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	<title>H1DD3N.R350URC3 &#187; C64</title>
	<atom:link href="http://blog.hexagonstar.com/tag/c64/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.hexagonstar.com</link>
	<description>&#34;Chaotic Neutral&#34;</description>
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		<title>Sword of Fargoal for iPhone</title>
		<link>http://blog.hexagonstar.com/sword-of-fargoal-for-iphone/</link>
		<comments>http://blog.hexagonstar.com/sword-of-fargoal-for-iphone/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 03:52:52 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Classic Gaming]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Nostalgia]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=1460</guid>
		<description><![CDATA[The classic dungeon crawler Sword of Fargoal has been released for the iPhone and it turns out that it&#8217;s one of the few computer/console-game-to-iPhone conversions I&#8217;ve came across that are actually fun to play on the touch-screen (unlike, say, Sonic, Bomberman et al). Go check it out if you&#8217;re into RPGs with an ever-changing maze-like ]]></description>
			<content:encoded><![CDATA[<p>The classic dungeon crawler <a href="http://www.mobygames.com/game/sword-of-fargoal" target="_blank">Sword of Fargoal</a> has been released for the iPhone and it turns out that it&#8217;s one of the few computer/console-game-to-iPhone conversions I&#8217;ve came across that are actually fun to play on the touch-screen (unlike, say, Sonic, Bomberman et al). Go check it out if you&#8217;re into RPGs with an ever-changing maze-like dungeon accompanied by nicely done atmospheric music and sound effects.</p>
<p><a href="http://www.fargoal.com/" target="_blank">Official Sword of Fargoal Website</a></p>
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<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=1460&type=feed" alt="" /><br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/sword-of-fargoal-for-iphone/">Permalink</a> | <a href="http://blog.hexagonstar.com/sword-of-fargoal-for-iphone/#comments">1 comment</a> | Tags: <a href="http://blog.hexagonstar.com/tag/c64/" rel="tag">C64</a>, <a href="http://blog.hexagonstar.com/tag/classic-gaming/" rel="tag">Classic Gaming</a>, <a href="http://blog.hexagonstar.com/tag/fantasy/" rel="tag">Fantasy</a>, <a href="http://blog.hexagonstar.com/tag/iphone/" rel="tag">iPhone</a>, <a href="http://blog.hexagonstar.com/tag/nostalgia/" rel="tag">Nostalgia</a>, <a href="http://blog.hexagonstar.com/tag/rpg/" rel="tag">RPG</a>, <a href="http://blog.hexagonstar.com/tag/video/" rel="tag">Video</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/sword-of-fargoal-for-iphone/&title=Sword of Fargoal for iPhone">del.icio.us</a></small>]]></content:encoded>
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		</item>
		<item>
		<title>FC64 &#8211; C64 Emulator in Flash</title>
		<link>http://blog.hexagonstar.com/fc64/</link>
		<comments>http://blog.hexagonstar.com/fc64/#comments</comments>
		<pubDate>Fri, 12 May 2006 05:58:59 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Emulation]]></category>
		<category><![CDATA[Nostalgia]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/fc64-c64-emulator-in-flash/</guid>
		<description><![CDATA[Everybody has probably by now blogged about this but Claus Wahlers and Darron Schall are writing a Commodore C64 emulator in ActionScript 3.0! It is still to early to tell how this will take shape but things are looking good so far and by the current state the basic ROM works already. Try it and ]]></description>
			<content:encoded><![CDATA[<p>Everybody has probably by now blogged about this but <a href="http://wahlers.com.br/claus/blog/" target="_blank">Claus Wahlers</a> and <a href="http://www.darronschall.com/weblog/" target="_blank">Darron Schall</a> are writing a <a href="http://codeazur.com.br/stuff/fc64/" target="_blank">Commodore C64 emulator</a> in ActionScript 3.0! It is still to early to tell how this will take shape but things are looking good so far and by the current state the basic ROM works already. Try it and type the following listing in &#8230;</p>
<p><code>10 POKE 646,1<br />
20 PRINT "C64 IN FLASH!"<br />
