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	<title>H1DD3N.R350URC3 &#187; Coding</title>
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	<link>http://blog.hexagonstar.com</link>
	<description>&#34;Chaotic Neutral&#34;</description>
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		<title>Setting up Eclipse for Flash Developers</title>
		<link>http://blog.hexagonstar.com/eclipse-for-flash-devs/</link>
		<comments>http://blog.hexagonstar.com/eclipse-for-flash-devs/#comments</comments>
		<pubDate>Sat, 11 Apr 2009 17:19:07 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Coding]]></category>
		<category><![CDATA[Eclipse]]></category>
		<category><![CDATA[FDT]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[XML]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=665</guid>
		<description><![CDATA[I&#8217;ve been using Eclipse and FDT for several years now to develop Flash (and Flex) applications but I never really managed to set up Eclipse to exactly fit my needs. Either some desired tools were missing or I installed plug-ins that slowed down Eclipse with a truck load of stuff that I never need.
So today ]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been using Eclipse and FDT for several years now to develop Flash (and Flex) applications but I never really managed to set up Eclipse to exactly fit my needs. Either some desired tools were missing or I installed plug-ins that slowed down Eclipse with a truck load of stuff that I never need.</p>
<p>So today I finally figured out how to install the plug-ins that I really need and nothing else (well &#8230; almost nothing else). The following guide describes how you can set up your own custom Eclipse tailored for Flash/Flex development which features FDT plus Subclipse, a HTML, CSS, JavaScript and XML Editor and then some. The CSS Editor becomes especially useful for Flex Stylesheets.</p>
<p>>> <a href="http://blog.hexagonstar.com/eclipse-for-flash-devs/">Continue reading "Setting up Eclipse for Flash Developers"</a></p>
<br /><small>© 2009 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/eclipse-for-flash-devs/">Permalink</a> | <a href="http://blog.hexagonstar.com/eclipse-for-flash-devs/#comments">33 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/coding/" rel="tag">Coding</a>, <a href="http://blog.hexagonstar.com/tag/eclipse/" rel="tag">Eclipse</a>, <a href="http://blog.hexagonstar.com/tag/fdt/" rel="tag">FDT</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/flex/" rel="tag">Flex</a>, <a href="http://blog.hexagonstar.com/tag/tutorial/" rel="tag">Tutorial</a>, <a href="http://blog.hexagonstar.com/tag/xml/" rel="tag">XML</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/eclipse-for-flash-devs/&title=Setting up Eclipse for Flash Developers">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>33</slash:comments>
		</item>
		<item>
		<title>The Confusion about &#8216;this&#8217;</title>
		<link>http://blog.hexagonstar.com/the-confusion-about-this/</link>
		<comments>http://blog.hexagonstar.com/the-confusion-about-this/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 05:01:39 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Coding]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=654</guid>
		<description><![CDATA[I often browse through code libraries written by others and can&#8217;t deny noticing that so many developers are making exaggerated use of the &#8216;this&#8217; keyword in their code. Today I came across CASAlib an otherwise very neat and certainly helpful library and after roaming through some of the code base it turns out that in ]]></description>
			<content:encoded><![CDATA[<p>I often browse through code libraries written by others and can&#8217;t deny noticing that so many developers are making exaggerated use of the &#8216;this&#8217; keyword in their code. Today I came across <a href="http://casalib.org/" target="_blank">CASAlib</a> an otherwise very neat and certainly helpful library and after roaming through some of the code base it turns out that in most classes they&#8217;ve put &#8216;this&#8217; in front of every single class property.</p>
<p>It seems that many newcomers to ActionScript still don&#8217;t understand the use of &#8216;this&#8217; and that it&#8217;s only really necessary in rare cases, for example if a method parameter has the same name like it&#8217;s relative class property or in a few scope-related situations. It&#8217;s also good to have &#8216;this&#8217; at hand if a dynamic property of a class needs to be accessed (this["foo"]) but other than that please do all a favor and throw out those unnecessary &#8216;this&#8217;! Ban it, lock it in your basement and don&#8217;t let it out unless there&#8217;s really a need for it!</p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=654&type=feed" alt="" /><br /><small>© 2008 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/the-confusion-about-this/">Permalink</a> | <a href="http://blog.hexagonstar.com/the-confusion-about-this/#comments">23 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/coding/" rel="tag">Coding</a>, <a href="http://blog.hexagonstar.com/tag/oop/" rel="tag">OOP</a>, <a href="http://blog.hexagonstar.com/tag/rant/" rel="tag">Rant</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/the-confusion-about-this/&title=The Confusion about &#8216;this&#8217;">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>Understanding Interfaces and Polymorphism</title>
		<link>http://blog.hexagonstar.com/understanding-interfaces-and-polymorphism/</link>
		<comments>http://blog.hexagonstar.com/understanding-interfaces-and-polymorphism/#comments</comments>
		<pubDate>Sat, 18 Nov 2006 11:12:58 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[Coding]]></category>
