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Posts Tagged ‘ Character Development ’

RPG Design: Character Development Example

  • November 19th, 2009
  • Posted in Design . Dev . Featured . Random Picks

Welcome back to the RPG Design series where I try to talk a bit about the work and progress on my game project, the development of the darkish, space -themed computer role-playing game Stellar Conspiracy: Entanglements Of The Marenis Sector (working title). In the last part I’ve introduced the character design template I’m using and mentioned [ READ MORE ]

RPG Design: Character Development

  • September 24th, 2009
  • Posted in Design . Dev . Featured . Random Picks

Aah, back to the game design topic! The thing I love most about game design is that you can create worlds full of life, intricacy, intrigue and interesting characters, experimenting with scenarios and situations (that would otherwise probably have negativeĀ  repercussions in RLā„¢). As a programmer you’d ever only write your code and if you are [ READ MORE ]

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Hexagon Framework Effects Demo

Here’s a small demo that I threw together yesterday which shows how the effects in the Hexagon Framework effects package can be used. The effects package contains classes that are used on display objects to apply an animated effect on them. That is not all however. The effects send a signal back to the calling... [READ]

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