FC64 - C64 Emulator in Flash

Friday, May 12th, 2006

Everybody has probably by now blogged about this but Claus Wahlers and Darron Schall are writing a Commodore C64 emulator in ActionScript 3.0! It is still to early to tell how this will take shape but things are looking good so far and by the current state the basic ROM works already. Try it and type the following listing in …

10 POKE 646,1
20 PRINT "C64 IN FLASH!"
30 POKE 53281,2::::::::::::::::::::POKE 53281,10
40 GOTO 30

Note that you need the latest Flash Player PlugIn (9.0) to see this. Either way this is exciting stuff and shows how powerful AS 3.0 and Flash Player 9 are going to be. Additionally the current beta player is a debug-only version that throttles the speed down several times. The final Player might be quite a bit faster.

Lightspeed flight and laserfight

Monday, March 8th, 2004

Review: Sentinel Worlds 1: Future Magic (DOS/C64)

One of my very favorite games back on Amiga was the space RPG Hard Nova (to be reviewed in a while) which took me long cozy winter nights to solve. The predecessor of Hard Nova was a game called Sentinel Worlds 1: Future Magic which was released in 1988 by Electronic Arts and had it’s success under science fiction RPG videogamers. Me - PC-less - always looked enviously over to the PC crowd. But that only until decent DOS Emulators were developed, like DOSBox.

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The anachronism of Assembler coding

Friday, August 22nd, 2003

I’ve been selling and buying antique computer stuff on Ebay and also managed to get an old Commodore C64G! The G model was the one with the brown bread bin case and brighter keyboard which was introduced later after the C64C model actually got sold.

This brought up some moods of nostalgia remembering the ‘good old’ days of computing and playing 8bit games. I even found some old 5 1/4″ floppy disks with old tools and games and tried to code some assembler which is even fun in a special way compared to the today’s luxury of coding applications.

There’s also now - as you might already have found - a new category named downloads in which I will put various stuff to leech down from time to time.

Besides there are still some draft entries on hold and unfinished yet on the authoring side. I’m going to finish them when I think it’s time!

When 16 colors were enough

Saturday, August 9th, 2003

Download: C64 Tools Disk images “SMS Tools 1 & 2″

After finally having the change to access some of my over ten years old C64 floppy disks relics with the XE1541 cable, I’ve found some neat rare tools which we used back in the old days and which you might want not to miss for your D64 file collection …

So here are the two SMS tools disks which contain various useful tools from my time on the 8bit era.

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Aliens and a lot of pixel blood

Monday, June 23rd, 2003

Review: Project Firestart (C64)

We enter!

We enter!

Time for another classic game review: today it’s one of my very favorites back on the C64, the space horror action adventure Project Firestart!
It was back in July 1989 when I was reading the game review of PF in the cult and now abandoned German game magazine Power Play written by Michael Hengst, I was instantly hooked and had to buy the game!

Let me tell you that the game’s pixel blood level is very high. The story is about a research ship near Saturn that doesn’t answer anymore on the space radio. So you jump into your fashionable green lined bodysuit to be sent to the ship to look if everything is OK.

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C64 pocketized

Sunday, June 22nd, 2003

C64-Paradroid played on GBA (a study)

C64-Paradroid played on GBA (a study)

it looks tempting! the author of splam.emuhq.com is working on a *C64 emulator* for the Gameboy Advanceā„¢! He’s already busy since a good amount on time and it seems writing a C64 emu for the GBA is more than a challenge!

Promising however that there already is a c64 music demo rom for d/l from his site which has a truckload of c64 tunes included. hopefully soon we can ask splam: are we happy? and if he answers yes, there seem to be no limits anymore to take your collection of c64 games to where you ever want to go and play in a 8bit style!

The friday killaway order

Friday, June 13th, 2003

Let's see what is in that barn!

Let's see what is in that barn!

Aaah Friday the 13th! What relaxation, what pleasure! The day when nothing’s going wrong! I remember when I was a lot younger (around 14 that means) I’ve played the game Friday the 13th on my trusty Commodore C64 often on this special day! It grew almost to a tradition!

Luceey! ... I'm home!

Luceey! ... I'm home!

Though most people marked that game as being boring and dull, I think it was one of the most frightening games ever. You ran around on that 16 color crystal lake camp on the search for Jason who was decreasing your friends at the same time.

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Welcome to H1DD3N.R350URC3!

These are the adventures of a random guy trying to be an independant game developer, utilizing ActionScript for programming and talking abouting gaming and nonsense in general.

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