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	<title>H1DD3N.R350URC3 &#187; Downloads</title>
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	<description>&#34;Chaotic Neutral&#34;</description>
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		<title>Using Kore 2 more efficiently with User Tags</title>
		<link>http://blog.hexagonstar.com/kore2-part1/</link>
		<comments>http://blog.hexagonstar.com/kore2-part1/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 12:42:00 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Audio]]></category>
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		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Kore]]></category>
		<category><![CDATA[VST]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=244</guid>
		<description><![CDATA[
Kore 2 from Native Instruments is probably every sound organizer&#8217;s wet dream with sugar on top. Not only  can it control a multitude of Softsynths but it&#8217;s database makes it easy to organize sounds and find them quickly when needed. I&#8217;ve purchased this nice tool last December and what&#8217;s better than telling a few details ]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-403" title="Kore 2" src="http://blog.hexagonstar.com/wp-content/uploads/kore2_banner.jpg" alt="" width="500" height="180" /></p>
<p><a href="http://www.kvraudio.com/get/2131.html" target="_blank">Kore 2</a> from <a href="http://www.native-instruments.com/" target="_blank">Native Instruments</a> is probably every sound organizer&#8217;s wet dream with sugar on top. Not only  can it control a multitude of Softsynths but it&#8217;s database makes it easy to organize sounds and find them quickly when needed. I&#8217;ve purchased this nice tool last December and what&#8217;s better than telling a few details on how I put it&#8217;s features to good use?!</p>
<p>>> <a href="http://blog.hexagonstar.com/kore2-part1/">Continue reading "Using Kore 2 more efficiently with User Tags"</a></p>
<br /><small>© 2008 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/kore2-part1/">Permalink</a> | <a href="http://blog.hexagonstar.com/kore2-part1/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/downloads/" rel="tag">Downloads</a>, <a href="http://blog.hexagonstar.com/tag/kore/" rel="tag">Kore</a>, <a href="http://blog.hexagonstar.com/tag/vst/" rel="tag">VST</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/kore2-part1/&title=Using Kore 2 more efficiently with User Tags">del.icio.us</a></small>]]></content:encoded>
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		<item>
		<title>Facelift for Ableton Live</title>
		<link>http://blog.hexagonstar.com/ableton-live-skin/</link>
		<comments>http://blog.hexagonstar.com/ableton-live-skin/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 18:34:27 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Live]]></category>
		<category><![CDATA[VST]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=245</guid>
		<description><![CDATA[Download: dark &#38; modern looking UI skin for Ableton Live 6/7.
A while back I&#8217;ve created a custom skin for Ableton Live with this handy freeware skin editor. The editor dates back to Live 6 but it seems that skins made with it work just fine in Live 7. Live&#8217;s approach to UI design is very ]]></description>
			<content:encoded><![CDATA[<p><strong>Download: dark &amp; modern looking UI skin for Ableton Live 6/7.</strong></p>
<p>A while back I&#8217;ve created a custom skin for Ableton Live with this handy freeware <a href="http://sonictransfer.com/ableton-live-skin-editor.shtml" target="_blank">skin editor</a>. The editor dates back to Live 6 but it seems that skins made with it work just fine in Live 7. Live&#8217;s approach to UI design is very minimalistic which I think is a step into the right direction but the default color palettes are not everyone&#8217;s taste. I&#8217;ve been using this skin since a couple of months and it works nicely so here is <strong>Dark2008</strong>, a dark &#8211; but readable &#8211; theme for Ableton Live 6 and 7.</p>
<p style="text-align: center;"><a href="http://blog.hexagonstar.com/wp-content/uploads/live_2008_01.jpg" rel="lightbox[12]"><img class="alignnone size-full wp-image-238 aligncenter" src="http://blog.hexagonstar.com/wp-content/uploads/live_2008_01.jpg" alt="" width="500" height="294" /></a></p>
