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Posts Tagged ‘ Design Patterns ’

Waterproof AS 3.0 Singleton

  • November 24th, 2006
  • Posted in Dev

While reading Advanced ActionScript 3 with Design Patterns I’ve once again came across the AS 3.0 Singleton solution that has to deal with the absence of private constructors (I’ll save my rage and cursings about who had the idea to remove them for now ) and while the authors are using the already well [ READ MORE ]

Learn some patterns – Advanced ActionScript 3.0 with Design Patterns

  • November 23rd, 2006
  • Posted in Dev . Random Picks

I’ve been reading this book by Joey Lott and Danny Patterson since yesterday and thought I’d loose a couple of words about it … The book starts with a chapter about application design where it explains how to go through the analysis-, design- , implementation and testing phase. It introduces how to utilize Use Case- and [ READ MORE ]

Understanding Interfaces and Polymorphism

  • November 18th, 2006
  • Posted in Dev

I’ve been using Interfaces a couples of time now when needed but I never fully understood those down-sized Class construct wannabes. I knew they are useful when it is required to have an universal type for different objects but I haven’t fully grasped to scope why they are so useful otherwise. Also the fact that [ READ MORE ]

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The friday killaway order
Let's see what is in that barn!
Let's see what is in that barn! Aaah Friday the 13th! What relaxation, what pleasure! The day when nothing’s going wrong! I remember when I was a lot younger (around 14 that means) I’ve played the game Friday the 13th on my trusty Commodore C64 often on this special day! It grew almost... [READ]

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