While Jagged Alliance is without discussion one of the finest squat squad-based strategy games ever made that has seen the daylight, I especially enjoy the ‘personal’ characteristics that the mercenaries bring with them and the frivolous Butt Groping demonstrated in this clip shows this side of JADG nicely. The map seen in this video is one of the scenarios that can be found here.
Thy Dungeonman 3: Behold Thy Graphics, a text/graphics adventure from Homestarrunner in the style of the very early days of computing. Complete with fake floppy load delay and amber screen display! You find yourself in a dungeon cell with doom lurking all around you. The texts are intentionally exaggerated old ‘english’ and once you got out of the first area you’ll notice that this game plays quite smooth. It’s a short but funny and while you’re there, you find several other oldschool imitations on Homestarrunner and videlectrix.com.
Everybody has probably by now blogged about this but Claus Wahlers and Darron Schall are writing a Commodore C64 emulator in ActionScript 3.0! It is still to early to tell how this will take shape but things are looking good so far and by the current state the basic ROM works already. Try it and type the following listing in …
Note that you need the latest Flash Player PlugIn (9.0) to see this. Either way this is exciting stuff and shows how powerful AS 3.0 and Flash Player 9 are going to be. Additionally the current beta player is a debug-only version that throttles the speed down several times. The final Player might be quite a bit faster.
More Shoot’em’up goodness can be found at Shmups!, a website dedicated to 2D Shooter games with plenty of reviews and information from Katakis on the C64 over Z-Out on Amiga up to Ketsui on Arcade machines! Z-Out wasn’t the best Shooter maybe but Chris Huelsbeck’s music on level 4 and 6 was brilliant! I still like the music of Gunbird a lot!
I’ve bought an Owltech PC-0301 today! That’s an adapter in form of a 5 1/2 inch drive bay insert which offers two ports for connecting Playstation controllers to the PC and use them for a crapload of things. They not only perform well for usual PC games but also worked great on PSX Emu’s and WinVice and WinUAE and MAME32 and… well that where the ones which I’ve tested so far. Gunbird with PSX Analogue Control rocks! Installation was super-easy with plugging to a free USB port and a 3-click-long driver installation from the included CD.
I know what you think! And you are right! I’ve been absent for a while again from here but there are reasons for it. I’m working on a bigger scale personal Flash Project since shortly. As soon as I can tell more about it I will open a Flash category here to post more of Flash things like news about the project, actionscripting tips and code snippets which might be useful!
More and more people becoming something like a Retro-game-developer which is good news! It seems recently even the now young generation loves to play videogames that have an age of 10 years and beyond. Today’s games come with high class super realtime rendered 3D graphics and cinematic atmosphere but still the games from yesterday keep their spirit. I believe the reason for this comes a lot from the fact that the simplified graphic of old games allows more room for one’s own fantasy. While today’s high class 3D games look good while you play them (a decent hardware assumed), classics from the 8 and 16bit era look always good - in a gadget-likewise way.
Now this is just hilarious … Accidental Video Game Porn or like you would say ‘don’t let your mother see this!’ An archive of screenshots and animations showing explicit (and all non-intended of course) scenes from various old and new video games. Searching for backdoor demon sex with Zelda or hardcore bestiality orgies with Pikachu? You’ll find it there! I haven’t imagined video games are so full of ambiguous material! The funny thing about it are really the comments to the pictures. And unlike others, the emphasis lies here on ‘accidental’.
… was a quote from Bill Gates from 1981 according to the book Computers - An Illustrated History from Christian Wurster which I had a sneak look into some days ago in a well sorted book shop and which her majesty now surprisingly presented me as a birthday gift.
This book covers the whole history of computers from the very beginning when they filled a whole hall and were based on relay’s to current computer high tech while leading though the chapters for scientific and military computers, mainframe computers, minicomputers, then microcomputers and to desktop computers.
One of my very favorite games back on Amiga was the space RPG Hard Nova (to be reviewed in a while) which took me long cozy winter nights to solve. The predecessor of Hard Nova was a game called Sentinel Worlds 1: Future Magic which was released in 1988 by Electronic Arts and had it’s success under science fiction RPG videogamers. Me - PC-less - always looked enviously over to the PC crowd. But that only until decent DOS Emulators were developed, like DOSBox.
Download: Custom VEB Missions and Campaign for Jagged Alliance: Deadly Games
My big move has been delayed for a short time! I will leave here at the end of December and move to far east in middle January! I actually packed everything and made most preparations so I’m stuck with being bored now, counting every minute and hope that time passes faster.
So what to do? One good idea I had, was to keep up with writing some blog stuff that I already planned in my mind. One if it being about one of my favorite Abandonware DOS games Jagged Alliance: Deadly Games!
Over the last couple of decades this game kept me from being bored often! With it’s cozy winter evening fireplace warmth strategy gameplay atmosphere and quietly playing midi music it charms easily to take a session of round based war monging.
These are the adventures of a random guy trying to be an independant game developer, utilizing ActionScript for programming and talking abouting gaming and nonsense in general.
The AnimatedBitmap class provides functionality for Bitmap objects that are animated by using a series of still images. When creating a new AnimatedBitmap you provide a BitmapData object that contains an image that consists of the ’single-frame’ images for the animation.
What are the advantages over using a generic MovieClip? When writing games you might have...