I’ve been designing on a rather ambitious Role-Playing game project since a while now (in fact quite a long while but I’m not in hurry to finish it anytime soon) and while I’m in the process of working out the story, technical details like the combat mechanics, skill system etc. and creating interesting characters I still haven’t made a decision on the type of graphical projection for the game so far. I’ve been thinking about five kinds of projection from the most basic one (2D orthographic) up to full dynamic 3D which would be quite an effort. As my development platform of choice happens to be Flash, the resources in terms of 3D are limited.
So with that in mind I thought it would be good opportunity to introduce some of the most-used projections in computer and video role-playing games to get to know them a little better. This is by no means a complete list of all sorts of projection used in games but I believe these the ones most commonly used for role-playing games.
Categories: Design, Dev, Featured, Random Picks 3D, ActionScript, Flash, Game Design, Game Development, Isometric, Projection, RPG
Check out this 3D isometric game engine called renderhjs made in Flash! It took me three days to get my jaw back up from the floor!! (Ok, I’m lying there, I just found this link about ten minutes ago). Not only is it real-time calculated and fully textured 3D but it is written in ActionScript 2 for Flash Player 8 as a minimum. There are some glitches (watch the water basins in the toilet while rotating around) but still this is most impressive! In fact it looks even better than the graphics in Resident Evil. All I’m missing is a control to move the camera around freely but nevertheless it would be awesome to see a full game of this. (via UnitZeroOne).
I’m currently developing a role-playing game in AS3.0 (non-fantasy themed!!) in my spare time. This has been and still is in the design phase since a while and I’m pondering whether to use isometric graphics or an orthogonal view (that has a slight tilt but still is fully orthogonal. If you remember Jagged Alliance you get the idea). Though orthogonal view would make things easier I feel that isometric view gives more visual freedom so I will probably end up with that.