30 POKE 53281,2::::::::::::::::::::POKE 53281,10<br />
40 GOTO 30</code></p>
<p>Note that you need the latest <a href="http://labs.adobe.com/technologies/flashplayer9/" target="_blank">Flash Player PlugIn (9.0)</a> to see this. Either way this is exciting stuff and shows how powerful AS 3.0 and Flash Player 9 are going to be. Additionally the current beta player is a debug-only version that throttles the speed down several times. The final Player might be quite a bit faster.</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-232 aligncenter" src="http://blog.hexagonstar.com/wp-content/uploads/fc64_prev.png" alt="" width="384" height="224" /></p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=76&type=feed" alt="" /><br /><small>© 2006 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/fc64/">Permalink</a> | <a href="http://blog.hexagonstar.com/fc64/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/c64/" rel="tag">C64</a>, <a href="http://blog.hexagonstar.com/tag/emulation/" rel="tag">Emulation</a>, <a href="http://blog.hexagonstar.com/tag/nostalgia/" rel="tag">Nostalgia</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/fc64/&title=FC64 &#8211; C64 Emulator in Flash">del.icio.us</a></small>]]></content:encoded>
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		<item>
		<title>Videogame Violence Galore</title>
		<link>http://blog.hexagonstar.com/videogame-violence-galore/</link>
		<comments>http://blog.hexagonstar.com/videogame-violence-galore/#comments</comments>
		<pubDate>Tue, 19 Jul 2005 22:04:05 +0000</pubDate>
		<dc:creator>drcolossus</dc:creator>
				<category><![CDATA[Dataleak]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[Amiga]]></category>
		<category><![CDATA[Blood]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Classic Gaming]]></category>
		<category><![CDATA[Gore]]></category>
		<category><![CDATA[Nostalgia]]></category>
		<category><![CDATA[Private]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=17</guid>
		<description><![CDATA[From the good old days of low-res pixeling to todays high resolution blood
Sex and violence was a topic in video games since the early days of computer game history. Some people might not have realized it but there was always an urge to use forbidden topics in a virtual scenario not just since recently. Even ]]></description>
			<content:encoded><![CDATA[<p><strong>From the good old days of low-res pixeling to todays high resolution blood</strong></p>
<div id="attachment_343" class="wp-caption alignleft" style="width: 210px"><img class="size-full wp-image-343" src="http://blog.hexagonstar.com/wp-content/uploads/jacktheripper1.gif" alt="Videogame violence anno 1984 - Jack The Ripper (C64) ..." width="200" height="113" /><p class="wp-caption-text">Videogame violence anno 1984 - Jack The Ripper (C64) ...</p></div>
<p>Sex and violence was a topic in video games since the early days of computer game history. Some people might not have realized it but there was always an urge to use forbidden topics in a virtual scenario not just since recently. Even among the first text adventures were subjects with quite a lot of (fictional) violence and blood. Remember <a href="http://www.gamebase64.com/game.php?id=4485&amp;d=18&amp;h=0">The Lurking Horror</a> from <a href="http://www.infocom-if.org/">Infocom</a>, a horror text adventure or <a href="http://www.gamebase64.com/game.php?id=3875&amp;d=18&amp;h=0">Jack The Ripper</a> which already introduced some graphical images of violence.</p>
<p>>> <a href="http://blog.hexagonstar.com/videogame-violence-galore/">Continue reading "Videogame Violence Galore"</a></p>
<br /><small>© 2005 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/videogame-violence-galore/">Permalink</a> | <a href="http://blog.hexagonstar.com/videogame-violence-galore/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/amiga/" rel="tag">Amiga</a>, <a href="http://blog.hexagonstar.com/tag/blood/" rel="tag">Blood</a>, <a href="http://blog.hexagonstar.com/tag/c64/" rel="tag">C64</a>, <a href="http://blog.hexagonstar.com/tag/classic-gaming/" rel="tag">Classic Gaming</a>, <a href="http://blog.hexagonstar.com/tag/gore/" rel="tag">Gore</a>, <a href="http://blog.hexagonstar.com/tag/nostalgia/" rel="tag">Nostalgia</a>, <a href="http://blog.hexagonstar.com/tag/private/" rel="tag">Private</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/videogame-violence-galore/&title=Videogame Violence Galore">del.icio.us</a></small>]]></content:encoded>
