
About four years ago there was a game in development that I highly anticipated but that never actually got released. The now disbanded software company Psygnosis was about to develop a new 3D version of their 16bit classic Hired Guns.
I remember playing Hired Guns back on Amiga and while the Gameplay wasn’t anything particularly new, the game had a nice and dark futuristic atmosphere with it.
The idea of the sequel was to only take four of the characters of the old version into the game that can be played together as a team and the Gameplay running on the unreal engine should have an impact on strategic team play, not just wild shooting.
I’ve lost Psygnosis’ path then and didn’t knew what happened to stop the developing on this game. Might be that they had to give up when they dissolved.
What makes me wondering is that this nice gaming idea wasn’t sold and continued by someone else!
There’s still a preview existing on ign.com but no information about why the game got discontinued.
If you know more, please feel free to drop a comment on that.
Review: Star Wars Galaxies (PC)First of all I’m not that far yet and played this game now for one week so you will not get any too detailed information about it here. I’ve spent most of the recent days training my character in the Tyrena area on Corellia an finally got my pistol skill tree full being able to call myself a pistol apprentice. I thought I would be able to hop right on the novice smugglers skill trees but to my surprise I still have to get some more skill points in at least pistol ranged combat before I can do that.
I’ve started off with an artisan and did the tedious task of surveying and sampling ore, minerals and chemicals for a long time with the intention to manufacture my own (better) weapons, since these seem to be very rare (at least on the Chilastra server?!), even bought and planted some personal mineral extractors later but got bored with it and decided to get onto the adventurous side with the rebels. Gladly I’ve already worked my pistol skills up a lot to that time. So after doing rebel delivery and destroy missions until I’ve got 200 rebel faction points to join them and hanging around on Corellia for almost one week I’ve decided it’s time to take a flight to Tatooine.
Shortly after I arrived in Mos Espa, I’ve grouped with a Trandoshan and a Bothan who asked me to join to raid Fort Tusken which lies close to that area. Three persons are way to few to raid the Tuskens but we thought to find others on that location to team up.
Read more…
Today my copy of Star Wars Galaxies arrived and I was more than enthusiastic to push the CD in and run it up. I have to admit that I’m a complete newbie to online roleplay games and besides tried some Ultima Online before played nothing else in this direction. However SWG was just too tempting after I’ve read many good and not so good reviews on that game!
After I’ve created my first character with much love and detail I arrived on the space station and prompt the server was down….. for several hours …… as I had to find out later that there’s a maintenance downtime everyday!
So I hardly had time yet to see something of the game but I surely will so today evening and post some upcoming reviews on that game here later.

Review: Project Firestart (C64)

We enter!
Time for another classic game review: today it’s one of my very favorites back on the C64, the space horror action adventure Project Firestart!
It was back in July 1989 when I was reading the game review of PF in the cult and now abandoned German game magazine Power Play written by Michael Hengst, I was instantly hooked and had to buy the game!
Let me tell you that the game’s pixel blood level is very high. The story is about a research ship near Saturn that doesn’t answer anymore on the space radio. So you jump into your fashionable green lined bodysuit to be sent to the ship to look if everything is OK.
Read more…