Flash for big Games?
Even though I love ActionScript more than my daily meal I’ve recently started to think about if the Flash Platform is actually the right stuff for developing big games. Most Flash game developers write small-scale games for the web which is totally fine and I too like to write a small coffee-break game sometimes but often I’m craving for more! My dream has since long been to design and develop a large-scale role-playing game and I’m usually overflowing from new ideas coming to my mind every day that it’s almost hard to track all of them.
I could go on and make this project an oldschool-style game with 2D graphics like some other indie devs are doing but I feel that going 3D would be the best bet to convey atmosphere and tactical gameplay at the same time (you could use switchable first-person and third-person views). This makes me think if ActionScript is actually sufficient for this but the experience of some of my recent coding tests with Away3D which already start to bog down the CPU with a few hundred polygons on the screen tend to say “no!” to my ambitious plans.
Since this is a desktop game my platform choice is AIR which offers more freedom that the Web Player but there are still many let-downs that make you grind your teeth …