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		<item>
		<title>Lightspeed Flight and Laserfight</title>
		<link>http://blog.hexagonstar.com/lightspeed-flight-and-laserfight/</link>
		<comments>http://blog.hexagonstar.com/lightspeed-flight-and-laserfight/#comments</comments>
		<pubDate>Sun, 07 Mar 2004 23:46:59 +0000</pubDate>
		<dc:creator>drcolossus</dc:creator>
				<category><![CDATA[Dataleak]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Classic Gaming]]></category>
		<category><![CDATA[DOS]]></category>
		<category><![CDATA[Nostalgia]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Sci-Fi]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=45</guid>
		<description><![CDATA[Review: Sentinel Worlds 1: Future Magic (DOS/C64)
One of my very favorite games back on Amiga was the space RPG Hard Nova (to be reviewed in a while) which took me long cozy winter nights to solve. The predecessor of Hard Nova was a game called Sentinel Worlds 1: Future Magic which was released in 1988 ]]></description>
			<content:encoded><![CDATA[<p><strong>Review: Sentinel Worlds 1: Future Magic (DOS/C64)</strong></p>
<p><a href="http://blog.hexagonstar.com/wp-content/uploads/futuremagic_03.png" rel="lightbox[38]"><img class="alignleft size-medium wp-image-383" title="futuremagic_03" src="http://blog.hexagonstar.com/wp-content/uploads/futuremagic_03-220x137.png" alt="" width="220" height="137" /></a>One of my very favorite games back on Amiga was the space RPG <a href="http://hol.abime.net/?id=659">Hard Nova</a> (to be reviewed in a while) which took me long cozy winter nights to solve. The predecessor of <a href="http://hol.abime.net/?id=659">Hard Nova</a> was a game called <strong>Sentinel Worlds 1: Future Magic</strong> which was released in 1988 by <a href="http://www.ea.com/">Electronic Arts</a> and had it&#8217;s success under science fiction RPG videogamers. Me &#8211; PC-less &#8211; always looked enviously over to the PC crowd. But that only until decent <strong>DOS Emulators</strong> were developed, like <a href="http://dosbox.sourceforge.net/">DOSBox</a>.</p>
<p>>> <a href="http://blog.hexagonstar.com/lightspeed-flight-and-laserfight/">Continue reading "Lightspeed Flight and Laserfight"</a></p>
<br /><small>© 2004 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/lightspeed-flight-and-laserfight/">Permalink</a> | <a href="http://blog.hexagonstar.com/lightspeed-flight-and-laserfight/#comments">5 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/c64/" rel="tag">C64</a>, <a href="http://blog.hexagonstar.com/tag/classic-gaming/" rel="tag">Classic Gaming</a>, <a href="http://blog.hexagonstar.com/tag/dos/" rel="tag">DOS</a>, <a href="http://blog.hexagonstar.com/tag/nostalgia/" rel="tag">Nostalgia</a>, <a href="http://blog.hexagonstar.com/tag/reviews/" rel="tag">Reviews</a>, <a href="http://blog.hexagonstar.com/tag/rpg/" rel="tag">RPG</a>, <a href="http://blog.hexagonstar.com/tag/sci-fi/" rel="tag">Sci-Fi</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/lightspeed-flight-and-laserfight/&title=Lightspeed Flight and Laserfight">del.icio.us</a></small>]]></content:encoded>
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		</item>
		<item>
		<title>The anachronism of Assembler coding</title>
		<link>http://blog.hexagonstar.com/the-anachronism-of-assembler-coding/</link>
		<comments>http://blog.hexagonstar.com/the-anachronism-of-assembler-coding/#comments</comments>
		<pubDate>Thu, 21 Aug 2003 23:42:00 +0000</pubDate>
		<dc:creator>drcolossus</dc:creator>
				<category><![CDATA[Dataleak]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Coding]]></category>
		<category><![CDATA[Nostalgia]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=56</guid>
		<description><![CDATA[I&#8217;ve been selling and buying antique computer stuff on Ebay and also managed to  get an old Commodore C64G! The G model was the one with the brown bread bin case and brighter keyboard which was introduced later after the C64C model actually got sold.
