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RPG Design: Choosing the right Graphical Projection

  • August 11th, 2009
  • Posted in Design . Dev . Featured . Random Picks

I’ve been designing on a rather ambitious Role-Playing game project since a while now (in fact quite a long while but I’m not in hurry to finish it anytime soon) and while I’m in the process of working out the story, technical details like the combat mechanics, skill system etc. and creating interesting characters I [ READ MORE ]

RPG Design: Character Development Example

  • November 19th, 2009
  • Posted in Design . Dev . Featured . Random Picks

Welcome back to the RPG Design series where I try to talk a bit about the work and progress on my game project, the development of the darkish, space -themed computer role-playing game Stellar Conspiracy: Entanglements Of The Marenis Sector (working title). In the last part I’ve introduced the character design template I’m using and mentioned [ READ MORE ]

RPG Design: Character Development

  • September 24th, 2009
  • Posted in Design . Dev . Featured . Random Picks

Aah, back to the game design topic! The thing I love most about game design is that you can create worlds full of life, intricacy, intrigue and interesting characters, experimenting with scenarios and situations (that would otherwise probably have negativeĀ  repercussions in RLā„¢). As a programmer you’d ever only write your code and if you are [ READ MORE ]

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Random Pick

Planewalker Games “The Broken Hourglass” RPG Development Insights

A valuable resource for everyone who is thinking/planning to write a roleplaying game … Indie developer Planewalker Games who are currently making their debut RPG The Broken Hourglass are publishing precious bits of insider information about their game engine called WeiNGINE. The Broken Hourglass is a computer roleplaying game with a strong visual relation to... [READ]

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