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	<title>Comments on: When 16 colors were enough</title>
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	<link>http://blog.hexagonstar.com/when-16-colors-were-enough/</link>
	<description>turn-based glory and pixel pleasure</description>
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		<title>By: sascha</title>
		<link>http://blog.hexagonstar.com/when-16-colors-were-enough/#comment-91</link>
		<dc:creator>sascha</dc:creator>
		<pubDate>Thu, 19 Aug 2010 16:15:24 +0000</pubDate>
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		<description>Hey you&#039;re welcome! Yeah I grew up with C64 and Amiga so I belong to that &quot;Golden Age of Home-computing&#039; generation.
I don&#039;t code 6502 assembly though. Don&#039;t see the practical point in it. But I do love the nostalgica connected to it. Instead I try to create games with Flash that reach the level of quality of the old classics (so that Flash can finally get rid of it&#039;s reputation for being a platform only suited for cheap vector-based web-games).</description>
		<content:encoded><![CDATA[<p>Hey you&#8217;re welcome! Yeah I grew up with C64 and Amiga so I belong to that &#8220;Golden Age of Home-computing&#8217; generation.<br />
I don&#8217;t code 6502 assembly though. Don&#8217;t see the practical point in it. But I do love the nostalgica connected to it. Instead I try to create games with Flash that reach the level of quality of the old classics (so that Flash can finally get rid of it&#8217;s reputation for being a platform only suited for cheap vector-based web-games).</p>
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		<title>By: Og2t</title>
		<link>http://blog.hexagonstar.com/when-16-colors-were-enough/#comment-90</link>
		<dc:creator>Og2t</dc:creator>
		<pubDate>Thu, 19 Aug 2010 09:43:14 +0000</pubDate>
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		<description>Nice to see another AS3 dev had to do a lot with C64 in the past! :) Are you still interested in 6502 assembly coding?</description>
		<content:encoded><![CDATA[<p>Nice to see another AS3 dev had to do a lot with C64 in the past! <img src='http://blog.hexagonstar.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Are you still interested in 6502 assembly coding?</p>
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