<p>>> <a href="http://blog.hexagonstar.com/ableton-live-skin/">Continue reading "Facelift for Ableton Live"</a></p>
<br /><small>© 2008 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/ableton-live-skin/">Permalink</a> | <a href="http://blog.hexagonstar.com/ableton-live-skin/#comments">1 comment</a> | Tags: <a href="http://blog.hexagonstar.com/tag/downloads/" rel="tag">Downloads</a>, <a href="http://blog.hexagonstar.com/tag/live/" rel="tag">Live</a>, <a href="http://blog.hexagonstar.com/tag/vst/" rel="tag">VST</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/ableton-live-skin/&title=Facelift for Ableton Live">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>ActionScript3 Dice Class</title>
		<link>http://blog.hexagonstar.com/diceclass/</link>
		<comments>http://blog.hexagonstar.com/diceclass/#comments</comments>
		<pubDate>Tue, 04 Dec 2007 11:29:23 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
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		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[D20]]></category>
		<category><![CDATA[D6]]></category>
		<category><![CDATA[Dice]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Lab]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[SWF]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/aboutrollingdice/</guid>
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In game development randomness is often necessary for certain tasks, be it the random distribution of graphic tiles, a random factor in NPC AI or random stats in a roleplaying game. Especially for the latter purpose the static Dice class provides a set of methods to roll dice as it is common in a Role-playing ]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-full wp-image-217 aligncenter" src="http://blog.hexagonstar.com/wp-content/uploads/dice_collection.jpg" alt="" width="500" height="179" /></p>
<p>In game development randomness is often necessary for certain tasks, be it the random distribution of graphic tiles, a random factor in NPC AI or random stats in a roleplaying game. Especially for the latter purpose the static <em>Dice class</em> provides a set of methods to roll dice as it is common in a Role-playing game, to be exact four-, six-, eight-, ten-, twelve-, twenty-sided and percentile dice.</p>
<p>>> <a href="http://blog.hexagonstar.com/diceclass/">Continue reading "ActionScript3 Dice Class"</a></p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/diceclass/">Permalink</a> | <a href="http://blog.hexagonstar.com/diceclass/#comments">3 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/as3/" rel="tag">AS3</a>, <a href="http://blog.hexagonstar.com/tag/d20/" rel="tag">D20</a>, <a href="http://blog.hexagonstar.com/tag/d6/" rel="tag">D6</a>, <a href="http://blog.hexagonstar.com/tag/dice/" rel="tag">Dice</a>, <a href="http://blog.hexagonstar.com/tag/downloads/" rel="tag">Downloads</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/flex/" rel="tag">Flex</a>, <a href="http://blog.hexagonstar.com/tag/game-development/" rel="tag">Game Development</a>, <a href="http://blog.hexagonstar.com/tag/lab/" rel="tag">Lab</a>, <a href="http://blog.hexagonstar.com/tag/source-code/" rel="tag">Source Code</a>, <a href="http://blog.hexagonstar.com/tag/swf/" rel="tag">SWF</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/diceclass/&title=ActionScript3 Dice Class">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Animated Bitmap Class</title>
		<link>http://blog.hexagonstar.com/animatedbitmapclass/</link>
		<comments>http://blog.hexagonstar.com/animatedbitmapclass/#comments</comments>
		<pubDate>Sat, 22 Sep 2007 17:25:29 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Bitmap]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Lab]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Sprite]]></category>
		<category><![CDATA[SWF]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/animatedbitmapclass/</guid>
		<description><![CDATA[The AnimatedBitmap class provides functionality for Bitmap objects that are animated by using a series of still images. When creating a new AnimatedBitmap you provide a BitmapData object that contains an image that consists of the &#8217;single-frame&#8217; images for the animation.
