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	<title>H1DD3N.R350URC3 &#187; Framework</title>
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	<description>&#34;Chaotic Neutral&#34;</description>
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		<title>AS 3.0 Data Structures For Game Developers</title>
		<link>http://blog.hexagonstar.com/as3_data_structures_for_game_developers/</link>
		<comments>http://blog.hexagonstar.com/as3_data_structures_for_game_developers/#comments</comments>
		<pubDate>Fri, 25 May 2007 15:35:11 +0000</pubDate>
		<dc:creator>sascha</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Data Structures]]></category>
		<category><![CDATA[Framework]]></category>
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://blog.hexagonstar.com/as-30-data-structures-for-game-developers/</guid>
		<description><![CDATA[In case you missed it Michael of Polygonal Labs has released a package of ActionScript 3.0 data structures that are especially dedicated for game development. He&#8217;s also writing examples on how some of the classes are used, for example Queue and Tree.
The hexagon framework will contain similar data structure classes but they will adhere more ]]></description>
			<content:encoded><![CDATA[<p>In case you missed it Michael of <a href="http://lab.polygonal.de/" target="_blank">Polygonal Labs</a> has released a package of ActionScript 3.0 <a href="http://lab.polygonal.de/ds/" target="_blank">data structures</a> that are especially dedicated for game development. He&#8217;s also writing examples on how some of the classes are used, for example <a href="http://lab.polygonal.de/2007/05/23/data-structures-example-the-queue-class/" target="_blank">Queue</a> and <a href="http://lab.polygonal.de/2007/05/15/data-structures-example-the-tree-class/">Tree</a>.<br />
The <a href="http://code.google.com/p/hexagon/" target="_blank">hexagon framework</a> will contain similar data structure classes but they will adhere more to interfaces and patterns. Nevertheless I will optimize them for speed as best as I can. In case you are wondering &#8230; no, the hexagon framework hasn&#8217;t been released yet but I can say now that it won&#8217;t take too long anymore until initial release.</p>
<img src="http://blog.hexagonstar.com/?ak_action=api_record_view&id=132&type=feed" alt="" /><br /><small>© 2007 <a href="http://blog.hexagonstar.com">H1DD3N.R350URC3</a>. | <a href="http://blog.hexagonstar.com/as3_data_structures_for_game_developers/">Permalink</a> | <a href="http://blog.hexagonstar.com/as3_data_structures_for_game_developers/#comments">No comments yet</a> | Tags: <a href="http://blog.hexagonstar.com/tag/actionscript/" rel="tag">ActionScript</a>, <a href="http://blog.hexagonstar.com/tag/data-structures/" rel="tag">Data Structures</a>, <a href="http://blog.hexagonstar.com/tag/framework/" rel="tag">Framework</a>, <a href="http://blog.hexagonstar.com/tag/game-development/" rel="tag">Game Development</a> | Add to <a href="http://del.icio.us/post?url=http://blog.hexagonstar.com/as3_data_structures_for_game_developers/&title=AS 3.0 Data Structures For Game Developers">del.icio.us</a></small>]]></content:encoded>
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