The Sims is not about simulating interpersonal relationships
I’ve been playing The Sims several times and while it was a very interesting (and resource demanding) type of game at first, with every add-on that was released the intended reason for this game became more dull. The characters can become a couple or disputes and you can follow the career path up to no real destination in terms of game ending but while this all becomes boring by time the real matter of this game is the interior house and fashion design by the game players! Yes, The Sims is not about simulating interpersonal relationships but about the design of interior and clothing.
Maxis made two mistakes in my opinion. The first was to make the game system too demanding and complicated. I don’t mean the games interface but how the game handles resources. You add more and more user created objects to the game and your harddisk gets spill over with ‘uncompressed’ BMP images and the like (my Sims folder was about 3Gigs at the end) and the game loading time could easily raise up to 6-8 minutes with that.
The second bad thing that Maxis did was to create completely boring add-ons. Great now you can have your sims become superstars or magicans but they stay what they are: too limited in terms of interaction and real life behavior.
There are masses of user created sites on the web which offer excellent free objects and stuff created by the players and which in many cases look better than the games default contents.
By the time there where two objects I’ve created for the game … one was a rather moderate designed character skin of Lacey Chabert with the dress from Lost In Space and the other one was an object of the Commodore C64 computer which offers some interactivity.
I would have the game still installed just for the fun to try out new furniture and clothing if this game wouldn’t be such a dissipater on the harddisk.