This brought up some moods of nostalgia remembering the &#8216;good ]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been selling and buying antique computer stuff on Ebay and also managed to  get an old <a href="http://www.old-computers.com/museum/computer.asp?st=1&amp;c=98" target="_blank">Commodore C64G</a>! The G model was the one with the brown bread bin case and brighter keyboard which was introduced later after the C64C model actually got sold.</p>
<p><img class="alignnone size-full wp-image-327 alignleft" style="float: left;" src="http://blog.hexagonstar.com/wp-content/uploads/c64_advertisement1.jpg" alt="" width="300" height="152" />This brought up some moods of nostalgia remembering the &#8216;good old&#8217; days of computing and playing 8bit games. I even found some old 5 1/4&#8243; floppy disks with old tools and games and tried to code some <strong>assembler</strong> which is even fun in a special way compared to the today&#8217;s luxury of coding applications.</p>
<p>There&#8217;s also now &#8211; as you might already have found &#8211; a new category named <strong>downloads</strong> in which I will put various stuff to leech down from time to time.</p>
<p>Besides there are still some draft entries on hold and unfinished yet on the authoring side. I&#8217;m going to finish them when I think it&#8217;s time!</p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=30&type=feed" alt="" /><br /><small>© 2003 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/the-anachronism-of-assembler-coding/">Permalink</a> | <a href="http://blog.hexagonstar.com/the-anachronism-of-assembler-coding/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/c64/" rel="tag">C64</a>, <a href="http://blog.hexagonstar.com/tag/coding/" rel="tag">Coding</a>, <a href="http://blog.hexagonstar.com/tag/nostalgia/" rel="tag">Nostalgia</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/the-anachronism-of-assembler-coding/&title=The anachronism of Assembler coding">del.icio.us</a></small>]]></content:encoded>
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		<title>When 16 colors were enough</title>
		<link>http://blog.hexagonstar.com/when-16-colors-were-enough/</link>
		<comments>http://blog.hexagonstar.com/when-16-colors-were-enough/#comments</comments>
		<pubDate>Fri, 08 Aug 2003 23:31:00 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dataleak]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Nostalgia]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=57</guid>
		<description><![CDATA[Download: C64 Tools Disk images &#8220;SMS Tools 1 &#38; 2&#8243;
After finally having the change to access some of my over ten years old C64 floppy disks relics with the XE1541 cable, I&#8217;ve found some neat rare tools which we used back in the old days and which you might want not to miss for your ]]></description>
			<content:encoded><![CDATA[<p><strong>Download: C64 Tools Disk images &#8220;SMS Tools 1 &amp; 2&#8243;</strong></p>
<p>After finally having the change to access some of my over ten years old C64 floppy disks relics with the <a href="http://sta.c64.org/xe1541.html">XE1541 cable</a>, I&#8217;ve found some neat rare tools which we used back in the old days and which you might want not to miss for your D64 file collection &#8230;</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-328" src="http://blog.hexagonstar.com/wp-content/uploads/smstools1.gif" alt="" width="320" height="200" /></p>
<p>So here are the two <strong>SMS tools disks</strong> which contain various useful tools from my time on the 8bit era.</p>
<p>>> <a href="http://blog.hexagonstar.com/when-16-colors-were-enough/">Continue reading "When 16 colors were enough"</a></p>
<br /><small>© 2003 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/when-16-colors-were-enough/">Permalink</a> | <a href="http://blog.hexagonstar.com/when-16-colors-were-enough/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/c64/" rel="tag">C64</a>, <a href="http://blog.hexagonstar.com/tag/downloads/" rel="tag">Downloads</a>, <a href="http://blog.hexagonstar.com/tag/nostalgia/" rel="tag">Nostalgia</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/when-16-colors-were-enough/&title=When 16 colors were enough">del.icio.us</a></small>]]></content:encoded>
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		<title>Aliens and a lot of pixel blood</title>
		<link>http://blog.hexagonstar.com/aliens-and-alot-of-pixel-blood/</link>
		<comments>http://blog.hexagonstar.com/aliens-and-alot-of-pixel-blood/#comments</comments>
		<pubDate>Mon, 23 Jun 2003 00:28:00 +0000</pubDate>
		<dc:creator>drcolossus</dc:creator>
				<category><![CDATA[Dataleak]]></category>
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		<category><![CDATA[Random Picks]]></category>
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		<category><![CDATA[Classic Gaming]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Nostalgia]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sci-Fi]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=65</guid>
		<description><![CDATA[
Review: Project Firestart (C64)
Time for another classic game review: today it&#8217;s one of my very favorites back on the C64, the space horror action adventure Project Firestart!
It was back in July 1989 when I was reading the game review of PF in the cult and now abandoned German game magazine Power Play written by Michael ]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-full wp-image-287" src="http://blog.hexagonstar.com/wp-content/uploads/firestart_banner.png" alt="" width="500" height="179" /></p>
<p><strong>Review: Project Firestart (C64)</strong></p>
<div id="attachment_288" class="wp-caption alignright" style="width: 230px"><a href="http://blog.hexagonstar.com/wp-content/uploads/project_firestart_08.gif" rel="lightbox[21]"><img class="size-medium wp-image-288" src="http://blog.hexagonstar.com/wp-content/uploads/project_firestart_08-220x137.gif" alt="We enter!" width="220" height="137" /></a><p class="wp-caption-text">We enter!</p></div>
<p>Time for another classic game review: today it&#8217;s one of my very favorites back on the C64, the space horror action adventure <a href="http://c64.mobygames.com/game/sheet/gameId,8885/">Project Firestart</a>!<br />
It was back in July 1989 when I was reading the game review of <em>PF</em> in the cult and now abandoned German game magazine <a href="http://www.kultpower.de/external_frameset.php3?site=%2Fshowzeitschrift.php3%3Fbackurl%3Dpowerplay_cover.php3%253Fj%253D1989%26pp%3D7-89%26image%3Dimages%2Fpowerplay%2F400-jpg%2FPowerPlay1989-07_400.jpg%26z%3Dpowerplay%26text%3Dyes&amp;from_referer=http%3A%2F%2Fwww.kultpower.de%2Fpowerplay_cover.php3%3Fj%3D1989">Power Play</a> written by Michael Hengst, I was instantly hooked and had to buy the game!</p>
<p>Let me tell you that the game&#8217;s pixel blood level is very high. The story is about a research ship near Saturn that doesn&#8217;t answer anymore on the space radio. So you jump into your fashionable green lined bodysuit to be sent to the ship to look if everything is OK.</p>
<p>>> <a href="http://blog.hexagonstar.com/aliens-and-alot-of-pixel-blood/">Continue reading "Aliens and a lot of pixel blood"</a></p>
<br /><small>© 2003 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/aliens-and-alot-of-pixel-blood/">Permalink</a> | <a href="http://blog.hexagonstar.com/aliens-and-alot-of-pixel-blood/#comments">14 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/c64/" rel="tag">C64</a>, <a href="http://blog.hexagonstar.com/tag/classic-gaming/" rel="tag">Classic Gaming</a>, <a href="http://blog.hexagonstar.com/tag/horror/" rel="tag">Horror</a>, <a href="http://blog.hexagonstar.com/tag/nostalgia/" rel="tag">Nostalgia</a>, <a href="http://blog.hexagonstar.com/tag/reviews/" rel="tag">Reviews</a>, <a href="http://blog.hexagonstar.com/tag/sci-fi/" rel="tag">Sci-Fi</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/aliens-and-alot-of-pixel-blood/&title=Aliens and a lot of pixel blood">del.icio.us</a></small>]]></content:encoded>
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		<title>C64 pocketized</title>
		<link>http://blog.hexagonstar.com/c64-pocketized/</link>
		<comments>http://blog.hexagonstar.com/c64-pocketized/#comments</comments>
		<pubDate>Sun, 22 Jun 2003 00:21:00 +0000</pubDate>
		<dc:creator>drcolossus</dc:creator>
				<category><![CDATA[Dataleak]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Classic Gaming]]></category>
		<category><![CDATA[Nostalgia]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=66</guid>
		<description><![CDATA[
it looks tempting! the author of splam.emuhq.com is working on a *C64 emulator* for the Gameboy Advance™! He&#8217;s already busy since a good amount on time and it seems writing a C64 emu for the GBA is more than a challenge!
Promising however that there already is a c64 music demo rom for d/l from his ]]></description>
			<content:encoded><![CDATA[<p style="border: none;">
<div id="attachment_294" class="wp-caption alignright" style="width: 210px"><img class="size-full wp-image-294" src="http://blog.hexagonstar.com/wp-content/uploads/gba_c64_2.gif" alt="C64-Paradroid played on GBA (a study)" width="200" height="115" /><p class="wp-caption-text">C64-Paradroid played on GBA (a study)</p></div>
<p>it looks tempting! the author of splam.emuhq.com is working on a *C64 emulator* for the <strong>Gameboy Advance™</strong>! He&#8217;s already busy since a good amount on time and it seems writing a C64 emu for the GBA is more than a challenge!</p>
<p>Promising however that there already is a c64 music demo rom for d/l from his site which has a truckload of c64 tunes included. hopefully soon we can ask splam: are we happy? and if he answers yes, there seem to be no limits anymore to take your collection of c64 games to where you ever want to go and play in a 8bit style!</p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=20&type=feed" alt="" /><br /><small>© 2003 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/c64-pocketized/">Permalink</a> | <a href="http://blog.hexagonstar.com/c64-pocketized/#comments">2 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/c64/" rel="tag">C64</a>, <a href="http://blog.hexagonstar.com/tag/classic-gaming/" rel="tag">Classic Gaming</a>, <a href="http://blog.hexagonstar.com/tag/nostalgia/" rel="tag">Nostalgia</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/c64-pocketized/&title=C64 pocketized">del.icio.us</a></small>]]></content:encoded>
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		<title>The friday killaway order</title>
		<link>http://blog.hexagonstar.com/the-friday-killaway-order/</link>
		<comments>http://blog.hexagonstar.com/the-friday-killaway-order/#comments</comments>
		<pubDate>Thu, 12 Jun 2003 23:27:00 +0000</pubDate>
		<dc:creator>drcolossus</dc:creator>
				<category><![CDATA[Dataleak]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Classic Gaming]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Nostalgia]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=73</guid>
		<description><![CDATA[Aaah Friday the 13th! What relaxation, what pleasure! The day when nothing&#8217;s  going wrong! I remember when I was a lot younger (around 14 that means) I&#8217;ve  played the game Friday the 13th on my trusty Commodore C64 often on this special  day! It grew almost to a tradition!
Though most people marked ]]></description>
			<content:encoded><![CDATA[<div id="attachment_299" class="wp-caption alignright" style="width: 210px"><img class="size-full wp-image-299" src="http://blog.hexagonstar.com/wp-content/uploads/fridaythe13th_01.jpg" alt="Let's see what is in that barn!" width="200" height="125" /><p class="wp-caption-text">Let&#39;s see what is in that barn!</p></div>
<p>Aaah Friday the 13th! What relaxation, what pleasure! The day when nothing&#8217;s  going wrong! I remember when I was a lot younger (around 14 that means) I&#8217;ve  played the game Friday the 13th on my trusty Commodore C64 often on this special  day! It grew almost to a tradition!</p>
<div id="attachment_300" class="wp-caption alignleft" style="width: 210px"><img class="size-full wp-image-300" src="http://blog.hexagonstar.com/wp-content/uploads/fridaythe13th_02.jpg" alt="Luceey! ... I'm home!" width="200" height="125" /><p class="wp-caption-text">Luceey! ... I&#39;m home!</p></div>
<p>Though most people marked that game as being boring and dull, I think it was one of the most frightening games ever. You ran around on that 16 color crystal lake camp on the search for Jason who was decreasing your friends at the same time.</p>
<p>>> <a href="http://blog.hexagonstar.com/the-friday-killaway-order/">Continue reading "The friday killaway order"</a></p>
<br /><small>© 2003 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/the-friday-killaway-order/">Permalink</a> | <a href="http://blog.hexagonstar.com/the-friday-killaway-order/#comments">1 comment</a> | Tags: <a href="http://blog.hexagonstar.com/tag/c64/" rel="tag">C64</a>, <a href="http://blog.hexagonstar.com/tag/classic-gaming/" rel="tag">Classic Gaming</a>, <a href="http://blog.hexagonstar.com/tag/horror/" rel="tag">Horror</a>, <a href="http://blog.hexagonstar.com/tag/nostalgia/" rel="tag">Nostalgia</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/the-friday-killaway-order/&title=The friday killaway order">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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