		<category><![CDATA[Design Patterns]]></category>
		<category><![CDATA[OOP]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/understanding-interfaces-and-polymorphism/</guid>
		<description><![CDATA[I&#8217;ve been using Interfaces a couples of time now when needed but I never fully understood those down-sized Class construct wannabes. I knew they are useful when it is required to have an universal type for different objects but I haven&#8217;t fully grasped to scope why they are so useful otherwise. Also the fact that ]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been using Interfaces a couples of time now when needed but I never fully understood those down-sized Class construct wannabes. I knew they are useful when it is required to have an universal type for different objects but I haven&#8217;t fully grasped to scope why they are so useful otherwise. Also the fact that they can&#8217;t contain properties and only public method declarations confused me.</p>
<p>>> <a href="http://blog.hexagonstar.com/understanding-interfaces-and-polymorphism/">Continue reading "Understanding Interfaces and Polymorphism"</a></p>
<br /><small>© 2006 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/understanding-interfaces-and-polymorphism/">Permalink</a> | <a href="http://blog.hexagonstar.com/understanding-interfaces-and-polymorphism/#comments">2 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/books/" rel="tag">Books</a>, <a href="http://blog.hexagonstar.com/tag/coding/" rel="tag">Coding</a>, <a href="http://blog.hexagonstar.com/tag/design-patterns/" rel="tag">Design Patterns</a>, <a href="http://blog.hexagonstar.com/tag/oop/" rel="tag">OOP</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/understanding-interfaces-and-polymorphism/&title=Understanding Interfaces and Polymorphism">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Fixing other people&#8217;s code</title>
		<link>http://blog.hexagonstar.com/fixing-other-peoples-as1-code/</link>
		<comments>http://blog.hexagonstar.com/fixing-other-peoples-as1-code/#comments</comments>
		<pubDate>Fri, 22 Sep 2006 04:44:14 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[Coding]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/fixing-other-peoples-as1-code/</guid>
		<description><![CDATA[I just had to refuse the second job offer this year where I would have to fix somebody else&#8217;s written ActionScript 1 spagetti code! I don&#8217;t know what is the reason for agencies trying to give such jobs but it&#8217;s save to say that the troubles of digging through the messy and often timeline-spread code ]]></description>
			<content:encoded><![CDATA[<p>I just had to refuse the second job offer this year where I would have to fix somebody else&#8217;s written ActionScript 1 spagetti code! I don&#8217;t know what is the reason for agencies trying to give such jobs but it&#8217;s save to say that the troubles of digging through the messy and often timeline-spread code is enough to justify an estimate that sounds too high for the client.</p>
<p>The question comes up why they don&#8217;t just ask the person who originally wrote the code! That could have many reasons but if a client comes back to me and asks me to fix something in a years old project then I&#8217;ll do it for a measly payment simply because I know my source code. It&#8217;s a total different thing to fix somebody&#8217;s code, especially if it&#8217;s pre-AS2.<br />
I always feel uncomfortable rejecting jobs, even such ones so I would be interested how others handle this situation! Do you usually reject such jobs or do you accept them?</p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=105&type=feed" alt="" /><br /><small>© 2006 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/fixing-other-peoples-as1-code/">Permalink</a> | <a href="http://blog.hexagonstar.com/fixing-other-peoples-as1-code/#comments">16 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/coding/" rel="tag">Coding</a>, <a href="http://blog.hexagonstar.com/tag/rant/" rel="tag">Rant</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/fixing-other-peoples-as1-code/&title=Fixing other people&#8217;s code">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>AS3 Short Variable/Function Names vs Long Ones</title>
		<link>http://blog.hexagonstar.com/as3-short-variablefunction-names-vs-long-ones/</link>
		<comments>http://blog.hexagonstar.com/as3-short-variablefunction-names-vs-long-ones/#comments</comments>
		<pubDate>Tue, 29 Aug 2006 17:07:08 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[Coding]]></category>
		<category><![CDATA[Source Code]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/as3-short-variablefunction-names-vs-long-ones/</guid>
		<description><![CDATA[In ActionScript it was common knowledge that shorter Variable and Function names yielded better performance in situations were it depends but does that still hold true for ActionScript 3.0? I&#8217;ve ran a couple of quick tests to find a clear answer about this. I usually tend keep my Variable/Function names to 1-3 characters when performance ]]></description>
			<content:encoded><![CDATA[<p>In ActionScript it was common knowledge that shorter Variable and Function names yielded better performance in situations were it depends but does that still hold true for ActionScript 3.0? I&#8217;ve ran a couple of quick tests to find a clear answer about this. I usually tend keep my Variable/Function names to 1-3 characters when performance really mattered but it might actually not be necessary. Consider the following test &#8230;</p>

<div class="wp_syntax"><table><tr><td class="line_numbers"><pre>1
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</pre></td><td class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #9900cc; font-weight: bold;">package</span>
