AIR needs GPU support!

Wednesday, June 24th, 2009

Imagine you’re writing an AIR-based game that uses fullscreen at a rather high resolution and a full-frame rendering engine like, say, PV3D and you find out that AIR can’t really handle this.

After a lot of research it turns out that there seems to be no way in an AIR app to use the GPU mode that is otherwise supported by Flash embedded in HTML via wmodes parameter. In fact the docs state it’s not even supported by AIR …

… Flash Player 10 introduces two window modes, direct and GPU compositing, which you can enable through the publish settings in the Flash authoring tool. These modes are not supported in AIR …

While this is a definitive must for a hopefully soon appearing update there’s another issue with fullscreen modes … AIR doesn’t really feature any decent solution for fullscreen! You can have your app to be either in fullscreen OR in windowed mode but trying to be able to switch between both looks very ugly because the system chrome isn’t being disabled automatically when switching to fullscreen which results in that the window size will simply get maximized. So creating applications where you could let the user switch between fullscreen and windowed mode seems to be impossible at the moment with AIR 1.5.

I can understand that the Flash player on the web needs it’s security restrictions in this regard but AIR should definitely not be touched by this! I hope Adobe will improve this for a future update, AIR is a great platform for (complex) game development but these two issues are serious limitations to that!

Alcon 3.1 Update

Sunday, April 5th, 2009

Although Alcon version 4 is currently under development I’ve decided to release a small update for Alcon 3, version 3.1 since I’ve received a code signing certificate from Adobe and wanted to keep up with re-releasing the now-signed application on the AIR Market Place.

Besides that Alcon is now code-signed there is exactly one new feature in v3.1 which I called Key Tracer. You can toggle Key Tracing Mode from the Log menu. If you enable it you are able to press any keys and their key code (and if available character code) will be listed in Alcon’s output window which is a useful feature if you want to know the codes for some specific keys quickly.

More features where planned (and already started) like a Search function, Log Level Filtering and even a Calculator but these haven’t made it finished yet into v3 so most of them will come with version 4, which is – yet again – a complete re-write (I do loathe my source code that is over one year old ;) ).

The newest version can as always be found here.

Alcon 3 Out Now!

Monday, August 25th, 2008

It took longer than expected thanks to obstacles like a crashed harddisk and other minorities in between but it’s finally done and I now can announce the immediate availability of Alcon 3! It runs currently on Windows and Mac and hopefully soon on Linux too. When I tested it on Ubuntu it installed and started fine but the LocalConnection seems not to cut it in the current alpha release of the Linux AIR Runtime. Anyone know more details about this?

I recommend to check out the Alcon Page for more details and of course the download link. Enjoy your debugging!

Alcon 3 Preview

Thursday, August 21st, 2008

Since so many of you (well, at least four people) are feverishly waiting for the release of Alcon 3 here’s a preview screenshot to comfort your waiting time. The shot shows Alcon’s trace output panel with some bogus Array being traced iteratively and as a hex dump. the top of the window displays Alcon’s new App Monitor which can be used to monitor framerate, frame render time and memory consumption. It also shows the version of the runtime that the monitored application is run in (clicking on the version text will list all System.capabilities properties in the Trace panel).

Then there’s the Options dialog with Trace options opened where you will be able to set font, colors etc. On the File Loggers Options you will be able to optionally enable up to two File Loggers that can be used for example to log the flashlog.txt to see output made by ActionScript’s own trace method.
There’s of course the new Object Inspector and a new Help panel for Quickstart Help and API Docs. Alcon 3 is being written 99% in ActionScript 3 using FDT (the 1% left being the Main.mxml that is necessary to compile a Flex application). It’s only a matter of a few days now until release, some bug fixing, finishing touches and a few more documentation to write and it will be out so please endure!

Announcing Alcon 3

Wednesday, July 23rd, 2008

Alcon 3 is in the works! The new version is being written for Adobe AIR and that means no more hackish OS integration! Thanks to AIR the debugging tool will run nice and smooth on any supported OS and it will restore your windows size and position where you last left it, Stay On Top works properly, auto-update etc. etc. etc.

Some of the new features besides the already existing Trace Command and File Loggers are a Memory Consumption and Frames-Per-Second Monitor, a completely new and improved Object Inspector that is finally useful for Debugging, an Options dialog to comfortably configure Alcon, proper AS2 support and a couple of other minorities here and there.

The progress moves on quick enough that I dare to say that the release date is only a few weeks away from now so sit tight, it’ll be there in a heartbeat.

FEAT (Freelancer’s Estimation Assistance Tool)

Wednesday, August 29th, 2007

FEAT (abbreviation for Freelancer’s Estimation Assistance Tool) is a tool to help freelancers calculate hourly rates and project pricing estimates. It is inspired by a very similar calculation PDF sheet which was created by Lauren of creativecurio.com and by some other useful freelancer pricing resources on the net.

The tool uses the same calculations like the ones from the links mentioned above plus it stores your values so you don’t have to enter them again every time. Version 1.0 features hourly rate calculation, a project pricing wizard and an option to change the visual theme of the tool. It also resides nicely on your desktop or wherever you put it and is there whenever you need to make an estimation.

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AIR application: FEAT (Freelancer’s Estimation Assistance Tool)

Wednesday, August 29th, 2007

I finally came to play a bit more with AIR and it’s specific features and wrote a small tool that is helpful for freelancers like you and me to make pricing estimation calculations. With FEAT you can calculate your hourly rate based on your expenses and some other factors and it provides a wizard to calculate project pricing estimates (another thing that is hard to get used to for many freelancing starters). It also stores all your values and changes its color if you want and can cook coffee and wash vegetables and …. ok wait, the last part is not true but still, this is a nifty little tool! Find more info and download at this LINK!

feat_screen_01_thumb.jpg

Welcome to H1DD3N.R350URC3!

These are the adventures of a random guy trying to be an independant game developer, utilizing ActionScript for programming and talking abouting gaming and nonsense in general.

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