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Posts Tagged ‘RPG’

His Dark Majesty (Atari 800 XL)

September 1st, 2010 sascha 1 comment

Back when I was younger … much younger … the first computer I ever possessed was a Atari 600 XL which I got from my parents after a lot of begging. I had exactly one game for it, a cartridge with Jungle Hunt on it. Needless to say this got boring very quickly. My friends all had a C64 already and so it wasn’t until long that I also got a C64 and sold the Atari to a friend.

Back then I always knew the Atari was no match for the mighty C64 and for some part (16Kb RAM) this is true. But I never really realized until recently that the Atari 600/800 XL had much better graphics than the C64. The 256 color palette was already way ahead of it’s time and it had 4 sound voices instead of C64s 3 voices etc. But I suggest you see for yourself about that in this nifty video showing gameplay of a 2010 produced game, the RPG named His Dark Majesty

video with courtesy of marquisor

Running Sentinel Worlds on DOSBox with Tandy Sound

August 19th, 2010 sascha No comments

I’ve mentioned before that it’s possible to run Sentinel Worlds I: Future Magic in DOSBox with Tandy sound enabled but I couldn’t figure out how to get it working. Today I’m back with good news in that I can tell you how to get this fixed so the trillions of SWFM fans out there can enjoy this fantastic game with the excellent Tandy sound!

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Shoot First

July 13th, 2010 sascha No comments

Shoot First, a game by Beau Blyth, is a mix of a Roguelike and Run-N-Gun where you explore a randomly generated dungeon while searching for precious items and encountering vile enemy monsters of all kinds. You get thrown into the dungeon at a random entry point from where you have to make your way to the next-lower floor. On the way you find chests that you can shoot open to reveal useful items and occasionally you find companions who join your party or damsels which you have to rescue from captivity. If you escort them safely to the next exit they will thank you with a reward item.

The game isn’t your generic rogue-like, it’s actually very fast-paced. To get forward you have to encounter many monsters and dispatch them or at least evade them but the enemy AI is quite smart. Many monsters will try to flank or evade you and try to shoot you while you’re hiding in a tunnel. That said, Shoot First is not an easy game. The enemies shoot a lot and they shoot well. Many of them are also quite powerful. To counter this, you’re able to shoot into any direction or strafe-shoot into one direction while running. You can also increase in level which will improve your character’s skills. You’re doing so by shooting monsters and collect small, yellow artifacts (gold?) that are revealed after a monster dies. Still the game is rather difficult to beat and to be honest I haven’t made it any further than to the third floor so far.

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Ultima IV – The Flash Version

July 8th, 2010 sascha 2 comments

Oldschool RPG fans can now enjoy playing the classic Ultima IV: Quest of the Avatar directly on the web via this impressive Flash port. The game is an almost one-to-one conversion of the 1986 original but the author Blair Leggett also made some enhancements to it.

Flash Version of Ultima IV: Quest of the Avatar

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Ultima IX Ascension – Intro Video

February 25th, 2010 sascha 2 comments

What’s best to do on a stormy spring autumn evening in your cozy carpeted living room with fireplace lightened messy bachelor apartment on the seventh floor while the wind cries outside through the trees concrete gaps? Correct! Playing a nice and well-matured Role-playing Game like for example Ultima.

Ultima is the one role-playing game where you start in the present world and then travel into a fantasy parallel world of Britannia, usually via a portal. Here’s a nice video (from RetroHD) of the last game in the Ultima series, Ultima 9 -- Ascension which introduces the beginning of the game.

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Mass Effect 2: The Future of RPGs? Oh really?

February 12th, 2010 sascha 8 comments

There has been a lot of hype around the release of Mass Effect 2 some weeks back and some people already start claiming that this game is going to be the Future of RPGs. Rampant Coyote took a stance and so did The Brainy Gamer. Being an old hand RPGer and having played Mass Effect 1 to the end and started playing part 2 I feel I need to have my say to the hype around that game.

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Sentinel Worlds 1: Future Magic with Tandy Sound Enabled

February 9th, 2010 sascha No comments

Today’s video pick (yeah right, as if I had a new post everyday here) is from YouTube user Five5Six and about how he managed to get Sentinel Worlds 1: Future Magic to run on DOSBox with Tandy sound enabled. That’s right, Tandy sound! By default the game uses those bleepy PC speaker sounds as in my own video. Personally I haven’t yet figured out how to get Tandy sound working with this game, so there … a video with the marvelous Tandy-enabled sound of SW1:FM in all it’s glory …

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Sword of Fargoal for iPhone

December 13th, 2009 sascha 2 comments

The classic dungeon crawler Sword of Fargoal has been released for the iPhone and it turns out that it’s one of the few computer/console-game-to-iPhone conversions I’ve came across that are actually fun to play on the touch-screen (unlike, say, Sonic, Bomberman et al). Go check it out if you’re into RPGs with an ever-changing maze-like dungeon accompanied by nicely done atmospheric music and sound effects.

