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Posts Tagged ‘ Projection ’

RPG Design: Choosing the right Graphical Projection

  • August 11th, 2009
  • Posted in Design . Dev . Featured . Random Picks

I’ve been designing on a rather ambitious Role-Playing game project since a while now (in fact quite a long while but I’m not in hurry to finish it anytime soon) and while I’m in the process of working out the story, technical details like the combat mechanics, skill system etc. and creating interesting characters I [ READ MORE ]

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Hexagon Framework Effects Demo

Here’s a small demo that I threw together yesterday which shows how the effects in the Hexagon Framework effects package can be used. The effects package contains classes that are used on display objects to apply an animated effect on them. That is not all however. The effects send a signal back to the calling... [READ]

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