Archive

Posts Tagged ‘Flex’

Setting up Eclipse for Flash Development

February 18th, 2010 18 comments

This guide explains how to set up a Flash and Flex development environment with Eclipse, FDT, Flash Builder and a couple of other editors that you want for ActionScript coding and Flash development with style! This guide is based on Windows because that’s what I’m using but I’m sure you Mac and Linux guys can figure out the parts that differ on your OS! Let’s get started …

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Setting up Eclipse for Flash Developers

April 12th, 2009 35 comments

I’ve been using Eclipse and FDT for several years now to develop Flash (and Flex) applications but I never really managed to set up Eclipse to exactly fit my needs. Either some desired tools were missing or I installed plug-ins that slowed down Eclipse with a truck load of stuff that I never need.

So today I finally figured out how to install the plug-ins that I really need and nothing else (well … almost nothing else). The following guide describes how you can set up your own custom Eclipse tailored for Flash/Flex development which features FDT plus Subclipse, a HTML, CSS, JavaScript and XML Editor and then some. The CSS Editor becomes especially useful for Flex Stylesheets.

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Alcon 3.1 Update

April 5th, 2009 No comments

Although Alcon version 4 is currently under development I’ve decided to release a small update for Alcon 3, version 3.1 since I’ve received a code signing certificate from Adobe and wanted to keep up with re-releasing the now-signed application on the AIR Market Place.

Besides that Alcon is now code-signed there is exactly one new feature in v3.1 which I called Key Tracer. You can toggle Key Tracing Mode from the Log menu. If you enable it you are able to press any keys and their key code (and if available character code) will be listed in Alcon’s output window which is a useful feature if you want to know the codes for some specific keys quickly.

More features where planned (and already started) like a Search function, Log Level Filtering and even a Calculator but these haven’t made it finished yet into v3 so most of them will come with version 4, which is – yet again – a complete re-write (I do loathe my source code that is over one year old ;) ).

The newest version can as always be found here.

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Customizing toString()

September 8th, 2008 11 comments

When writing classes for a framework I usually put a custom toString method into important classes so that debugging becomes easier. Normally they would go like something along the lines of:

override public function toString():String {
	return "[ClassName]";
}

… Sometimes adding properties to the returned String that give back information about the class, e.g.

override public function toString():String {
	return "[ImageClass, size=" + _size + "]";
}

But writing them rigid like that is a disadvantage when you decide later to refactor class names. Admittedly it’s also not a very elegant way so I got the idea to take the class name that is returned by getQualifiedClassName(). The only problem is that getQualifiedClassName not only provides the type name but also the whole package String of the class. Regular Expressions to the rescue! After twiddling around with them for a while (I’m by no means a RegExp expert) I got my toString method into the shape that I desired:

override public function toString():String {
	return "[" + getQualifiedClassName(this).match("[^:]*$")[0] + ", size=" + _size + "]";
}

This way it matches the String returned by getQualifiedClassName with the Regular Expression [^:]*$ which checks from the right end for an arbitrary text up to the first occurring colon, but without including the colon. Taking the first element of the Array returned by match() and you got what you need!

A nice way of using this is when writing abstract classes that contain the toString method and any subclass can use that toString method without the need to override it … that is of course unless you want ot add other output information.

Alcon 3 Out Now!

August 25th, 2008 4 comments

It took longer than expected thanks to obstacles like a crashed harddisk and other minorities in between but it’s finally done and I now can announce the immediate availability of Alcon 3! It runs currently on Windows and Mac and hopefully soon on Linux too. When I tested it on Ubuntu it installed and started fine but the LocalConnection seems not to cut it in the current alpha release of the Linux AIR Runtime. Anyone know more details about this?

I recommend to check out the Alcon Page for more details and of course the download link. Enjoy your debugging!

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Alcon 3 Preview

August 21st, 2008 11 comments

Since so many of you (well, at least four people) are feverishly waiting for the release of Alcon 3 here’s a preview screenshot to comfort your waiting time. The shot shows Alcon’s trace output panel with some bogus Array being traced iteratively and as a hex dump. the top of the window displays Alcon’s new App Monitor which can be used to monitor framerate, frame render time and memory consumption. It also shows the version of the runtime that the monitored application is run in (clicking on the version text will list all System.capabilities properties in the Trace panel).

Then there’s the Options dialog with Trace options opened where you will be able to set font, colors etc. On the File Loggers Options you will be able to optionally enable up to two File Loggers that can be used for example to log the flashlog.txt to see output made by ActionScript’s own trace method.
There’s of course the new Object Inspector and a new Help panel for Quickstart Help and API Docs. Alcon 3 is being written 99% in ActionScript 3 using FDT (the 1% left being the Main.mxml that is necessary to compile a Flex application). It’s only a matter of a few days now until release, some bug fixing, finishing touches and a few more documentation to write and it will be out so please endure!

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Announcing Alcon 3

July 23rd, 2008 7 comments

Alcon 3 is in the works! The new version is being written for Adobe AIR and that means no more hackish OS integration! Thanks to AIR the debugging tool will run nice and smooth on any supported OS and it will restore your windows size and position where you last left it, Stay On Top works properly, auto-update etc. etc. etc.

Some of the new features besides the already existing Trace Command and File Loggers are a Memory Consumption and Frames-Per-Second Monitor, a completely new and improved Object Inspector that is finally useful for Debugging, an Options dialog to comfortably configure Alcon, proper AS2 support and a couple of other minorities here and there.

The progress moves on quick enough that I dare to say that the release date is only a few weeks away from now so sit tight, it’ll be there in a heartbeat.

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Font Creation with Flex

May 18th, 2008 No comments

Fontstruct is an online font creator whose editor has been obviously developed with Flex. Users can register and design their own fonts which are made available for download. Looks slick!

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ActionScript3 Dice Class

December 4th, 2007 3 comments

In game development randomness is often necessary for certain tasks, be it the random distribution of graphic tiles, a random factor in NPC AI or random stats in a roleplaying game. Especially for the latter purpose the static Dice class provides a set of methods to roll dice as it is common in a Role-playing game, to be exact four-, six-, eight-, ten-, twelve-, twenty-sided and percentile dice.

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Container bug in Flex3 beta2

October 19th, 2007 8 comments

Update: This bug has long been fixed by Adobe. Please ignore this post, Flex 3 is wonderful!

Makes me wonder why nobody else has yet written anything about this bug … when using any container component like for example a Panel or TitleWindow with a different borderStyle than the default, e.g. borderStyle: solid all your contents of that container reach into the the chrome of the Panel/Window/etc. pretty much messing up your layout. How could this escape the eyes of Adobe’s Flex devs? Here’s the thread at Adobe’s Flex forum. This is bad because it sort of prevents me from writing any Flex/AIR applications until this issue has been fixed, I’m using a custom theme for all my projects that use a solid borderStyle (similar to the one used in the Flex Style Explorer). The marvels of open beta software pushed by corporations for mere publicity purpose!

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