No One Lives Forever and it’s sequel are two games that I particularly enjoyed playing. Set in a mid-century spy movie theme you are playing Cate Archer, a top secret agent for an English secret service called U.N.I.T.Y. who has to take down the terrorist organization aptly named H.A.R.M.
The two games are very atmospheric and full of 60ties flair, concealed spy gadgets, exotic locations, fast-paced action, insanely dangerous situations and spiked with a good dose of humor. Gladly they don’t take themselves too serious unlike some other games of the genre.
In this video Cate Archer and a ninja named Isako (who is - rather unwillingly -- one of the villains henchmen) are fighting it out in ‘No One Lives Forever 2‘ in an impossible showdown taking place in a trailer home which is being hurled away by an approaching tornado and somehow both are getting out of it alive.
Call of Duty: Modern Warfare is one of the few FPS games that really impressed me. First, it didn’t feature the same overused WWII theme but a refreshing present day scenario, second, it has a very professional feel to it. The graphics are awesome, the gameplay is perfect and characters and dialog are believable. And third, the story plot is thrilling, there are so many twists and turns to it that make you glee at the screen. CoDMW is full of these jaw-dropping moments. This Moments in Gaming episode shows one of these unexpected moments.
Later in the game the SAS unit around Captain Price is moving forward to the missile base deeply hidden in the Altay Mountains in Russia when suddenly two ICBMs are being launched in close vicinity. This is one of those “I cant believe this just happened!!”-moments in Call of Duty: Modern Warfare.
Back in the days when computer games still required you to use your imagination to play them there was a role-playing game pearl named Sentinel Worlds I: Future Magic, one of the many scifi-themed RPGs back then which today are only sparsely seeded in retailer shelves.
Future Magic was first released for DOS and a port for the C64 was published later which looked almost equally good as the DOS version with excellent graphics done by Michael Kosaka. At times the game is quite bizarre. For example there is a planet with ranchers and farms just like in an old western. Another planet has two very high towers that reach into the orbit and these are the only colonies on the otherwise untouched surface. On another, icy planet you scout an abandoned research base which is overrun by saber-toothed creatures … but this is how the games were made in the golden age of RPG. Despite the number in the title a follower was never developed for Future Magic but instead the acclaimed Hard Nova served as a spiritual sequel.
The game let’s you control a group of five space mercs who are send out on a mission to stop mysteriously appearing raiders which are attacking ships in the local system. Right after your ships drops out of hyperspeed you are being attacked by them. However while the other ships of the space convoy with that you came are trying to fight them you are able to take some distance and locate a yacht floating in nearby space. It’s the space yacht of a tycoon named Grager which turns out to be a luxurious vessel full with the newest technology.
While the main quest of The Elder Scrolls IV: Oblivion didn’t attract me very much -- admittedly I haven’t even completed it once to this day -- some of the side quests were amusingly entertaining, particularly the Thief’s Guild and Dark Brotherhood quest series. Both of these feature stories with some pretty twisted plots and very interesting characters.
While doing contract work for the Dark Brotherhood you are being sent to attend a party where the guests are invited to search for a treasure that is supposed to be hidden in a house in that they are going to be locked in, except that there is no treasure and you are not one of the treasure hunters but an assassin hired by the house owner to kill all the other guests. Can a quest be more macabre and fun than this?!
The Whodunit quest which you are being assigned to in the latter part of the Dark Brotherhood guild quest series was somehow the highlight of it all for me. Not only combined it the cozy whodunit mystery with a medieval fantasy setting but it put you in the role of the killer instead of the detective. What made this quest so gleefully entertaining wasn’t the fact that you are the perpetrator but the way how you could manipulate the characters and watch how they became more and more terrified after somebody crossed the bar. There are several different ways how the NPC’s react which is especially interesting in the end when only three or two are left, even if eventually the quest concludes always in the same outcome.
Today’s installment of Moments In Gaming covers the 1997 Playstation game Fighting Force. It was one of those games in the late nineties era of video games where the fresh 3D technology of the Playstation spawned an avalanche of outstanding 3D games.
In Fighting Force you play the role of one ruffian (or ruffine) who is hired to intrude the premises of a certain villain named Zeng with the goal to eliminate him. So much for the story!
The graphics are of the typical early era PSX low-poly style but the environments that act as staging grounds for the rumble work surprisingly well. The gameplay is fun for a couple of rounds. You have a set of attack moves and combos available and you are able to pick up stuff from the ground like weapons, sandwiches, coke cans as well as bundles of dollar bills and even gold bars! Some items like cars, vending machines and trash cans can be destroyed to spawn makeshift weapons like metal bars that help dispatching bad guys quicker.
But the one feature that makes Fighting Force worth mentioning is the soundtrack by Martin Iveson. A well shuffled mixture of Electro and Techno beats blended perfectly together with filtered guitar riffs, fat bass lines and police sirens, sometimes uptempo and other times subtle and atmospheric. This is one of those soundtracks that has a very personal note and stands on its own among the deluge of orchestral mass ware and prefab sound loops often found in games today.
Kore 2 from Native Instruments is probably every sound organizer’s wet dream with sugar on top. Not only can it control a multitude of Softsynths but it’s database makes it easy to organize sounds and find them quickly when needed. I’ve purchased this nice tool last December and what’s better than telling a few details... [READ]