>> Continue reading "Animated Bitmap Class"
© 2007 H1DD3N.R350URC3. &#124; Permalink &#124; 18 comments &#124; Tags: ]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail wp-image-1547" title="animbitmap_demo" src="http://blog.hexagonstar.com/wp-content/uploads/animbitmap_demo-150x106.jpg" alt="" width="150" height="106" />The <strong>AnimatedBitmap</strong> class provides functionality for Bitmap objects that are animated by using a series of still images. When creating a new AnimatedBitmap you provide a BitmapData object that contains an image that consists of the &#8217;single-frame&#8217; images for the animation.</p>
<p>>> <a href="http://blog.hexagonstar.com/animatedbitmapclass/">Continue reading "Animated Bitmap Class"</a></p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/animatedbitmapclass/">Permalink</a> | <a href="http://blog.hexagonstar.com/animatedbitmapclass/#comments">18 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/as3/" rel="tag">AS3</a>, <a href="http://blog.hexagonstar.com/tag/bitmap/" rel="tag">Bitmap</a>, <a href="http://blog.hexagonstar.com/tag/downloads/" rel="tag">Downloads</a>, <a href="http://blog.hexagonstar.com/tag/flash/" rel="tag">Flash</a>, <a href="http://blog.hexagonstar.com/tag/game-development/" rel="tag">Game Development</a>, <a href="http://blog.hexagonstar.com/tag/lab/" rel="tag">Lab</a>, <a href="http://blog.hexagonstar.com/tag/source-code/" rel="tag">Source Code</a>, <a href="http://blog.hexagonstar.com/tag/sprite/" rel="tag">Sprite</a>, <a href="http://blog.hexagonstar.com/tag/swf/" rel="tag">SWF</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/animatedbitmapclass/&title=Animated Bitmap Class">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>ActionScript 3 MultiMap Class</title>
		<link>http://blog.hexagonstar.com/as3_multimap_class/</link>
		<comments>http://blog.hexagonstar.com/as3_multimap_class/#comments</comments>
		<pubDate>Sun, 10 Jun 2007 08:28:11 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Data Structures]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Source Code]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/actionscript-3-multimap-class/</guid>
		<description><![CDATA[Recently I needed a HashMap for a project to map key/value pairs but in that particular case the Map required to map not just one but several values to a key. I could have used an array or object to store the values in and map that one but in practice it turned out that ]]></description>
			<content:encoded><![CDATA[<p>Recently I needed a HashMap for a project to map key/value pairs but in that particular case the Map required to map not just one but several values to a key. I could have used an array or object to store the values in and map that one but in practice it turned out that accessing the map looked rather messy. It would be much more elegant to have a map to that multiple values can be mapped directly. After some investigation (strangely even Java seems not to have a MultiMap included) I came up with writing my own MultiMap class, so here it is!</p>
<p>>> <a href="http://blog.hexagonstar.com/as3_multimap_class/">Continue reading "ActionScript 3 MultiMap Class"</a></p>
<br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/as3_multimap_class/">Permalink</a> | <a href="http://blog.hexagonstar.com/as3_multimap_class/#comments">9 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/data-structures/" rel="tag">Data Structures</a>, <a href="http://blog.hexagonstar.com/tag/downloads/" rel="tag">Downloads</a>, <a href="http://blog.hexagonstar.com/tag/source-code/" rel="tag">Source Code</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/as3_multimap_class/&title=ActionScript 3 MultiMap Class">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Photoshop Script: CenteredSelection</title>
		<link>http://blog.hexagonstar.com/centeredselection/</link>
		<comments>http://blog.hexagonstar.com/centeredselection/#comments</comments>
		<pubDate>Mon, 17 Jul 2006 14:24:37 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/photoshop-script-centeredselection/</guid>
		<description><![CDATA[Centered Selection is a simple but neat little JavaScript for Photoshop CS+ that can be used to create a rectangular or elliptical centered selection while maintaining the aspect ratio (i.e. width and height of the selection stay the same). Several options can be changed like the feather amount and the padding around the selection, whether ]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.hexagonstar.com/wp-content/uploads/centeredselection_prev.png" rel="lightbox[89]"><img class="alignnone size-medium wp-image-235 alignright" style="float: right; border: none;" src="http://blog.hexagonstar.com/wp-content/uploads/centeredselection_prev-300x208.png" alt="" width="300" height="208" /></a><strong>Centered Selection</strong> is a simple but neat little JavaScript for Photoshop CS+ that can be used to create a rectangular or elliptical centered selection while maintaining the aspect ratio (i.e. width and height of the selection stay the same). Several options can be changed like the feather amount and the padding around the selection, whether using Antialias or not, creating an inverse selection and if an alpha channel should be created from the selection. This script can save a lot of hassle when trying to create a centered selection (imagine all that shift-, control- and space-holding and pressing to resize and drag around the selection)! As always a screenshot says more than thousand words.</p>
<p>>> <a href="http://blog.hexagonstar.com/centeredselection/">Continue reading "Photoshop Script: CenteredSelection"</a></p>
<br /><small>© 2006 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/centeredselection/">Permalink</a> | <a href="http://blog.hexagonstar.com/centeredselection/#comments">3 comments</a> | Tags: <a href="http://blog.hexagonstar.com/tag/downloads/" rel="tag">Downloads</a>, <a href="http://blog.hexagonstar.com/tag/photoshop/" rel="tag">Photoshop</a>, <a href="http://blog.hexagonstar.com/tag/scripts/" rel="tag">Scripts</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/centeredselection/&title=Photoshop Script: CenteredSelection">del.icio.us</a></small>]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>16Bit-Mercenary Mess Up</title>
		<link>http://blog.hexagonstar.com/16bit-mercenary-mess-up/</link>
		<comments>http://blog.hexagonstar.com/16bit-mercenary-mess-up/#comments</comments>
		<pubDate>Sat, 13 Dec 2003 04:07:00 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dataleak]]></category>
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		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=49</guid>
		<description><![CDATA[Download: Custom VEB Missions and Campaign for Jagged Alliance: Deadly Games
My big move has been delayed for a short time! I will leave here at the end of December and move to far east in middle January! I actually packed everything and made most preparations so I&#8217;m stuck with being bored now, counting every minute ]]></description>
			<content:encoded><![CDATA[<p><strong>Download: Custom VEB Missions and Campaign for Jagged Alliance: Deadly Games</strong></p>
<p>My big move has been delayed for a short time! I will leave here at the end of December and move to far east in middle January! I actually packed everything and made most preparations so I&#8217;m stuck with being bored now, counting every minute and hope that time passes faster.</p>
<p><a href="http://blog.hexagonstar.com/wp-content/uploads/jadg_veb_03.png" rel="lightbox[37]"><img class="alignright size-medium wp-image-264" title="jadg_veb_03" src="http://blog.hexagonstar.com/wp-content/uploads/jadg_veb_03-220x137.png" alt="" width="220" height="137" /></a>So what to do? One good idea I had, was to keep up with writing some blog stuff that I already planned in my mind. One if it being about one of my favorite Abandonware DOS games <strong>Jagged Alliance: Deadly Games</strong>!</p>
<p>Over the last couple of decades this game kept me from being bored often! With it&#8217;s cozy winter evening fireplace warmth strategy gameplay atmosphere and quietly playing midi music it charms easily to take a session of round based war monging.</p>
<p>>> <a href="http://blog.hexagonstar.com/16bit-mercenary-mess-up/">Continue reading "16Bit-Mercenary Mess Up"</a></p>
<br /><small>© 2003 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/16bit-mercenary-mess-up/">Permalink</a> | <a href="http://blog.hexagonstar.com/16bit-mercenary-mess-up/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/classic-gaming/" rel="tag">Classic Gaming</a>, <a href="http://blog.hexagonstar.com/tag/dos/" rel="tag">DOS</a>, <a href="http://blog.hexagonstar.com/tag/downloads/" rel="tag">Downloads</a>, <a href="http://blog.hexagonstar.com/tag/nostalgia/" rel="tag">Nostalgia</a>, <a href="http://blog.hexagonstar.com/tag/strategy/" rel="tag">Strategy</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/16bit-mercenary-mess-up/&title=16Bit-Mercenary Mess Up">del.icio.us</a></small>]]></content:encoded>
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		<title>When 16 colors were enough</title>
		<link>http://blog.hexagonstar.com/when-16-colors-were-enough/</link>
		<comments>http://blog.hexagonstar.com/when-16-colors-were-enough/#comments</comments>
		<pubDate>Fri, 08 Aug 2003 23:31:00 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dataleak]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Random Picks]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Nostalgia]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/?p=57</guid>
		<description><![CDATA[Download: C64 Tools Disk images &#8220;SMS Tools 1 &#38; 2&#8243;
After finally having the change to access some of my over ten years old C64 floppy disks relics with the XE1541 cable, I&#8217;ve found some neat rare tools which we used back in the old days and which you might want not to miss for your ]]></description>
			<content:encoded><![CDATA[<p><strong>Download: C64 Tools Disk images &#8220;SMS Tools 1 &amp; 2&#8243;</strong></p>
<p>After finally having the change to access some of my over ten years old C64 floppy disks relics with the <a href="http://sta.c64.org/xe1541.html">XE1541 cable</a>, I&#8217;ve found some neat rare tools which we used back in the old days and which you might want not to miss for your D64 file collection &#8230;</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-328" src="http://blog.hexagonstar.com/wp-content/uploads/smstools1.gif" alt="" width="320" height="200" /></p>
<p>So here are the two <strong>SMS tools disks</strong> which contain various useful tools from my time on the 8bit era.</p>
<p>>> <a href="http://blog.hexagonstar.com/when-16-colors-were-enough/">Continue reading "When 16 colors were enough"</a></p>
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