting gaming and nonsense in general.

Need any news feed?

 Main Feed (contains all categories), Dev Feed, Design Feed, Audio Feed, Gaming Feed, Miscellaneous Feed
Find entries: