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Posts Tagged ‘ GPU ’

AIR needs GPU support!

  • June 24th, 2009
  • Posted in Dev

Imagine you’re writing an AIR-based game that uses fullscreen at a rather high resolution and a full-frame rendering engine like, say, PV3D and you find out that AIR can’t really handle this. After a lot of research it turns out that there seems to be no way in an AIR app to use the GPU mode [ READ MORE ]

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