What happened to the Hired Guns?

Saturday, October 11th, 2003

About four years ago there was a game in development that I highly anticipated but that never actually got released. The now disbanded software company Psygnosis was about to develop a new 3D version of their 16bit classic Hired Guns.

I remember playing Hired Guns back on Amiga and while the Gameplay wasn’t anything particularly new, the game had a nice and dark futuristic atmosphere with it.

The idea of the sequel was to only take four of the characters of the old version into the game that can be played together as a team and the Gameplay running on the unreal engine should have an impact on strategic team play, not just wild shooting.

I’ve lost Psygnosis’ path then and didn’t knew what happened to stop the developing on this game. Might be that they had to give up when they dissolved.

What makes me wondering is that this nice gaming idea wasn’t sold and continued by someone else!

There’s still a preview existing on ign.com but no information about why the game got discontinued.

If you know more, please feel free to drop a comment on that.

The cool days of the Fembots

Friday, October 10th, 2003

Recently I’m tending to shun most of what runs nowadays on TV!

While today in the twothousands all kinds of TV series theme seems to be only about sex and interpersonal relations, they were all about humor, sarcasm and worse sci-fi in the nineties and even more back in the eigthies and seventies about action and trashy sci-fi.

So despite many people see 80/70′ties action series only as poor film making or trash, I see them with much more value today than 20 years ago and it’s an enjoyment to catch up an episode of A-Team or Airwolf on a Sunday afternoon besides all this spoiled modern tv program!

This website is all about one of the golden age of action tv series which I like to remember, The Bionic Woman, the unjustified critics told follower of The six million dollar man series! The site has a nice retro feel and even has some of the cool sound effects from the series while offering info on the cast, episodes, story etc.

I was hoping some of the episodes coming through on a p2p network someday and it seems I’m lucky today, they being one of the more hard to get tv series tho. I couldn’t find my favorite episode, Doomsday is tomorrow yet, a two parts episode which I remember very well where Jaime has to defeat an insane scientiest who is threating the world with a giant bomb named the ‘Doomsday device’ and she has to infiltrate his secret underground lair which is full of this old computer stuff and traps and all kind of things which make her life more difficult. One of these many charming examples of how people imagined the future during the mid century!

The anachronism of Assembler coding

Friday, August 22nd, 2003

I’ve been selling and buying antique computer stuff on Ebay and also managed to get an old Commodore C64G! The G model was the one with the brown bread bin case and brighter keyboard which was introduced later after the C64C model actually got sold.

This brought up some moods of nostalgia remembering the ‘good old’ days of computing and playing 8bit games. I even found some old 5 1/4″ floppy disks with old tools and games and tried to code some assembler which is even fun in a special way compared to the today’s luxury of coding applications.

There’s also now - as you might already have found - a new category named downloads in which I will put various stuff to leech down from time to time.

Besides there are still some draft entries on hold and unfinished yet on the authoring side. I’m going to finish them when I think it’s time!

When 16 colors were enough

Saturday, August 9th, 2003

Download: C64 Tools Disk images “SMS Tools 1 & 2″

After finally having the change to access some of my over ten years old C64 floppy disks relics with the XE1541 cable, I’ve found some neat rare tools which we used back in the old days and which you might want not to miss for your D64 file collection …

So here are the two SMS tools disks which contain various useful tools from my time on the 8bit era.

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Coin-Op Shooter hysteria in your living room

Sunday, July 6th, 2003

Review: V-Scroll-Shoot’em’ups with MAME

Nothing rocks more for a spontaneous minute fun than playing a session of arcade shoot’em’ups! They always kicked up the limit of graphic power in the eighties and nineties that home computers couldn’t provide! Nowadays someone who collects and eventually owns a room full of arcade machines could count himself to the happy ones owning these oversized piggy banks! But with a PC or Mac and a recent version of MAME (Multi Arcade Machine Emulator) there’s nothing in the way for some fast paced fun!For this reason I’m going to introduce some of my favorite Shoot’em’ups here …

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Harry Palmer, the only true spy!

Thursday, June 26th, 2003

Incidentally switched onto communal TV program tonight to catch up the most of the rest of Funeral in Berlin, an excellent spy movie from 1966 with Michael Caine starring as cult status attained Secret Service agent Harry Palmer.

Most of the story plays in Berlin where an old KGB chief plans his desertion to the west side. The movie conveys the quiet and sneaky atmosphere of the mid-century espionage movies greatly, not as exaggerated as James Bond movies of course while staying always a bit more authentic. As a fan of such movies a feast for me! Too bad I didn’t caught up the beginning! Guess I gotta have to watch it then someday fully again.

There’s a well sorted website, dealing with everything about thick-spectacled Harry Palmer which you shouldn’t miss to take a look on for a load of background infos and photos!

Aliens and a lot of pixel blood

Monday, June 23rd, 2003

Review: Project Firestart (C64)

We enter!

We enter!

Time for another classic game review: today it’s one of my very favorites back on the C64, the space horror action adventure Project Firestart!
It was back in July 1989 when I was reading the game review of PF in the cult and now abandoned German game magazine Power Play written by Michael Hengst, I was instantly hooked and had to buy the game!

Let me tell you that the game’s pixel blood level is very high. The story is about a research ship near Saturn that doesn’t answer anymore on the space radio. So you jump into your fashionable green lined bodysuit to be sent to the ship to look if everything is OK.

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C64 pocketized

Sunday, June 22nd, 2003

C64-Paradroid played on GBA (a study)

C64-Paradroid played on GBA (a study)

it looks tempting! the author of splam.emuhq.com is working on a *C64 emulator* for the Gameboy Advance™! He’s already busy since a good amount on time and it seems writing a C64 emu for the GBA is more than a challenge!

Promising however that there already is a c64 music demo rom for d/l from his site which has a truckload of c64 tunes included. hopefully soon we can ask splam: are we happy? and if he answers yes, there seem to be no limits anymore to take your collection of c64 games to where you ever want to go and play in a 8bit style!

Dr. Colossus’ Adventures in Slime World

Saturday, June 21st, 2003

Review: Todd’s Adventures In Slime World (Atari Lynx)

Do you remember the Lynx™? That was Atari’s approach in the late 80ties/early 90ties to get onto the Handheld market! … now you remember? Ok, that Handheld console wasn’t very popular for a long time not to say it was never really popular! The few Handhelds that existed to that time (including the Game Gear) hadn’t much chance against Nintendo’s famous Gameboy.

However there were some game pearls for unpopular play devices that never made it to other platforms. One of these was Todd’s Adventures In Slime World

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The friday killaway order

Friday, June 13th, 2003

Let's see what is in that barn!

Let's see what is in that barn!

Aaah Friday the 13th! What relaxation, what pleasure! The day when nothing’s going wrong! I remember when I was a lot younger (around 14 that means) I’ve played the game Friday the 13th on my trusty Commodore C64 often on this special day! It grew almost to a tradition!

Luceey! ... I'm home!

Luceey! ... I'm home!

Though most people marked that game as being boring and dull, I think it was one of the most frightening games ever. You ran around on that 16 color crystal lake camp on the search for Jason who was decreasing your friends at the same time.

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These are the adventures of a random guy trying to be an independant game developer, utilizing ActionScript for programming and talking abouting gaming and nonsense in general.

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