<span style="color: #000000;">&#123;</span>
	<span style="color: #0033ff; font-weight: bold;">import</span> com.hexagonstar.util.debug.Debug;
	<span style="color: #0033ff; font-weight: bold;">import</span> <span style="color: #004993;">flash.utils</span>.<span style="color: #004993;">getTimer</span>;
	<span style="color: #0033ff; font-weight: bold;">import</span> <span style="color: #004993;">flash.display</span>.<span style="color: #004993;">Sprite</span>;
&nbsp;
	<span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #9900cc; font-weight: bold;">class</span> PerformanceTest extends <span style="color: #004993;">Sprite</span>
	<span style="color: #000000;">&#123;</span>
		<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #6699cc; font-weight: bold;">var</span> aVeryVeryLongVariableNameaVeryVeryLongVariableName<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Number</span>;
		<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #6699cc; font-weight: bold;">var</span> num<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Number</span>;
&nbsp;
		<span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #339966; font-weight: bold;">function</span> PerformanceTest<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>
		<span style="color: #000000;">&#123;</span>
			<span style="color: #6699cc; font-weight: bold;">var</span> startTime<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Number</span> = <span style="color: #004993;">getTimer</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
			<span style="color: #0033ff; font-weight: bold;">for</span> <span style="color: #000000;">&#40;</span><span style="color: #6699cc; font-weight: bold;">var</span> i<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span> = <span style="color: #000000; font-weight:bold;">0</span>; i <span style="color: #000000; font-weight: bold;">&lt;</span> <span style="color: #000000; font-weight:bold;">4000000</span>; i<span style="color: #000000; font-weight: bold;">++</span><span style="color: #000000;">&#41;</span>
			<span style="color: #000000;">&#123;</span>
				aVeryVeryLongVariableNameaVeryVeryLongVariableName = <span style="color: #000000;">&#40;</span>i <span style="color: #000000; font-weight: bold;">*</span> <span style="color: #004993;">Math</span>.<span style="color: #004993;">random</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span> <span style="color: #000000; font-weight: bold;">*</span> <span style="color: #000000; font-weight:bold;">100</span>;
			<span style="color: #000000;">&#125;</span>
			<span style="color: #6699cc; font-weight: bold;">var</span> timeTaken<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">String</span> = <span style="color: #004993;">getTimer</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span> <span style="color: #000000; font-weight: bold;">-</span> startTime <span style="color: #000000; font-weight: bold;">+</span> <span style="color: #990000;">&quot; ms&quot;</span>;
			Debug.<span style="color: #004993;">trace</span><span style="color: #000000;">&#40;</span><span style="color: #990000;">&quot;timeTaken (long): &quot;</span> <span style="color: #000000; font-weight: bold;">+</span> timeTaken<span style="color: #000000;">&#41;</span>;
		<span style="color: #000000;">&#125;</span>
	<span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span></pre></td></tr></table></div>

<p>I&#8217;ve ran this code ten times with the 50 characters long variable name and then ten times with a 3 characters long one, both in their own SWF&#8217;s. The results ranged from 757ms to 820ms, more or less the same on both sides. The sum of the long variable version was 7924ms and the one of the three characters long one was 7903ms, not much of a difference.</p>
<p>The next test was similar but this time with a 50 characters long Method name and the other again with a 3 characters long one, the Methods returned a random Number for 4000000 times during this test. The results looked similar but the total sum of each test gave a 12044ms for the long name test and 15570ms for the short named one. A noticable difference of over 3 seconds. This might have been coincidence but I&#8217;ve ran the tests a couple more times and it turned out every time that the result were very close together. This is quite interesting because I was safely believing that short names would still have an advantage. It might be time to rethink this.</p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=103&type=feed" alt="" /><br /><small>© 2006 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/as3-short-variablefunction-names-vs-long-ones/">Permalink</a> | <a href="http://blog.hexagonstar.com/as3-short-variablefunction-names-vs-long-ones/#comments">6 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/benchmark/" rel="tag">Benchmark</a>, <a href="http://blog.hexagonstar.com/tag/coding/" rel="tag">Coding</a>, <a href="http://blog.hexagonstar.com/tag/source-code/" rel="tag">Source Code</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/as3-short-variablefunction-names-vs-long-ones/&title=AS3 Short Variable/Function Names vs Long Ones">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>More Coding Fonts</title>
		<link>http://blog.hexagonstar.com/more-coding-fonts/</link>
		<comments>http://blog.hexagonstar.com/more-coding-fonts/#comments</comments>
		<pubDate>Fri, 21 Jul 2006 05:45:57 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[Coding]]></category>
		<category><![CDATA[Link]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/more-coding-fonts/</guid>
		<description><![CDATA[
Found these today on my daily dose of Stumble Upon random links &#8230; Proggy Programming Fonts! Still coding with Courier? Maybe it&#8217;s time for a change?!
