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	<title>Comments on: Using Flex 2 for GameDev Middleware</title>
	<atom:link href="http://blog.hexagonstar.com/using_flex2_for_gamedev_middleware/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.hexagonstar.com/using_flex2_for_gamedev_middleware/</link>
	<description>turn-based glory and pixel pleasure</description>
	<lastBuildDate>Fri, 03 Feb 2012 14:41:38 +0000</lastBuildDate>
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		<title>By: sascha</title>
		<link>http://blog.hexagonstar.com/using_flex2_for_gamedev_middleware/#comment-581</link>
		<dc:creator>sascha</dc:creator>
		<pubDate>Tue, 01 May 2007 03:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/using-flex2-for-gamedev-middleware/#comment-581</guid>
		<description>That are the tiles from Uridium 2 on the Amiga. And as I said I&#039;m not going to write Uridium in Flash even though it would easily possible now to get the same smooth scrolling with AS3.0.</description>
		<content:encoded><![CDATA[<p>That are the tiles from Uridium 2 on the Amiga. And as I said I&#8217;m not going to write Uridium in Flash even though it would easily possible now to get the same smooth scrolling with AS3.0.</p>
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	<item>
		<title>By: Misc</title>
		<link>http://blog.hexagonstar.com/using_flex2_for_gamedev_middleware/#comment-580</link>
		<dc:creator>Misc</dc:creator>
		<pubDate>Mon, 30 Apr 2007 06:20:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/using-flex2-for-gamedev-middleware/#comment-580</guid>
		<description>Is that THIS Uridium? :) Wish you good luck with finishing it!</description>
		<content:encoded><![CDATA[<p>Is that THIS Uridium? <img src='http://blog.hexagonstar.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Wish you good luck with finishing it!</p>
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	<item>
		<title>By: sascha</title>
		<link>http://blog.hexagonstar.com/using_flex2_for_gamedev_middleware/#comment-579</link>
		<dc:creator>sascha</dc:creator>
		<pubDate>Fri, 02 Mar 2007 02:56:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/using-flex2-for-gamedev-middleware/#comment-579</guid>
		<description>Hi Uwe, the framework is not finished yet. It will be made available for download on the google code page when the first public release is ready.</description>
		<content:encoded><![CDATA[<p>Hi Uwe, the framework is not finished yet. It will be made available for download on the google code page when the first public release is ready.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: uwe</title>
		<link>http://blog.hexagonstar.com/using_flex2_for_gamedev_middleware/#comment-578</link>
		<dc:creator>uwe</dc:creator>
		<pubDate>Fri, 02 Mar 2007 01:47:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/using-flex2-for-gamedev-middleware/#comment-578</guid>
		<description>Hi,
I&#039;m interested in your hexagon framework.
Is it available for download somewhere?

Greetings,

Uwe</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I&#8217;m interested in your hexagon framework.<br />
Is it available for download somewhere?</p>
<p>Greetings,</p>
<p>Uwe</p>
]]></content:encoded>
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	<item>
		<title>By: JR</title>
		<link>http://blog.hexagonstar.com/using_flex2_for_gamedev_middleware/#comment-577</link>
		<dc:creator>JR</dc:creator>
		<pubDate>Fri, 26 Jan 2007 07:26:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/using-flex2-for-gamedev-middleware/#comment-577</guid>
		<description>Wow... Uridium... flashback... what a great game that was.</description>
		<content:encoded><![CDATA[<p>Wow&#8230; Uridium&#8230; flashback&#8230; what a great game that was.</p>
]]></content:encoded>
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	<item>
		<title>By: Max</title>
		<link>http://blog.hexagonstar.com/using_flex2_for_gamedev_middleware/#comment-576</link>
		<dc:creator>Max</dc:creator>
		<pubDate>Tue, 16 Jan 2007 23:19:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/using-flex2-for-gamedev-middleware/#comment-576</guid>
		<description>Good luck, I could really use a good tile editor. Tile Studio has a decent amount of features but still manages to annoy me, I&#039;d switch in a heartbeat.</description>
		<content:encoded><![CDATA[<p>Good luck, I could really use a good tile editor. Tile Studio has a decent amount of features but still manages to annoy me, I&#8217;d switch in a heartbeat.</p>
]]></content:encoded>
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	<item>
		<title>By: Keith Peters</title>
		<link>http://blog.hexagonstar.com/using_flex2_for_gamedev_middleware/#comment-575</link>
		<dc:creator>Keith Peters</dc:creator>
		<pubDate>Tue, 16 Jan 2007 14:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.hexagonstar.com/using-flex2-for-gamedev-middleware/#comment-575</guid>
		<description>Yes, good ideas there. I&#039;m more into custom development than building large Flex RIAs, but when you need to throw a UI around some part of your program, Flex is hard to beat.</description>
		<content:encoded><![CDATA[<p>Yes, good ideas there. I&#8217;m more into custom development than building large Flex RIAs, but when you need to throw a UI around some part of your program, Flex is hard to beat.</p>
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