Official Sword of Fargoal Website

Moments in Gaming 4: Whodunit? (The Elder Scrolls IV: Oblivion)

November 28th, 2009 sascha No comments

While the main quest of The Elder Scrolls IV: Oblivion didn’t attract me very much -- admittedly I haven’t even completed it once to this day -- some of the side quests were amusingly entertaining, particularly the Thief’s Guild and Dark Brotherhood quest series. Both of these feature stories with some pretty twisted plots and very interesting characters.

While doing contract work for the Dark Brotherhood you are being sent to attend a party where the guests are invited to search for a treasure that is supposed to be hidden in a house in that they are going to be locked in, except that there is no treasure and you are not one of the treasure hunters but an assassin hired by the house owner to kill all the other guests. Can a quest be more macabre and fun than this?!

The Whodunit quest which you are being assigned to in the latter part of the Dark Brotherhood guild quest series was somehow the highlight of it all for me. Not only combined it the cozy whodunit mystery with a medieval fantasy setting but it put you in the role of the killer instead of the detective. What made this quest so gleefully entertaining wasn’t the fact that you are the perpetrator but the way how you could manipulate the characters and watch how they became more and more terrified after somebody crossed the bar. There are several different ways how the NPC’s react which is especially interesting in the end when only three or two are left, even if eventually the quest concludes always in the same outcome.

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Moments in Gaming 3: Grager’s Yacht (Sentinel Worlds I: Future Magic)

November 22nd, 2009 sascha 1 comment

Back in the days when computer games still required you to use your imagination to play them there was a role-playing game pearl named Sentinel Worlds I: Future Magic, one of the many scifi-themed RPGs back then which today are only sparsely seeded in retailer shelves.

Future Magic was first released for DOS and a port for the C64 was published later which looked almost equally good as the DOS version with excellent graphics done by Michael Kosaka. At times the game is quite bizarre. For example there is a planet with ranchers and farms just like in an old western. Another planet has two very high towers that reach into the orbit and these are the only colonies on the otherwise untouched surface. On another, icy planet you scout an abandoned research base which is overrun by saber-toothed creatures … but this is how the games were made in the golden age of RPG. Despite the number in the title a follower was never developed for Future Magic but instead the acclaimed Hard Nova served as a spiritual sequel.

The game let’s you control a group of five space mercs who are send out on a mission to stop mysteriously appearing raiders which are attacking ships in the local system. Right after your ships drops out of hyperspeed you are being attacked by them. However while the other ships of the space convoy with that you came are trying to fight them you are able to take some distance and locate a yacht floating in nearby space. It’s the space yacht of a tycoon named Grager which turns out to be a luxurious vessel full with the newest technology.

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RPG Design: Character Development Example

November 19th, 2009 sascha No comments

Welcome back to the RPG Design series where I try to talk a bit about the work and progress on my game project, the development of the darkish, space -themed computer role-playing game Stellar Conspiracy: Entanglements Of The Marenis Sector (working title).

eliza5In the last part I’ve introduced the character design template I’m using and mentioned to post a character example next time which I’m doing hereby while introducing you to Eliza Retinienne, a Gessjanian security systems expert from the planet Shielle, a small world bordering on the fringe of the Suulun Sector which in turn stretches over a large area of the southern galaxy.

Eliza is one of the key characters in the game’s story and one of the characters whom the player is supposed to encounter and who eventually joins the player’s party. She is also supposed to receive her own side-quest in which the player can engage to help her out of the threatening situation she is currently in.

Note that this sheet is basically just here to give an example of how the character design template can be used to shape out a character so I suggest not to look too critically into the details. Things can (and will) still change and also the sheet is not filled out completely, for one reason because some details are irrelevant for this character and for another that I haven’t found any other suitable details for her yet. Either way I hope this gives a good example of how to utilize the template!

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Good Old Games releases Realms of Arkania

September 25th, 2009 sascha No comments

roa3After their last RPG masterpiece release, the Might & Magic 6-Pack, gog.com have now released Realms of Arkania 1+2 and 3. RoA is the English version of what I only knew as Das Schwarze Auge in German back in the 16-bit days of Amiga. If my memory serves me right only the first part of RoA made it to the Amiga while the two followers were only available for DOS.

Realms of Arkania is classic hardcore role-playing, flip3D style intermezzed with isometric combat screens and you can get this for a ridiculous cheap price now.

roa2So far gog.com is only releasing DOS or Windows based games. For some games I wish they’d add Amiga games to their line-up simply because many Amiga games were better than their DOS conversions, just take a look at highly regarded Hired Guns. in case of Hired Guns you feel that the developers were a team of Amiga enthusiasts. The DOS version feels bland and rushed compared to the shiny and atmosphere-oozing Amiga version.

Either way, for DOS games Good Old Games are packing their releases up with a copy of DOSBox pre-configured and ready to install and run. For Amiga versions they would probably have to pack up a copy of WinUAE to assure a hassle-free experience. Not sure how that would work out.