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Posts Tagged ‘ Isometric ’

RPG Design: Choosing the right Graphical Projection

  • August 11th, 2009
  • Posted in Design . Dev . Featured . Random Picks

I’ve been designing on a rather ambitious Role-Playing game project since a while now (in fact quite a long while but I’m not in hurry to finish it anytime soon) and while I’m in the process of working out the story, technical details like the combat mechanics, skill system etc. and creating interesting characters I [ READ MORE ]

Woahoazers!

  • February 28th, 2007
  • Posted in Dev

Check out this 3D isometric game engine called renderhjs made in Flash! It took me three days to get my jaw back up from the floor!! (Ok, I’m lying there, I just found this link about ten minutes ago). Not only is it real-time calculated and fully textured 3D but it is written in ActionScript [ READ MORE ]

Isometric Game Development with Flash

  • August 20th, 2006
  • Posted in Dev . Random Picks

I’m currently developing a role-playing game in AS3.0 (non-fantasy themed!!) in my spare time. This has been and still is in the design phase since a while and I’m pondering whether to use isometric graphics or an orthogonal view (that has a slight tilt but still is fully orthogonal. If you remember Jagged Alliance you [ READ MORE ]

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What happened to the Hired Guns?

About four years ago there was a game in development that I highly anticipated but that never actually got released. The now disbanded software company Psygnosis was about to develop a new 3D version of their 16bit classic Hired Guns. I remember playing Hired Guns back on Amiga and while the Gameplay wasn’t anything particularly... [READ]

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