© 2006 H1DD3N.R350URC3. &#124; Permalink &#124; 3 comments &#124; Tags: Coding, Link, Typography &#124; Add to del.icio.us]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://blog.hexagonstar.com/wp-content/uploads/screenshot_proggy_clean.gif" rel="lightbox[90]"><img class="alignnone size-medium wp-image-315 alignleft" style="float: left;" src="http://blog.hexagonstar.com/wp-content/uploads/screenshot_proggy_clean-213x219.gif" alt="" width="213" height="219" /></a></p>
<p>Found these today on my daily dose of <a href="https://addons.mozilla.org/firefox/138/" target="_blank">Stumble Upon</a> random links &#8230; <a href="http://www.proggyfonts.com/index.php?menu=download" target="_blank">Proggy Programming Fonts</a>! Still coding with Courier? Maybe it&#8217;s time for a change?!</p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=90&type=feed" alt="" /><br /><small>© 2006 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/more-coding-fonts/">Permalink</a> | <a href="http://blog.hexagonstar.com/more-coding-fonts/#comments">3 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/coding/" rel="tag">Coding</a>, <a href="http://blog.hexagonstar.com/tag/link/" rel="tag">Link</a>, <a href="http://blog.hexagonstar.com/tag/typography/" rel="tag">Typography</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/more-coding-fonts/&title=More Coding Fonts">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>The anachronism of Assembler coding</title>
		<link>http://blog.hexagonstar.com/the-anachronism-of-assembler-coding/</link>
		<comments>http://blog.hexagonstar.com/the-anachronism-of-assembler-coding/#comments</comments>
		<pubDate>Thu, 21 Aug 2003 23:42:00 +0000</pubDate>
		<dc:creator>drcolossus</dc:creator>
				<category><![CDATA[Dataleak]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Coding]]></category>
		<category><![CDATA[Nostalgia]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=56</guid>
		<description><![CDATA[I&#8217;ve been selling and buying antique computer stuff on Ebay and also managed to  get an old Commodore C64G! The G model was the one with the brown bread bin case and brighter keyboard which was introduced later after the C64C model actually got sold.
This brought up some moods of nostalgia remembering the &#8216;good ]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been selling and buying antique computer stuff on Ebay and also managed to  get an old <a href="http://www.old-computers.com/museum/computer.asp?st=1&amp;c=98" target="_blank">Commodore C64G</a>! The G model was the one with the brown bread bin case and brighter keyboard which was introduced later after the C64C model actually got sold.</p>
<p><img class="alignnone size-full wp-image-327 alignleft" style="float: left;" src="http://blog.hexagonstar.com/wp-content/uploads/c64_advertisement1.jpg" alt="" width="300" height="152" />This brought up some moods of nostalgia remembering the &#8216;good old&#8217; days of computing and playing 8bit games. I even found some old 5 1/4&#8243; floppy disks with old tools and games and tried to code some <strong>assembler</strong> which is even fun in a special way compared to the today&#8217;s luxury of coding applications.</p>
<p>There&#8217;s also now &#8211; as you might already have found &#8211; a new category named <strong>downloads</strong> in which I will put various stuff to leech down from time to time.</p>
<p>Besides there are still some draft entries on hold and unfinished yet on the authoring side. I&#8217;m going to finish them when I think it&#8217;s time!</p>
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